Sir Jonas the Judge/Human Paladin (9)
Having served as the overseer in many legal proceedings, Jonas has received the reputation of a fair judge when truly he is only diplomatic, not particularly wise. He is even handed and just wants to do his part to lead people down the right path.
I left the opportunity for a cohort (uriel???) that I thought could be fun.
His backstory
Jonas was adopoted to the son of a lord of a major town and did as the heir apparent, did not want to become an iron fisted ruler like those that he had seen in so many lands he traveled to as a boy. His father had him leave the town at a young age to learn the virtues of patience, humility and the value of friendship. His father sent with him his most trusted advisor (uriel, insert cohort here) to guide and counsel Jonas. Over the passing winters the two have become good friends and enjoy traveling together. Although Jonas is perhaps more adventerous and carefree than most Paladins, he wants to do the right thing and rarely has trouble knowing what that is.
He is a friendly likeable person, a natural leader due to the fact that he is fair, lets his actions speak for him, has a good sense of humor, and, most importantly, puts others well being ahead of his own.
Lawful Good
Hit dice 9d10 Initiative +1
Speed 40’ (30 base, Boots of Striding & Springing)
AC: 27 (+10 Armor, +2 Shield, +1 dex,)
Attacks: +9/+4
Damage:
Special Attacks:
Special Defense:
Special qualities: Detect Evil, Divine Grace, Lay Hands (36/day), divine health, Aura of courage, Smite evil, turn undead (as 7th lvl cleric, remove disease 3/week,
Saves: fort +12, ref +7, Will +8
Abilities
S 20
I 11
W 12
D 10
C 14
Ch 18
skills: Diplomacy +8, Ride+12, Concentration+10
Feats (Human, 1, 3, 6,9): Power Attack, Cleave, Mounted Combat, Leadership, Improved Critical
Spells: 2 1st level spells: Divine Grace, Prot fr. Evil
Equipment:
Full Plate +2 5650
Lg. Shield+2 4180
Keen L. Sword +1 8000
Cloak of Cha (+2) 4000
Belt of Str +2 4,000
Boots of Speed 8000
MW Mighty Long Bow 875
100 MW Arrows 700,
5 vials of Holy Water, 0
5 tangle foot bags, 250
10 Sunrods, 20
MW War Hammer, 312
Military Saddle and Bags 29
100’ Silk Rope, 20
Holy Symbol,silver 25
Signet Ring, 5
grappling hook, 1
Lance (silver in color), 10
climbers Kit, 80
Heward’s Handy Haversack 2000
38,457
Silver Lance Heavy War Horse (Large Animal)
Neutral Good
Hit Dice: 8d8+12 (62 HP)
Initiative +1
Speed: 50’
AC: 27 (+1 Dex, +6 Banded Mail Armor, +10 Natural Armor)
Attacks: 2 hooves +7, melee; bite +2 melee
Damage: Hoof d6+4, bite d4+2
Face/Reach: 5x10’/5’
Special Qual.Scent
Saves: Fort +10, Ref +6, Will +4
Abilities S 20, D 13, C 17, I 7, W 13 Ch 6
Skills Listen +7, Spot +7
Can carry 300-900 lbs. / Rider can attack in same round as horse with Ride Check (DC 10) / Improved evasion / Share Saving Throws / Empathetic Link (up to 1 mile)
Edit: Fixed cost of MW Arrows