BelenUmeria said:
It bugs me that a hobby known for imagination and freedom of expression will find so many that refuse to compromise or accept new ideas.
Don't take this the wrong way, but known among who? Other gamers? I've never run into someone who identified 'gamers' as rampant free-thinkers. Heck, considering RPGs come out of wargames, one might think the opposite would be true, given the emphasis on rules.
In a game, 3E, meant to provide options for characters, a great many GMs feel the need to nix this and nerf that. In many cases, the "nixing" breaks rules that were never broken.
Well, I understand what you're saying, but it sounds like more like you've had some bad experiences with DMs who didn't think their changes through. I agree some people are, by my standard, overzealous in such changes. However, that's their style, not mine. I've also met DMs who've implemented changes that improved hte game (though not so much in 3E). I only have about three house rules, give or take, but they work for my group.
The idea that I'm going to playtest each and every class out there is a little silly, to me. I don't have that kind of free time. If you do, then you have my envy. But between a fulltime career, a family, and other obligations, I really can't find the time to analyze every class other than a comaprison to existing material and some eyeballing it. However, I have seen many classes in action, and can attest that some people combine the two attitudes you dislike, and make some erroneous assumptions. But that's their right, even if I disagree.
For example, you seem to think Paladin's can't compete with other classes, while my experience under 3E has gone directly counter to your statement. As I sat and watched the 19th-level Paladin swing his blade for 82 points in one round, without the benefit of his normal buffs and realizing that had it been an evil outsider or had he chosen to smite, it would have been even more, I didn't sit and think "Wow, poor guy doesn't realize how weak he is." The bard isn't winning any fights, it's true...but his social interaction skills make even the rogue jealous, and saying that a class built around team interaction is a lousy soloist seems to be a tad off the mark, to me.
Heck, in my campaign, I rarely used monsters and usually have humanoid races face the party. I just do not like monsters and too many of my players know the MM by heart. It's much more fun when they have no idea what they're facing. This does not mean that I am biased against the MM, nor am I out to whine about meta-gaming. It's just a fact of life that experienced players know these things and usually have trouble separating PC and player knowledge.
A PC could easily max out their prime stats in my campaign (beginning PCs get 90 points to start).
I'm assuming you mean a total of 90 points for stats, right? Not 90 point buy? Because then I WOULD think you were a troll.
As for your gaming style, that's swell. And as long as we both agree that everyone has a right to their own style, we're golden. As for the unintenional meta-gaming...well, I think Piratecat Story Hour shows some great illustrations of how to keep things fresh for players, in that regard.
In the end, we want to encourage new people to pick up the hobby. More ideas, more players and better attitudes will only help the hobby!
Agreed 100%.