D&D General Frustating Misunderstandings About Warlocks

Which it always is
No.
So in other words, if you want to have Patron by a recussing character that Warlock can interact with, you effectively delete their 10th level feature and turn it into a dead level.
Not at all. This is objectively not the case. The patron showing up and bugging their warlock as they make camp in the 2nd session of the campaign, at level 2, is completely allowed within the rules, and does not have any effect on the fact that at level 10 the Warlock gains the new ability to call upon their Patron with a known and reliable method that is in their hands.

I don't understand what is causing you to not see the difference between the two things.
Also, you literally are not allowed
false.
to roleplay the patron before warlock reaches level 3 because you do not know which sublass the player will take and therefore any hint of the patron leaning one way or another inherently imposes on player's agency.
Nonsense. If you didn't have a conversation with the player about their patron, then don't bring them in until the patron has been decided upon, sure, but it's general best practice to have that discussion before session 1 anyway.
Then I am sorry they were hurt by abusive DMs who made them adopt adversarial mindset where DM is up to screw them. I am sorry you play at table with such glaring problems.
Cut the patronizing bull. It has nothing to do with bad experiences. It's a preference, and a perfectly valid one.
Except of course of the fact I am not allowed to use the patron at all before level 3
false
and not allowed to have them be an actual character you can talk to but have to use easily-ignorable messengers,
false
othertwise level 10 Warlock is a dead level.
false
Seems like they very succesfully rendered the patron into a non-entity and turned Warlock into purely mechanical "big number go up" for optimizers.
Complete, unmitigated, unambiguous, falsehood.
And speaking as an optimizer, I HATE IT
Then don't hobble yourself with a made up problem.
All of those relationships are what you describe as "imposing on player agency" just in different ways.
No, they aren't. They could be, if the player and DM agree to run them that way, but they weren't in any of the actual games they are pulled from.
The exception is "becoming your own patron" which sounds to me like a) you were just playing sorcerer with Warlock mechanics, reducing class to "big number go up" b)you removed the patron from the class.
Nope. Your misguided sense of superiority over people who don't play like you seems to be coloring your perspective here.
To remove any possibility of patron affecting player agency is to remove the patron entierly.
Bull.

Not only in that the statement is false taking at face value, but also in that the statement assumes something not in evidence. That is, that I am removing any possibility of the patron affecting player agency.

Other PCs affect player agency. The King affects player agency. The only way to have pure player agency is to play solo. What is being discussed is whether or not the warlock class requires a toxic relationship between the PC and the Patron.

You should stop trying to make the discussion be about something else.
You end with what Cleric and Paladin now are, where they got stripped from roleplay opportunnities for the sake of power gaming and are much worse because of it.
I better tell my wife that her Paladin can't roleplay anymore, I guess. or not, because this is nonsense.
Paladin at least still has an oath and I like the idea BG3 implied where all Paladins, even Oathbreakers, fall under Torm and he disguises himself as an Oathbreaker to take your powers away and talk with you whenever you should seek redemption or embrace new path.
That sounds ridiculous. Like some hairbrained scheme of a DM that doesn't know how to encourage roleplay without using a hammer.
the adversarial "DM is out to get me" mindset
isn't even relevant to this discussion
that is shown in pushback to an idea your character's god or patron may want to have excectations or wants of the character. You yourself show it too with the assumption that is patron wants something it is inherently a "trying to screw them over with no way to stop them".
Except that you are inventing things for me to have said, because I have never said anything remotely like that.
Rick Sanchez voice: that just sounds like a god with extra steps.
Not a fan of nuance, eh?

I know you've been in fight the world mode for the last few weeks, but I literally quoted you.
No, I haven't, but okay.

And you should reread what you quoted. Because no, I didn't say anything like that.

I'll break the sentence down if needed. It does not say that the patron can't be or never is a god. It does not imply that. It doesn't point a weary traveller toward the fork in the road that leads to that.

It says that the patron is quite likely not a god. Surely you get that this doesn't not mean that the patron is always not a god. Right?

Like...right? Those are two wholly distinct statements. They mean different things. This isn't even a case of like..."I didn't mean it like that", it is literally a case wherein I did not say that.
The ENWorld trope of "the DM has strong opinions about how warlocks work in their setting; someone please call 911."
A wild exaggeration, at best. Some people express distaste for a given mindset. That isn't a declaration of war or a cry for emergency aide. It's a preference. It's a strong opinion. It is, at most, complaining about their DM being a jerk about their preference taking precedence over that of the player of the character involved.


I do, and I also learned that no matter what I do, unless I explicit say a nuke will go out if a specific enemy dies, the players WILL find a way to solve it by murdering all enemies as fast as possible.

I also had players chase retreating enemies to "get rid of all loose ends"...and running into an unrelated threat on the way. And I had once a combat where pcs and villain raced to escape ship attacked by Kraken, and villain failed and was dragged down with the ship by tentacles...and my players tried to dive down behind them just to personally murder the villain solely so I cannot bring them back and say she survived. I have no idea where did that attitude came from since I never even pulled that trick beforehand.

AFTER that, I brought that villain back as undead tho....
That isn't a game system thing, that is a player thing. It isn't inherent to the game.
 

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I also had players chase retreating enemies to "get rid of all loose ends"...and running into an unrelated threat on the way. And I had once a combat where pcs and villain raced to escape ship attacked by Kraken, and villain failed and was dragged down with the ship by tentacles...and my players tried to dive down behind them just to personally murder the villain solely so I cannot bring them back and say she survived. I have no idea where did that attitude came from since I never even pulled that trick beforehand.

AFTER that, I brought that villain back as undead tho....
I get it. As a player, I’ve definitely gone out of my way to make sure a dead NPC wouldn’t have a body left for raising (out of sheer pettiness, even). But, in a world with true resurrection, that still doesn’t mean they’re definitely gone for good.

Although (on the DM side of things) turning them undead works too. Especially since it need not be corporeal.
 

Haven't watched the video, but from what people have said, I can see where they're coming from with a lot of these statements.

Eldritch Blast is still the best cantrip for warlocks - only celestial with true strike comes close to challenging it past level 5. I wish that Agonizing Blast scaled for all cantrips, so that the warlock would have actual choices there. Or even could have two cantrips to blast with without significant investment. But calling the other cantrips past True Strike "traps" wouldn't be entirely wrong.

Warlocks have high level spells, but not spell slots - this is an important distinction to prevent confusion, and lots of people actually got confused on how warlock spells worked back in 2014. I imaigne new players would still. Gonna have to watch to see where PH falls on this spectrum - bad wording, or honest confusion.

You can absolutely have a patron show up and talk to your level 1 warlock. Your warlock can't demand answers - that's what the level 10 spell is for - but conversing and tutorship? Absolutely. Got to remember that the warlock and patron are teacher and student, so there's got to be some kind of teaching going on, or rituals or something.
 
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You can absolutely have a patron show up and talk to your level 1 warlock. Your warlock can't demand answers - that's what the level 10 spell is for - but conversing and tutorship? Absolutely. Got to remember that the warlock and patron are teacher and student, so there's got to be some kind of teaching going on, or rituals or something.
The problem is that at 1st level, the patron is not defined. It could be celstial, fiendish or fey, and that put constraints on how you roleplay such an interaction and and/or the personality to leave the final choice undefined. You either need to be stay extremely vague, or allow for the patron to straight up lying about its nature (which means your patron personality includes the trait "willing to lie and mislead")
 

The problem is that at 1st level, the patron is not defined. It could be celstial, fiendish or fey, and that put constraints on how you roleplay such an interaction and and/or the personality to leave the final choice undefined. You either need to be stay extremely vague, or allow for the patron to straight up lying about its nature (which means your patron personality includes the trait "willing to lie and mislead")
Thats not a constraint.

Absolutely nothing stops my background from being "my patreon is my succubus great-great-grandmother. Warlockhood is passed from mom to daughter in my family."

You can CHOOSE to have it a mystery. Nothing forces it to be a mystery.
 

Thats not a constraint.

Absolutely nothing stops my background from being "my patreon is my succubus great-great-grandmother. Warlockhood is passed from mom to daughter in my family."

You can CHOOSE to have it a mystery. Nothing forces it to be a mystery.
You can choose to say: "I will become a Fiendish Warlock at Level 3" as a player even before you created your character, way before you become a Level 3 Warlock.

However, only at Level 3 do you actually finalize the decision. What if you don't decide at character creation, at Level 1, at Level 2?
But what if you don't say that? What if you have not decided? What if you revisit your initial decision and pick something else at Level 3? But what if you realize that Infernals wouldn't work with the group or the campaign, or you realize Fey has much better fitting abilities, or you just don't like your GM's take on the Patron? If your GM has already roleplayed your contact with your patron, you are suddenly under pressure to pick what fits that roleplay, or the GM is under pressure to invent a reason why it turns out to be someone else?
 

Okay, 5 minutes in, and yeah, I take back any benefit of the doubt.

PH honestly didn't realize that warlocks go up to level 9 spells. He quoted level 5 as a cap and why warlock was so multiclassed.

No. Warlocks are dipped because Pact of the Blade and EB+AB are so good. Or a 19 warlock/fighter 1 for armor and masteries.

For all he claims to have researched this, the misunderstandings are bad. Did he just use chatGTP? Because that'd explain a ton.
 

So before you start accusing other people of having poor relationships with their DMs maybe look into your relationship with your players because this seems a biiiit unhealthy.
Have you considered perhaps telling your players you’d like them to try playing heroes instead of psycho killers?
We're playing a pirate game, the characters do not play morally clean types and setting itself, Mystara, leans more towards moral ambiguity and gray morality where no side is truly good and heroes and villains often depend on one's perspective. It would be hypocritical of me to demand players act like morally clean-cut, clean-shaven goody two-shoes.

And mechanically the game does reward just focusing fire and killing enemeis as fast as possible and it is very hard to add external factors and obiectives that do force players in combat to do something else. Why should I punish my players or call them out on behavior that system was designed to reward?

Also, as a player myself I have gotten tremendous pushback whenever I even bring an idea of playing a D&D character who doesn't kill. Not a pacifist, not someone who doesn't fight, just a character who is willing to beat up or even maim enemies, but doesn't kill people. Is okay with killing animals or monsters lacking sentience, but doesn't kill anyone who could be considered a person. The amount of vitroil I've got for bringing this idea to different people online multiple times while looking for group or asking communities about such concept, kinda makes me wonder if this game wasn't made TO play psycho killers.

Maybe the worst one is that he claims that warlocks dont get high level spells.
I started rewatching the video and as I suspected, you picked this out of context. Pointy Hat very clearly says it is a benefit that helps Warlock being multiclass friendly because their spellcasting works differently from everything else and you do not have an actual table showing you you just gave up 9th level spell slot by taking levels in a different class the way full casters do.

Also funny thing that I'm 6 minutes in the video and he already multiple times acknowledged people who do not play Warlocks the way he is describing, sometimes humorously too. Yet you acussed him of telling people who play it different they're playing the game wrong, despite him going out of his way to not alienate them.

Have...actually seen this video? Because I am starting to have a suspiction you are going off on what someone else told you is in the video. It gives me the same vibe as when RWBY fans were mad at Hbomberguy's video about the show, saying he complaints about issues from early seasons that later seasons fixed, while ignoring that twice in the video he makes a point he sticks to early seasons only because while he also doesn't likes post-Monty seasons, they have completely different share of issues that would need a separate video to criticise.


If you don't have an actual counterpoint, you can just not reply to that part of the post, saying "nuh-huh" makes it hard to take your position seriously. Especially if you do it so many times in a single post.
Not at all. This is objectively not the case. The patron showing up and bugging their warlock as they make camp in the 2nd session of the campaign, at level 2, is completely allowed within the rules, and does not have any effect on the fact that at level 10 the Warlock gains the new ability to call upon their Patron with a known and reliable method that is in their hands.
Except it goes against what RAW says of how patron is supposed to contact the Warlock before level 10, through agents and messengers, who by virtue of being middle men are inherently easy to ignore. Also, patron showing up before level 3 when the subclass is selected imposes on player agency to be able to choose what their patron is at level 3.
Nonsense. If you didn't have a conversation with the player about their patron, then don't bring them in until the patron has been decided upon, sure, but it's general best practice to have that discussion before session 1 anyway.
So if player says "I don't know, I will pick up later" or multiclasses from different class into Warlock, I'm just unable to bring them anything to roleplay. A player who picked up Warlock 2 for a subclass and does not want to say what patron they want effectively never gets to interact with one and just reduces the class to "big number goes up".
Cut the patronizing bull. It has nothing to do with bad experiences. It's a preference, and a perfectly valid one.
I'm trying to be compassionate to people who come to the game with assumption the DM is out to screw them over by assuming this comes from bad past experience that resulted in lack of trust. Would you rather I just treat people with this attitude as selfish and entitled?
No, they aren't. They could be, if the player and DM agree to run them that way, but they weren't in any of the actual games they are pulled from.
Your table experiences are so specific you could have literally 100% exact same thing you played through fine happen at antoher table and be seen as DM trying to mess with player agency.
Nope. Your misguided sense of superiority over people who don't play like you seems to be coloring your perspective here.
I'm just saying that by the way game defines things, you would be a Sorcerer and you just reskinned Warlock for mechanics.
Other PCs affect player agency. The King affects player agency. The only way to have pure player agency is to play solo. What is being discussed is whether or not the warlock class requires a toxic relationship between the PC and the Patron.
And quite lot entitled players are mad when NPCs want things from them or react accordingly to PC's actions and even mad when they're not allowed to ruin other players' time, seeing both as imposing on their agency. You yourself define patron being an actual npc and not just empty, meaningless set of mechanical bonuses, as toxic.
I better tell my wife that her Paladin can't roleplay anymore, I guess. or not, because this is nonsense.
You can always roleplay, but things that were once built into the class to facilitate roleplay have been removed now for sake of "big number goes up".
That sounds ridiculous. Like some hairbrained scheme of a DM that doesn't know how to encourage roleplay without using a hammer.
Who now has, as you can see yourself saying in a different quoteblock in this post, a "misguided sense of superiority over people who don't play like you"
isn't even relevant to this discussion
You treat the idea of patron not being rendered meaningless as DM tryign to get you, so I say it is relevant.
Except that you are inventing things for me to have said, because I have never said anything remotely like that.
You mean the "trying to screw them over with no way to stop them" regarding the patron part? That part?
I have lovely DMs. And I have players who don't enjoy having a patron that is trying to screw them over with no way to stop them, because they aren't reading a book, they're playing a character.
That part?
Not a fan of nuance, eh?
Well you wanted to show how Celestial Patron does not need to be a god and both options you chose were directly tied to a god, so...

A wild exaggeration, at best. Some people express distaste for a given mindset. That isn't a declaration of war or a cry for emergency aide. It's a preference. It's a strong opinion. It is, at most, complaining about their DM being a jerk about their preference taking precedence over that of the player of the character involved.
And yet you are furious that someone on the internet made a video not catering to your preferences, one I am starting to think you didn't even watch. Also, this is a very entitled mindset, you see DM as your slave who has to bend the whole world to your idea instead of working together . Like, if I'm running a game in Mystara, where no fiends or celestials are allowed, I have right to say you cannot pick up Fiend or Celestial patron. I personally would let you have one of Immortals as your patron for Celestial or Enthropic Immortals for Fiend but that's it. You are treating the game as something you come to and are served by the DM and not a collaborative thing where anything that is not your way means DM is a jerk.
Ah, yes, my tiefling warlock, who was raised in a cultish family of fiendish "witches," and had an imp familiar, had no idea that the family patron was her great-great-grandmother from Hell that her family elders routinely converse with.

You know, when people say that "flavor is free" this is the kind of thing they're talking about. I can flavor a level 1 warlock as anything I want. I can make my background whatever I want. No DM is going to go, "no, you can't know who your patron is!"
The DM fixing the bad design on their table does not make the bad design disappear. RAW this means your character is level 3 and not suitable for level 1 game due to clearly having what devs deemed a part of level 3 subclass benefit.

Thats not a constraint.

Absolutely nothing stops my background from being "my patreon is my succubus great-great-grandmother. Warlockhood is passed from mom to daughter in my family."

You can CHOOSE to have it a mystery. Nothing forces it to be a mystery.
Except of course that player's handbook says you do not know your patron before level 3 and letting you know them earlier is a DM's chocie that may be seen as unfair by any other player using Warlock at the table.
 

Did he just use chatGTP? Because that'd explain a ton.
Please if you could not throw such career destroying acussation without evidence, that would be nice.
He quoted level 5 as a cap and why warlock was so multiclassed.
And I perfectly understand what he meant by it, I'm starting to think people in this thread are looking for worst-faith reading to be offended and complain people on another website do not play the way you do.
 

I'll break the sentence down if needed. It does not say that the patron can't be or never is a god. It does not imply that. It doesn't point a weary traveller toward the fork in the road that leads to that.

It says that the patron is quite likely not a god. Surely you get that this doesn't not mean that the patron is always not a god. Right?

Like...right? Those are two wholly distinct statements. They mean different things. This isn't even a case of like..."I didn't mean it like that", it is literally a case wherein I did not say that.
Having gotten to that part of the video, if you want to be this way, then:

Pointy Hat does not say Celestial Pact Warlock's patron is a god

He says, and I quote:
Pointy Hat in the video at 18:47 timestamp said:
Your patron is a Celestial. A very powerful Celestial. Akin to a god. Some may say...you worship it, and do it's bidding...How is that different from Cleric you ask?
Followed by a bit of silence in a way of making "Warlock is just Cleric with more freedom" joke that he is not the first to make, it is a popular joke.

Thinks that anyone who doesn't like their agency being messed with should just not play the class at all.
I have reached that part and it is very clear he is doing a bit of comedic exagerration. And in context he does point out that connection to the patron inherently means you are giving part of control to DM, even if your patron doesn't ever screw you over or have toxic relationship with you. He outright brings up earlier just having to deal with your patron's other Warlocks or Warlocks of patron's enemies as an example.

I think you either did not watch the video or projected your own biases and greviances onto it. This whole thread is built on bad-faith reading and trying to rile people up.
 

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