Okay I am going to push back onto this. I agree with Pointy hat on one crucial thing - Warlock is good BECAUSE it comes with pre-baked slot for an NPC to put in and build a story together with the DM.
Okay? So do I. Nothing I said contradicts that.
I absolutely loathe how 5.5 did everything possible to minimize and all but delete the role of the patron to the point it now is not something I can roleplay before Warlock takes 3rd level and RAW I am not allowed to have patron talk to Warlock before level 10.
This is literally false. You can have the patron talk to the warlock at any time. The Warlock cannot reliably contact the patron until level 10. That's all.
I'm sorry you had such bad experience with DM's
No. You don't know anything about me. Don't make foolish assumptions.
that abused the trust between player and DM,
I have lovely DMs. And I have players who don't enjoy having a patron that is trying to screw them over with no way to stop them, because they aren't reading a book, they're playing a character.
but the solution is not to remove the whole roleplaying appeal of the class to make it "big number go up" like Wizard.
No one has done this. It is entirely the invention of people on the internet, not a thing that is, in any way, in the book.
Hat is right if you don't want to deal with the Patron, don't play Warlock. If you are adamant that the class cannot have such mechanic like Patron, then I would rather Warlock be not included to begin with.
This has no bearing to anything I have said.
The Patron can be run many ways. You and Pointy Hat are completely off base if you think that there is only one legit way to do so. I've played Spawn-style adverserial Warlocks, Jack-like tricksters who got out-tricked and now are running from a terrible debt, a sugarbaby with a hot archfey sugardaddy, the grandson of a Great Fairie Queen who learned under her watchful eye, a shadowy eldritch shamanistic occultist to sacrificed himself to himself in a place of power and became his own patron, and others. It's my favorite class.
The relationship style that Point Hat talks about is just one of many ways to run the class. "Do it the way I like or you shouldn't play the class" is the literal worst type of take possible. It has made me have less respect for Antonio as a person, even if only slightly.
At your table. It's an extremely reasonable take to believe it's either a god or someone sitting at the right hand of a god, like a saint, which makes the difference between a celestial warlock and the divinely powered classes mostly a matter of different mechanics.
Where did i suggest that it can't be a god? Please show me the actual quote.
The Celestial Patron is quite often a
celestial being but not a
god, hell I've seen it played as the PC having found a vestige of a dead god's most powerful servant, and invoking the vestige into herself in exchange for access to it's power. I've seen it played as a reincarnation of a god that should be dead, hiding in mortal form from whatever killed it.
Despite the screaming of warlock players on ENWorld,
??
who either have been or are anticipating being traumatized by an aggressive DM, this is an extremely common take by anyone who hasn't yet had a warlock fan screaming into their face about the issue.
What the heck are you on about?
Warlocks are still in their 1E paladin era, where arguing about the class' flavor and who has a say over it are very much still open questions. It's definitely a class one should discuss with their DM before play, to make sure everyone's on the same page.
It's not that serious. Random youtubers have no say over what is a legitimate way to play or run for a warlock. That's it. There is one one true way. Period.
That is a very one dimensional take.
Dead is only the best condition if dead is the goal, first of all. Not just one way among many of getting to the goal, but the actual goal.
Otherwise, incapacitated so that the fight ends before more resources are used up is a vastly better condition.
Likewise, more damage
can be the best way to end a fight, but it often isn't. It is often vastly better to make an enemy useless much earlier than you could possibly make it dead, and then either take care of it's friends, or otherwise put it at a massive disadvantage, or simply obviate the fight altogether while it is out of commission.
On top of all that, even if you cannot incapacitate it, it is often better to reduce it's efficacy for a it's remaining rounds, than to do a little extra damage that won't even reduce the number of rounds that it is alive.
Extra damage that doesn't make it die at least a round sooner is just set dressing.