Skyscraper
Adventurer
From the Do you fudge thread and the Do you want your DM to fudge thread, we get the following results as of today, rounded:
Do you fudge:
Do you want your DM to fudge:
This is pretty darn interesting. I'll venture into some analysis of these results.
Caveat: each game is unique, each table is unique, stats might not mean anything at a given table, evaluating statistics is not my job, you might and probably do see different things from these numbers, etc.. etc..
Now, on with my two-cent worth analysis
The first conclusion is that most players and DMs accept some measure of fudging, namely 80% of DMs and 60% of players.
While not aligned with my personal preference, this result to me suggests that many people are there for the fun of the story, as opposed to wanting to strictly follow a ruleset. (Myself, I'm all for the story first, but I'll accept the roll of the dice to dictate part of it.)
Second conclusion, is that players appear to want less fudging than what DMs do. Especially interesting to me in this respect, is that there are double the number of players that hope for no fudging at all (40%) compared to the number of DMs that want the same in their game (20%); and significantly more DMs are clearly in the Yes camp (40%) than players (25%).
This, in turn, perhaps means that DMs feel more responsability to adjust the game to minimize random events, than what players care for. This also corresponds to my personal experience: I've been in games where my DM decides to clearly fudge (sometimes overtly, sometimes covertly but you can sense it) or adjudicate something on the fly to save a PC from death, or otherwise influence an outcome that he feels is undesirable; and I'm left there thinking that I would have preferred that he leave the random result unchanged, including the death of my PC for example.
To me, apart from the middle ground that is essentially the same, the difference between the Yes and No camps in both polls is really what stands out the most.
This has been an enlightening pair of related polls.
If there is to be more discussion on this, please try to avoid what's been said over in the two other threads, and perhaps, if I may say so, simply accept that there are different acceptable ways of playing the game, and fudging or no fudging are clearly both acceptable in a hobby, no one is Better or Worse per the Laws of the Universe, the fudger is not a cheater and the no-fudger is not a slave to dice, and so on and so on. I like red, he likes blue, she likes pink, and the world is better for these different tastes (and the red costs less for me
).
Peace,
Sky
Do you fudge:
- yes: 40%
- almost never: 40%
- no, never: 20%
Do you want your DM to fudge:
- yes: 25%
- almost never 35%
- no, never: 40%
This is pretty darn interesting. I'll venture into some analysis of these results.
Caveat: each game is unique, each table is unique, stats might not mean anything at a given table, evaluating statistics is not my job, you might and probably do see different things from these numbers, etc.. etc..
Now, on with my two-cent worth analysis

The first conclusion is that most players and DMs accept some measure of fudging, namely 80% of DMs and 60% of players.
While not aligned with my personal preference, this result to me suggests that many people are there for the fun of the story, as opposed to wanting to strictly follow a ruleset. (Myself, I'm all for the story first, but I'll accept the roll of the dice to dictate part of it.)
Second conclusion, is that players appear to want less fudging than what DMs do. Especially interesting to me in this respect, is that there are double the number of players that hope for no fudging at all (40%) compared to the number of DMs that want the same in their game (20%); and significantly more DMs are clearly in the Yes camp (40%) than players (25%).
This, in turn, perhaps means that DMs feel more responsability to adjust the game to minimize random events, than what players care for. This also corresponds to my personal experience: I've been in games where my DM decides to clearly fudge (sometimes overtly, sometimes covertly but you can sense it) or adjudicate something on the fly to save a PC from death, or otherwise influence an outcome that he feels is undesirable; and I'm left there thinking that I would have preferred that he leave the random result unchanged, including the death of my PC for example.
To me, apart from the middle ground that is essentially the same, the difference between the Yes and No camps in both polls is really what stands out the most.
This has been an enlightening pair of related polls.
If there is to be more discussion on this, please try to avoid what's been said over in the two other threads, and perhaps, if I may say so, simply accept that there are different acceptable ways of playing the game, and fudging or no fudging are clearly both acceptable in a hobby, no one is Better or Worse per the Laws of the Universe, the fudger is not a cheater and the no-fudger is not a slave to dice, and so on and so on. I like red, he likes blue, she likes pink, and the world is better for these different tastes (and the red costs less for me

Peace,
Sky