[Full] Avatar of Chaos

I'm interested in playing if you'll have me. Here's what I have so far, let me know if anythings missing or if you have other comments. I plan on entering the Master Thrower prestige class (complete warrior), if that's alright with you.


Background

I'm told that I was born in a small halfling community in the Dale lands. When I was just 3 years old a group of goblins and worgs attacked my village. They killed everyone and burned everything. A warband of elves that were tracking the goblins came upon the burning village but were too late to help. They searched for survivers and found only one. One of the hunters, Lavits Swiftblade, was married to Selyna Whitewolf. She was sterile and could not bear any children. I was taken to the elves home in the forest. Lavits and Selyna took me in as thier own. I was a bright child and many task came easy to me. My father decided to show me how to throw daggers, his trademark on the battle field and in the taverns. He was surprised at how easily it came to me. We began practicing all the time, even simulated combat situations. Mother disapproved. She thought me too small to fight and was concerned for my safty. When I came of age, my father presented me with my own set of daggers and a custom fitted suit of armor. He said I was ready to fight in a warband. The other warriors were skeptical. We were tracking orcs when we encounted a small band of goblins. The fight was brief, maybe half a minute, but when it was over I had killed two goblins. My father was pleased and the other warriors were impressed. For several months we hunted down the vile creatures that roamed our lands. My bond with my fellow warriors and my father grew. But soon I grew restless, and I tired of the same day to day task. My father sensed it and said that he knew the day would come. He said that it is common for the shorter lived races to want adventure. He gave me some supplies, a map, and told me to go to the great human city of Waterdeep. He said I will find my adventure there.

Appearance

Regis is a little tall for a halfling, with black hair and brown eyes. He dresses simply, with studded leather armor, a grey cloak, and a bandelier of daggers being the only thing on his person.

Name: Regis
Alignment: Chaotic Neutral
Height: 4'2"
Weight: 46 lbs
Diety: Lyris
Class: Swashbuckler 1
Experience: 0

Stats
http://invisiblecastle.com/find.py?a=show&id=49781
Str 12 (+ 1 )
Dex 20 (+ 5 )
Con 16 (+ 3 )
Int 16 (+ 3 )
Wis 15 (+ 2 )
Cha 8 (- 1 )


Initiative: +5
Speed: 20 ft
AC: 19 (+3 armor, +5 dex, +1 size)
Touch 16, Flat footed 13
HP: 13


Saves:
Fortitude + 6 [ + 2 base, + 3 Con, + 1 race]
Reflex: + 6 [ + 0 base, + 5 Dex, + 1 race]
Will: + 3 [ + 0 base, + 2 Wis, + 1 race]


Special abilities
Racial:
+2 Dexterity, –2 Strength.
Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
Halfling base land speed is 20 feet.
+2 racial bonus on Climb, Jump, and Move Silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
+2 racial bonus on Listen checks.
Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.


Class Features:
Weapon Finess


Feats:
Weapon Focus: Dagger


Weapons Attack (+1 base) damage type range
Daggers, Melee +8, 1d4+1, piercing
Daggers, Thrown +9, 1d4+1, piercing, 10 ft


Skills
Skillpoints: 28

Balance : + 9 [ 4 Ranks + 5 (Dex)
Bluff : + 3 [ 4 Ranks - 1 (Cha)
Climb : + 7 [ 4 Ranks + 1 (Str) + 2 race
Jump : + 7 [ 4 Ranks + 1 (Str) + 2 race
Sense Motive : + 6 [ 4 Ranks + 2 (Wis)
Tumble : + 9 [ 4 Ranks + 5 (Dex)
Spot : + 2 [ 0 ranks + 2 (Wis)
Listen : + 4 [ 0 ranks + 2 (Wis) + 2 race
Sleight of Hand : +7 [ 2(4) ranks + 5 (Dex)
Ride : +5 [ 0 ranks + 5 (Dex)


Possessions

Backpack 2gp, 2 lb on pony
5 Daggers, 10 gp, 5 lb carried
Studded Lether, 25 gp, 10 lb worn
Rations(2), 1 gp, 2 lb, backpack
Warpony, 100 gp
Riding saddle, 10 gp
Bit and bridle, 2 gp

Money spent: 150 gp
Money owned: 0 gp
Weight carried 15 lb
Light load 32.25 lb


Peanut, warpony

Medium Animal Hit Dice: 2d8+4 (13 hp)
Initiative: +1
Speed: 40 ft
Armor Class: 13 (+1 Dex, +2 natural)
touch 11, flat-footed 12
Base Attack/Grapple: +1/+3
Attack: Hoof +3 melee (1d3+2)
Full Attack: 2 hooves +3 melee (1d3+2)
Space/Reach: 5 ft./5 ft
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +0
Abilities: Str 15, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Skills: Listen +5, Spot +5
Feats: Endurance

Combat

Peanut can fight while carrying a rider, but the rider cannot also attack unless he succeeds on a Ride check.

Carrying Capacity: A light load for Peanut is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. Peanut can drag 1,500 pounds.
 
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Lia Grassblade
Elvish Monk 1
5' 100lbs
Light brown hair, deep green eyes.
lawful neutral.
117 years old

STR 10 +0
DEX 16 +3
CON 12 +1
INT 10 +0
WIS 16 +3
CHA 9 -1

HP 9

speed 30'
Feats: Stunning Fist

Skills
Climb 4
Move Silently 7
Tumble 7
Jump 4
Escape Artist 7
Hide 7
Swim 4
Balance 7
Spot 4

Fortitude +3
Reflex +5
Will +5

BAB 0

Unarmed +0 1d6 20/x2
Quarterstaff 1d6/1d6 20/x2

AC 16

backpack
2 rations
3 torch
flint and steel
monk garb
7 gp


Lia did not have an ordinary childhood. At a young age her home was attacked by an evil force. She was rescued by a passing human monk but the damage was done. Lia's face is permanantley scarred from an acidic attack rendering her mildly disfigured and completely deaf (perhaps a bonus to search/spot). He took her to his monastary and taught her the ways of the monk. Lia now seeks those who have wronged her.
 
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ChaosEvoker said:
I guess I shoudl have said it in teh post, I thought the topic tag at the top said it:

This is a 3.5 game.

You used the 3.0 tag! ;)

You should be able to change it via edit... the 3.5 tag is a seperate one (see tag in this post).

Bye
Thanee
 
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ChaosEvoker said:
You may use 4d6 minus lowest or standard point buy.
if you do point buy use STANDARD point buy (25 point all ability scores start at 8)

May I suggest using 28 point buy or 4d6 drop lowest?

It's about the same level you achieve with both (dice are slightly higher on average, but you don't have as much control).

Bye
Thanee
 

To see the rolls:
http://invisiblecastle.com/find.py?a=show&id=50494

Myriam Tannen
Human Illusionist 1
5'2"
115lbs
Long brown hair, hazel eyes.
Chaotic neutral
17 years old

STR 10 0
DEX 14 +2
CON 15 +2
INT 16 +3
WIS 10 0
CHA 15 +2

HP 6

speed 30'

Feats
Scribe Scroll
Skill Focus(Bluff)
Skill Focus(Concentration)

Skills (Ranks/Ability/Other)
Concentration +9 (4/2/3)
Diplomacy +3 (1/2/0)
Bluff cc +7 (2/2/3)
Knowledge (Arcana) +5 (2/3/0)
Knowledge (Dungeoneering) +4 (1/3/0)
Knowledge (Local) +5 (2/3/0)
Knowledge (Nature) +4 (1/3/0)
Knowledge (Plane) +4 (1/3/0)
Knowledge (Religion) +4 (1/3/0)
Sense Motive cc +1 (1/0/0)
Spellcraft +7 (4/3/0)

Saves: (Base/Ability/Other)
Fortitude +2 (0/2/0)
Reflex +2 (0/2/0)
Will +2 (2/0/0)

BAB +0

Quatterstaff +0 1d6 20/x2
Sling +2 1d4 20/x2
Bullet x20

backpack
Belt Pouch x2
Spellcomponent Pouch
Scroll Case

Spellbook
Blank Parchement x10
Ink vial x2
Inkpen x2
Traveler's cloth

15gp

Spells:
Specialisation: Illusion
Forbidden: Evocation, Necromancy
Spell Known:
0: All
1: Color Spray, Comprehend Language, Charm Person, Disguise Self, Grease, Mage Armor

Spell Memorized:
0: *Ghost Sound, Acid Spash, Detect Magic, Daze
1: *Color Spray, Grease, Charm Person

Myriam is born in the streets. Being from a poor family, she use to steal here and there when the hunger was growing too much. Making some contact in the local thief guild, she start to give some information she fall by to the guild for some more money. Luck following her, she quickly gain access to a local hideout, where she met Yergo, an arcane trickster. He quickly saw the potential in Myriam and decide to give her some training. She starts to learn the arcane arts. As the way of the thief is a subtle one, his master teach her how to deceive people eyes, and neglect the raw art of combat and the dark art of the unliving. Having grown, she left the city to travel and learn a bit more about the world. She left behind friend and family, seeking only more power and knowledge for herself.
 
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I personally beleive that we should use point build otherwise we can all keep rolling until we have 18 everywhere.

also Valmont I think you forgot to remove the lowest of your 4d6 total.
 

I suspect the dice roller does that automatically... at least the result certainly looks like it was done properly. ;)

Bye
Thanee
 

Thanee said:
I suspect the dice roller does that automatically... at least the result certainly looks like it was done properly. ;)

Bye
Thanee
Not sure I tried it with the same code and got 20's. This dice roller is made for wargame and seems pretty generic. I strongly doubt it does thing for you automagically.
 

Oops... The rolls seems so beleivable that I forgot it didn't drop the lowest one (wow, only 1 roll over the average of 4d6...). I thought it would have detail the roll. I made it again, but that time, I rolled 24d6, 4 per line, that mean 1 line per stats.

For repeat roll until you got all 18, I choosed that generator because you can trace all the rolls in the last 7 days...

You can roll here:
http://cgi.kenware.com/DiceServer.pl

You can see all the rolls made on the server in the last 7 days here:
http://cgi.kenware.com/DSLogs.pl

Just don't forget to put a title for easier tracing.

And I made a new roll, one dice at a time, 4 dices in a row. Lucky, it is better :)
 
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