Frost & Fur Table of Contents

talien

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Hello All,

Just so people can clarify what's in Frost and Fur vs. what's not, I've posted a table of contents to Amazon.com which should show up in a few days:

http://www.amazon.com/exec/obidos/ISBN=0972819754/michaeltrescaA/

The character limit prevents me from adding the rest, so I'll add it here. Please note that the page numbers are inaccurate since this information is from the original Word document, not the printed book. It's also arranged a little differently: monsters, spells, races, classes are all grouped into separate chapters (Monsters, Spells, etc.) rather than arranged by culture like I have here.

Chapter 7: Spells 96

Modified Spells 96
Abjuration 96
Conjuration 96
Evocation 96
Illusion 97
Necromancy 97
Transmutation 97
New Domains 97
Ice 97

Altered Spell Effects 97
Chill Metal 97
Cone of Cold 98
Control Weather 98
Create Food and Water 98
Create Water 98
Creeping Doom 98
Endure Elements 98
Grease 98
Ice Storm 99
Insect Plague 99
O's Freezing Sphere 99
Protection from Elements 99
Ray of Frost 99
Resist Elements 99
Sleet Storm 99
Summon Swarm 99
Transmute Rock to Mud 99
Wall of Ice 99
Water Walk 100

New Spells 100
Animate Ice 100
Animate Snow 100
Avalanche 100
Call Arsarnerit 101
Control Snow 101
Create Snow 102
Crevasse 102
Faerie Ice 102
Flesh to Ice 103
Freezing Blade 103
Freezing Hands 103
Hibernate 104
Ice 104
Iceballs 104
Ice Bolt 105
Ice Walk 105
Ice Shape 105
Icicles 106
Igloo 106
Magic Snowball 107
Meld Into Ice 107
Mild Frostbite 108
Mild Hypothermia 108
Moderate Frostbite 108
Moderate Hypothermia 108
Move Snow 109
Remove Hypothermia 109
Repel Ice or Snow 109
Severe Frostbite 110
Severe Hypothermia 110
Snowball 110
Snow Blindness 111
Snowmen 111
Snow Walk 112
Snowstorm 112
Sundog 112
Transmute Metal to Ice 112
Wall of Permafrost 113
Whiteout 113
Winter Depression 114

Chapter 8: Monsters 116

Animals 117
BEAR, BROWN 117
BEAR, POLAR 118
DEER, CARIBOU 119
DEER, MOOSE 120
DOG, HUNTING 121
DOG, SLED 122
FOX, ARCTIC 123
MUSKOX 124
PENGUIN 125
PINNIPED, SEAL 126
PINNIPED, SEA LION 127
PINNIPED, WALRUS 128
WHALE, ARCTIC 129
WHALE, KILLER 130
WOLF, ARCTIC 130
WOLVERINE 131

Supernatural Beings 133
ELEMENTAL, ICE 133
GIANT, ICE 134
GOLEM, SNOWMAN 135
ICE DRAKE 136
OOZE, FREEZESCUM 136
SHATTER KRAKEN 137
SNOW ANGEL 138
SPRITE, ICE 139
TREANT, ICE 140

Template Creatures 140
VAMPIRE, COLD STRANGER 140
WIGHT, GLACIER 142
WASTLINGS 143

Appendix A: Ice Age Culture 148

Sidebar: Using This Setting in Your Campaign 148
Timeline 148

Prestige Classes 149
Arctic Nomad 149
Cryomancer 151
Tunnel Runner 152

Equipment 153
Armor 153
Weapons 154
Magic Items 158
Melee Weapon Special Ability: Vril Force 158
Vril Ship 158
Special Material 158
Orichalcum 158

Monsters 158
CHALICOTHERE 159
DIRE ARMADILLO (Doedicurus) 160
DIRE DEER (Megaloceros) 160
DIRE RHINOCEROUS (Elasmotherium) 161
DIRE SLOTH (Megatherium) 162
WOOLLY RHINOCEROUS (Coelodonta) 163
WOOLLY MAMMOTH (Mammuthus Primigenius) 163

Feats 165
Elemental Spirit 165
Pack Awareness 165
Pack Communication 165
Pack Scout 165
Pack Support 166
Spells 166
Brain-Eating Ritual 166
Cave Painting 166
Continuous Fire Ritual 167
Eyes of the Ice 167
Finger Sacrifice 167
Ignite Fire 168
Maturity Rite 168
Pass Unfettered 168
Windsong 169
Summon Nature's Ally 169

Pantheon 171
Akhantuih 171
Belial 171
Danuih 171
Helio 171
Heliona 171
Khe-Ta 172
Khiet-Sin 172
Philaeia 172
Poseidon 172
Ta-Khu 172

Campaign Hooks 173
Clan Survival 173
A New Clan 173
Cavemen vs. Atlantis 173

Appendix B: Nordic Culture 174
Sidebar: Using This Setting in Your Campaign 174
Timeline 174

Classes 175
Godi 175
Vitki 178
Voelva 180

Prestige Classes 183
Artificer 183
Berserker 184
Glimumann 186
Stavmester 187
Jomsviking 188
Leech 189

Equipment 191
Armor 191
Weapons 191

Magic Items 193
Helm of Awe 193
Magical Weapon Special Ability: Namekiller 193
Magical Weapon Special Ability: Rockslicer 194
Necklace of Protection 194
Reindeer Hide 194
Ring of Guidance 194
Shirt of Invulnerability 194
Thor's Hammer 195

Monsters 195
DRAGON, LINNORM 196
DRAUGR 197
HAUGBUI 198
KETTA 199
NYKUR 200
TROW 201

Feats 202
CRUDE-WRESTLING [General] 202
FAST HEALER [General] 202
FEROCITY [General] 203
FIND ANOTHER FOE [General] 203
FIRE RESISTANCE [General] 203
GALDRALAG [General] 203
GLIMUSTAOA [General] 203
HANDSOME [General] 204
HEIGHT ADVANTAGE [General] 204
HERSE [General] 204
HOWLING RAGE [General] 204
HIP THROW [General] 204
HURL AXE [General] 204
HURLED RETURN [General] 205
IMPROVED ARMOR USE [General] 205
IMPROVED BALANCE [General] 205
IMPROVED DISARM [General] 205
IMPROVED DRAW [General] 205
IMPROVED KNOCKDOWN [General] 206
IMPROVED READY [General] 206
JARL [General] 206
KARL [General] 206
KNEE TRIP [General] 206
KONGE [General] 207
LUCKY [General] 207
OFERMOD [General] 207
POISON RESISTANCE [General] 207
REDUCE COVER [General] 207
RETRIBUTION [General] 207
RETURNING AMMO [General] 208
SECOND SIGHT [General] 208
SEER [General] 208
SKJALDBORG [General] 208
SPEAR CATCHING [General] 208
SPEAR THROWING [General] 209
STIGANDI [General] 209
STRANDHUGG [General] 209
SVINFYLKA [General] 209
TREL [General] 209
WEAPON-CATCHING [General] 210

Spells 210
Blunting Glance 210
Alfar Tune 210
Mara Ride 211
Seithnhverfing 211
Summon Nature's Ally 212
War Fetter 213
Runecasting 214
Herbs 229

Pantheon 235
Aegir 235
Balder 236
Bragi 236
Forseti 236
Frey 236
Frigga 236
Fulla 237
Gefjon 237
Groa 237
Heimdal 237
Hel 237
Hermond 237
Hoder 238
Hoenir 238
Idun 238
Iord 238
Kvasir 238
Loki 238
Lothur 239
Magni 239
Mani 239
Mimir 239
Nanna 239
Njord 239
Ran 240
Rind 240
Sif 240
Sigyn 240
Skadi 240
Sol 240
Surt 241
Thor 241
Tyr 241
Uller 241
Vali 241
Vidar 241
Vor 242
Yng 242

Campaign Hooks 242
Against the Gods 242
Raid! 242
Against the Giants 242
Exploration 242

Appendix C: Eskimo Culture 244
Sidebar: Using This Setting in Your Campaign 244
Timeline 244
SIDEBAR: A Note About Realism 246

Classes 246
Angakoq 246

Prestige Classes 250
Angatkungaruk 250
Ibrukok 251
Haldawit 252

Equipment 253
Armor 253
Weapons 254

Magic Items 256
Ambelan 256
Angakoq's Drum 257
Chilkat Blanket 257
Chilkat Shirt 257
Ibrukaon 257
Inugwak 257
Kikituk 258
Kwacmin 258
Lagekwa 258
Magic Weapon Special Ability: Scrimshaw 258
Magic Weapon Special Ability: Story 259
Sayiws 259
Skudilitc 259
Totem Pole 259

Monsters 260
AMORTORTOK 260
ARULATAQ 261
ATSHEN 262
MAMAQA 263
MISHTAPEU 264
MUMMY, ALEUTIAN 265
TUPILAK 266
TUPILIQ 266
YEK 267

Feats 269
ARNAGNEQ [General] 269
TOTEM [General] 269
TUDAB SEAL [General] 270
TUDAB FOG [General] 270
TUDAB CURE [General] 270
UNA TAR TUQ [General] 270

Spells 270
Akeutit 271
Anakua 271
Animal Resurrection 271
Avgo Regeneration 272
Bladder Dance 272
Catch Soul 272
Elik 273
Greater Shade Disposal 273
Greater Suck Poison 273
Huapsi 274
Ilisiniq 274
Krilaq 275
Ksewawq 275
Lesser Shade Disposal 275
Lesser Suck Poison 276
Tlogwe 276
Paxala 277
Reflect Enchantment 277
Sbatatdaq 277
Shaking Tent Ceremony 278
Summon Nature's Ally 279
Sulia 280
Syowae 281
Trap Spirit 281

Pantheon 281
Amishkuapeu 281
Anguta 282
Anikapeu 282
Atshikash-napeu 282
Bird Masters 282
Eeyeekalduk 282
Erkilek 282
Isitoq 283
Kakuapeu 283
Mashku 283
Mashkuapeu 283
Matshishkapeu 283
Memekueshishkueu 283
Missinaku 284
Papakashtshihku 284
Raven 284
Sedna 284
Sila 285
Tootega 285
Tornassuk 285
Tshiuetinush 285
Uhuapeu 285

Campaign Hooks 286
The Eskimo Campaign 286
Crossover Campaigns 286

Appendix D: Slavic Culture 288
Sidebar: Using This Setting in Your Campaign 288
Timeline 288

Races 290
BOGATYRI 290
BLESSED 292
TRIGLAZ 293

Classes 295
Cossack 295
Koldun 297
Volkhov 300

Prestige Classes 303
Bogatyr 303
Boyar 304
Skomorokh 306
Vedma 307
Vorozhei 309
Znakhar 310

Feats 312
BEHEAD [General] 312
EVIL EYE [General] 312
FEARLESS [General] 312
FIREARMS PROFICIENCY [General] 312
FREEZER [General] 312
GLUTTON [General] 313
ORPHAN [General] 313
PODMET [Metamagic] 313
REDHEADED [General] 313
SECRET MARK [General] 313
SHAPESHIFTING [General] 314
SIMPLEMINDED [General] 314
WIND SENDING [Metamagic] 314
YOUNGEST [General] 314
ZAGOVORY [Metamagic] 314

Equipment 314
Armor 314
Weapons 316

Magic Items 321
Potions 321
Rings 323
Staffs 323
Weapons 324
Armor 324
Wondrous Items 325
Minor Artifacts 331
Cursed Items 332

Monsters 333
BEAR, IRON 334
CHUDO-YUDO 335
COPPER PEASANT 336
CORPSE SHROUD 337
DEVIL, ILLNESS IMP 338
DEVIL, MISERY IMP 339
DRAGON, GORYSHCHE 340
DVORLEM 342
FIREBIRD 343
GIANT FALCON 344
GIANT, SYVATOGOR 344
GOLDEN DUCK 345
GUARDIAN DOLL 346
KAINKUTHO 347
KAM 348
KOSMATUSHKA 349
LYCANTHROPES 350
MOROZKO 355
RUSALKA 356
RUSKALY 357
SENMURV 359
SHMAT RAZUM 359
SINGING BUN 360
SKAKUSHKA 362
STRUKIS 363
SWAN 364
TAPAGÖZ 364
TERESNHCHKA 365
VODYANOI 366
VORON 368
WISHBEAST 368

Spells 370
Boiling Transformation 370
Commune With Animals 370
Commune With Birds 370
Commune With Fish 371
Corpse Candle 371
Create Banishche 372
Detect Thief 372
Discern Tree 373
Footprint Curse 373
Gold to Corpse 373
Hiccup 374
Iordanka 374
Nerazmennyi Rubl 374
Petrification Geas 375
Prigovory 375
Protection from Witchcraft 376
Razvodit 376
Steklo 376
Summon Nature's Ally 377
Swan Swarm 379
Thunder Arrow 379
Vikor 380

Pantheon 380
Dahzdbog 380
Khors 380
Mokosh 381
Perun 381
Simargl 381
Stribog 381

Campaign Hooks 381
The Slavic Campaign 381
 
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I agree with what others have said here. This book belongs on every GM's shelf, especially if there are cold weather conditions in his/her campaign world. It is very well written and damn good. :)
 

Voadam said:
What is that first pantheon? Poseidon and Helio look greek but there is Belial and a bunch I don't recognize at all.

Good eye. That's from Theosophy, which postulated that the Atlanteans were brought low during the Ice Age.

Basically, I felt that you could do a really interesting campaign with elves being sort of the Atlanteans and humans being the "primitives" as they struggle in a world in the throes of an ice age. Rather than just do a straight "religions are animistic" take on the Ice Age, Theosophy helped add more fantastic elements to the mix. Not everyone was crazy about this idea when I put it in, but I still think it would be cool...

Uh, literally and figuratively. :)

P.S. Thank you all for your compliments!
 

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