D&D 5E Full List of Monsters in Mordenkainen Presents Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains revamped stat blocks for 260 monsters previously published in previous Dungeons & Dragons 5E books. The list was compiled by YouTuber Bob Worldbuilder based on some blurry screenshots originally shared by Nerd Immersion (see the video below). I have transcribed it here for convenience.

  • Abishai (Black, Blue, Green, Red, White)
  • Alhoon
  • Alkilith
  • Allip
  • Amnizu
  • Annis Hag
  • Archdruid
  • Archer
  • Armanite
  • Astral Deadnought
  • Babau
  • Bael
  • Balhannoth
  • Banderhobb
  • Baphomet
  • Bard
  • Barghest
  • Berbalang
  • Bheur Hag
  • Blackguard
  • Bodak
  • Boggle
  • Boneclaw
  • Bulezau
  • Cadaver Collector
  • Canoloth
  • Catoblepas
  • Cattle (Aurochs, Ox, Stench Kow, Deep Rothe)
  • Cave Fisher
  • Champion
  • Chitine
  • Choker
  • Choldrith
  • Clockwork (Bronze Scout, Iron Cobra, Oaken Bolter, Stone Defender)
  • Cloud Giant Smiling One
  • Corpse Flower
  • Cranium Rat, Swarm of Cranium Rat
  • Darkling, Darkling Elder
  • Death Kiss
  • Deathlock, Deathlock Mastermind, Deathlock Wight
  • Deep Scion
  • Demogorgon
  • Derro, Derro Savant
  • Devourer
  • Dhergoloth
  • Dinosaurs (Brontosaurus, Deinonychus, Dimetrodon, Hadrosaurus, Quetzalcoatlus, Stegosaurus, Velociraptor)
  • Dolphin, Dolphin Delighter
  • Draegloth
  • Drow (Arachnomancer, Favored Consort, House Captain, Inquisitor, Matron Mother, Shadowblade)
  • Duergar (Despot, Kavalrachni, Mind Master, Soulblade, Stone Guard, Warlord, Xarrorn, Hammerer, Screamer)
  • Dybbuk
  • Eidolon
  • Eladrin (Autumn, Spring, Summer, Winter)
  • Elder Brain
  • Elder Tempest
  • Elemental Myrmidon (Air, Earth, Fire, Water)
  • Fire Giant Dreadnought
  • Firenewt (Warrior, Warlock of Imix)
  • Flail Snail
  • Flind
  • Fraz-Urb'luu
  • Froghemoth
  • Frost Giant Everlasting One
  • Frost Salamander
  • Gauth
  • Gazer
  • Geryon
  • Giant Strider
  • Giff
  • Girallon
  • Githyanki (Gish, Kith'rak, Supreme Commander, Anarch, Enlightened)
  • Gnoll (Flesh Gnawer, Hunter, Witherling)
  • Gray Render
  • Grazz't
  • Grung (Elite Warrior, Wildling)
  • Guard Drake
  • Hellfire Engine
  • Hobgoblin (Devastator, Iron Shadow)
  • Howler
  • Hutijin
  • Hydroloth
  • Juiblex
  • Ki-Rin
  • Kobold (Dragonshield, Inventor, Scale Sorcerer)
  • Korred
  • Kraken Priest
  • Kruthik (Hive Lord, Adult, Young)
  • Leucrotta
  • Leviathan
  • Martial Arts Adept
  • Marut
  • Master Thief
  • Maurezhi
  • Maw Demon
  • Meazel
  • Meenlock
  • Merregon
  • Merrenoloth
  • Mindwitness
  • Moloch
  • Molydeus
  • Morkoth
  • Mouth of Grolantor
  • Nabassu
  • Nagpa
  • Narzugon
  • Neogi, Neogi Hatchling, Neogi Master
  • Neothelid
  • Nightwalker
  • Nilbog
  • Nupperibo
  • Oblex (Spawn, Adult, Elder)
  • Ogre (Battering Ram, Bolt Launcher, Chain Brute, Howdah)
  • Oinoloth
  • Orcus
  • Orthon
  • Phoenix
  • Quickling
  • Redcap
  • Retriever
  • Rutterkin
  • Sea Spawn
  • Shadar Kai (Gloom Weaver, Shadow Dancer, Soul Monger)
  • Shadow Mastiff, Shadow Mastiff Alpha
  • Shoosuva
  • Sibriex
  • Skulk
  • Skull Lord
  • Slithering Tracker
  • Shadowsworn (The Angry, The Hungry, The Lonely, The Lost, The Wretched)
  • Spawn of Kyuss
  • Star Spawn (Grue, Hulk, Lava Mage, Mangler, Seer)
  • Steeder (Female, Male)
  • Steel Predator
  • Stone Cursed
  • Stone Giant Dreamwalker
  • Storm Giant Quintessent
  • Swarm of Rot Grubs
  • Swachbuckler
  • Sword Wraith (Commander, Warrior)
  • Tanarukk
  • Titivilus
  • Tlincalli
  • Tortle
  • Turtle Druid
  • Trapper
  • Troll (Dire, Rot, Spirit, Venom)
  • Ulitharid
  • Vampiric Mist
  • Vargouille
  • Vegepygmy, Vegepygmy Chief, Vegepygmy Thorny
  • War Priest
  • Warlock (of the Archfey, Fiend, Great Old One)
  • Warlord
  • Wastrilith
  • Wizard (Apprentice, Abjurer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Necromancer, Transmuter)
  • Wood Woad
  • Xvart, Xvart Warlock of Raxivort
  • Yagnoloth
  • Yeenoghu
  • Yeah Hound
  • Yuan-ti (Anathema, Broodguard, Mind Whisperer, Nightmare Speaker, Pit Master)
  • Zaratan
  • Zariel
  • Zuggtmoy
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Yes, but not right away. Everyone assumes within a few months or so. I believe they confirmed definitely sometime in 2022.
My guess would be either in time for the 2022 holiday season, or when sales of the boxed set slack off and the updated book is no longer a useful enticement. Whichever comes first.

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Yeah, it can't be before April or May at this point or it would have shown up for us FLGSs to order by now, which I can tell you it has not.


Which changes?

The no-OA movement is an interesting addition, but the removal of 2 out of 3 spells is simplifying a monster in an edition which since the start has been criticized for having too simple monsters.
From what I can see, here are all of the changes to the Duergar Despot:
  • Traits (Innate Spellcasting) -> Actions (Spellcasting): Removed misty step and counterspell.
  • Actions (Multiattack): Previously could replace all four attacks with Flame Jet. Now can only replace one attack, but also gets a free move (up to its speed) after any one attack, without provoking.
  • Actions (Iron Fist): Previously dealt 14 damage, plus an additional 10 if you failed the Strength save. Now deals 23 damage, but no additional damage for a failed save (you still get knocked back, though).
  • Actions (Stomping Feet): Previously dealt 9 damage, or 18 vs. prone. Now deals 10 damage, or 21 vs. prone.
So, it isn't a dramatic rewrite of the monster, but several adjustments. The biggest is removing the ability to quadruple Flame Jet. The Flame Jet's damage compares well to the Despot's regular attacks and it can hit multiple targets at range, so the original Despot's best strategy would often be to make like a Death Star: Blast out a 100-foot laser beam for 72 fire damage every round, and don't even bother with melee.

The new Despot only gets one blast per round, but its melee attacks have been buffed, plus the extra movement helps it close to melee range and/or maneuver to line up that single Flame Jet. That brings it into line with what I imagine was the original vision: A heavy melee bruiser with modest ranged/AoE firepower on the side. It should be a noticeably more dynamic opponent now.


So, this book appears to just be Volo's + Mordekainen's. Is there any purpose for buying this new book if you own the previous 2 already?
Not much. They've retooled the stat blocks KS, and modified the Race options. But this is only being sold as part of the gift pack along with Xanathar's and Tasha's, so the target audience is people who haven't bought those four books.


Or want the redone statblocks like I do. I already pre ordered via Beyond. As the redone monsters interest me a great deal.
OK, cool. Still, this is primarily for people who want the gift set, I didn't say only.

I have working stat blocks, so my interest is minimal. This will be the second 5E book I give a mis, after Acquisitions Incorporated.

This Dolphin Delighter business is pretty funny, it really takes me back. Anyone remember Blackhand's Street Weapons 2020 for Cyberpunk 2020? It was a complication of 250 weapons (hmmm 250 again!), all of which already appeared in Cyberpunk 2020, and just like with the Dolphin Delighter, they added in one actually-new gun (one just as likely to be useless to a player as the Delighter is likely to be useless to a DM - it's not like the players are going to fight it!).

Traits (Innate Spellcasting) -> Actions (Spellcasting): Removed misty step and counterspell.
Counterspell removed eh? Do any of the revised monsters retain counterspell? I'm kind of hoping not.

Appreciate your analysis re: design changes - it does sound like this monster is more "designed" now and should work more interestingly.

(And I know some will boo, but it sounds like this and other monster changes lean in a pretty 4E direction...)


Yeah, part of me is curious about the redone stat blocks, to see if the monsters have more interesting actions, easier to run, and better balanced. Another part of me doesn't want to re-purchase the same stuff I did a couple years ago and have only barely used since. But if this was redone math and a reimagined Monster Manual with core enemies I use often, I'd definitely consider it. And still another part of me doesn't like the changes to lore.


the Delighter is likely to be useless to a DM - it's not like the players are going to fight it!).
I mean, Dolphins in the wild are quite known for being........absolutely ruthless/psychotic/few other things that would probably breach ENworld Acceptable posting policies. An encounter with an Archfey Dolphin Delighter, or something, could end up taking a nasty turn.

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