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{Full} The Burning plague

My Character - First Draft

Samir Talosari
Yuan-ti (Tainted One) / Human
1st Level Psion (Savant)
Alignment: Neutral Good
Homeland: Tashalar

ABILITY SCORES

STR: 11 +0
DEX: 14 +2
CON: 18 +4
INT: 12 +1
WIS: 10 +0
CHA: 11 +0

SAVING THROWS

Fortitude: +4
Reflex: +1
Will: +4 (Psicrystal, +2)

HIT POINTS: 8
ARMOR CLASS: 15, (Leather +2; Dastana +1; Dex +2)

ATTACKS
Shortspear - +0 Att, 1d8 Dmg
Light Crossbow - +2 Att, 1d8 Dmg

SPECIAL ABILITIES
Alertness
Immunity: Snake Venom
Polymorph: Small and Medium Viper 3/day
Psionics
Psicrystal (Saris)
Mindscape Combat

FEATS
Mental Adversary
Overwhelm Buffer

SKILLS

Class Skills
Autohypnosis +3 (3 ranks)
Concentration +7 (3 ranks)
Disable Device +4 (2 ranks)
Knowledge (psionics) +3 (2 ranks)
Open Lock +4 (2 ranks)
Pick Pocket +4 (2 ranks)
Psicraft +3 (2 ranks)
Search +3 (2 ranks)

Cross Class Skills
Listen +2 (0 ranks)
Spot +2 (0 ranks)
Stabilize Self +5 (1 ranks)
Hide +2 (0 ranks)
Move Silently +2 (0 ranks)

LANGUAGES
Common, Draconic


PSIONICS

Power Points: 3
Free Talents: 4
Mode Check Bonus: +5
Resting Mode: Empathic Multiplier -4

Talents
Missive
Far Hand
Detect Psionics
Inkling

1st Level Powers
Charm Person
Matter Agitation


EQUIPMENT & TREASURE
Traveler’s Outfit, Belt Pouch x 3, Backpack, Flint & Steel, Journal, Leather Armor, Pen and Ink, Trail Rations (3 days), Waterskin, Signet Ring, Thieves’ Tools, Sunrod x 4, Tindertwig x 5, Masterwork Dastana**, Shortspear, Dagger x 2, Light Crossbow (30 Bolts), Psionic Tattoo: Lesser Body Adjustment,

Coins*
41gp, 9sp, 20cp,

*Sold regional gear for 50% value.
**See Arms and Equipment Guide or Oriental Adventures

PSICRYSTAL

Saris
Fine Construct
Hit Dice: as psion (20 hp)
Initiative: -2
Speed: 0
AC: 13 (-5 Dex, +8 size);
hardness 8
Attacks: --
Damage: --
Face/Reach: Special
Special Attacks:
Special
Special Qualities:
Sighted, Empathic Link, Regenerate 2d4 hp per day, Personality (Resolve)
Saves: Special
Abilities: Str 1, Dex 0, Con --, Int 6, Wis (as psion), Cha (as
psion)
Skills: Special
Feats: --


APPEARANCE

Age: 24
Height: 5’10”
Weight: 155 lbs.

Like most human men from Tashalar, Samir has dark hair and a dark complexion. He is slim and moves with an almost inhuman grace, possibly a side effect of his heritage. He has long black hair worn in several hundred small braids. Many of these braids have small round bells woven into them, and they chime slightly when Samir walks or turns his head quickly. He has a short black goat-tee. His eyes are his most striking feature. Their iris’ are yellowish green and are vertical like a snake’s. His fingernails are solid black, and come to sharp points like tiny claws and his canines are slightly longer than the norm. A black tattoo of psionic origin adorns his neck and frames his face.

Samir favors dark and tight fitting clothing. He wears a suit of black leather armor, over which he wears a black cloak. The armor is adorned with strange designs and runes painted in emerald green. He carries a wickedly curved spear in which his psicrystal, Saris, is set midway down the shaft. A simple locking mechanism frees Saris when Samir desires.

BACKGROUND

Much of Samir’s past is a mystery, even to himself. His oldest memory is that of him waking up on a cold hard cavern floor surrounded by snakelike monsters. What he has managed to learn however, he almost wishes he could forget.

Samir was born in a small village on the outskirts of Tashluta. Sometime during his teen years, he fell in with a Yuan-ti cult. He served them until, at the age of twenty-two, he volunteered to imbibe the potion that would transform him into a Tainted One, that he may better serve his evil masters. However, it seemed that particular vial of the potion was mixed incorrectly. The metamorphic process Samir went through almost killed him.

The transformation did not complete. His physical form remained, for the most part, unchanged. However, his mind had been permanently and radically altered. When he awoke from the short coma the potion had put him in, he had no memory of his life up until that point. He was confronted by hideous serpentine monsters who claimed he was their servant. Thinking his condition only temporary, the Yuan-ti imprisoned Samir until he regained his memory.

While imprisoned, Samir made yet another startling discovery. While the potion had not worked as intended, it had a very beneficial side effect. It had awakened his mind to a new state and triggered his latent psionic potential. Using his new abilities, Samir was able to escape and flee into the jungles of Tashalar.

Soon after, Samir found his way to the city of Tashluta. For a time, he made his way the only way he knew how, he was a thief. His psionic powers, coupled with his seeming instinctual ability to transform into small serpents, made him an excellent theif. For several months, this is how he lived.

As he wondered the city, he began to notice signs of the Yuan-ti’s presence. Finally, he was discovered, and only barely managed to fight his way free and escape. That day, Samir took what little gold he had, and booked passage to the great city of Waterdeep.

His mind being a blank slate, Samir knew no trade; so once again, he took up a life of crime. However, it wasn’t long before he was caught by a man named Trillion. Trillion was a fellow psion, and told Samir that he wouldn’t turn him in, if he agreed to allow himself to be studied.

Samir stayed with Trillion for six months. During this time, he learned about the theories and concepts behind the study of psionics, or The Way, as Trillian called it. He was taught about the Mindscape and how to embed a psicrystal, but Trillian was never able to find his lost memories. Samir soon decided, book learning and teachers where not the life for him. He needed to make his own way into the world. There was much to be learned and a great deal to see. Armed with the knowledge given to him by Trillian, he set out to find his own answers and to maybe rediscover his past.


ALTERNATE FORMS

Animal, Snake, Small Viper;Small Animal ; HD as psion (Humanoid); Init +3; Spd 20, Swim 20, Climb 20; AC 17; Atk -2 base melee, +3 base ranged; +3 (1d2-2, Bite); SA: Poison (Ex); SQ: Scent (Ex); AL N; SV Fort +0, Ref +3, Will +2; STR 6, DEX 17, CON 11, INT 12, WIS 11, CHA 11.
Skills:
Balance+11, Climb+12, Hide+15, Listen+9, Spot+9.
Feats:
Weapon Finesse.

Animal, Snake, Tiny Viper; Tiny Animal ; HD as psion (Humanoid); Init +3; Spd 15, Climb 15, Swim 15; AC 17; Atk -2 base melee, +3 base ranged; +3 (1d2-2, Bite); SA: Poison (Ex); SQ: Scent (Ex); AL N; SV Fort +2, Fort +0, Ref +3, Will +2, STR 6, DEX 17, CON 11, INT 12, WIS 11, CHA 11.
Skills:
Balance+11, Climb+12, Hide+18, Listen+8, Spot+8.
Feats:
Weapon Finesse.

Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution.

________________________________________________

This look ok?
 
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As much as I would like to play in this game, I feel I will have to just read the threads...I'm gearing up for another two games and time isn't on my side with it. Sorry I waited so late to say anything.
 



Name: Felborn Darkleaf
Race: Drider
Class: Drider 1
Gender: Male
Height: 5 ft.
Weight: 230 lbs.
Eyes: Gold
Hair: Silver

Felborn Darkleaf: drider 1 (wizard 1); CR 1; medium aberration; HD 1d8+2; hp 10; Init +3; Spd 30’ (climb 15'); AC 19 (touch 15; flat-footed 16); Atk +2 melee (1d6+3, quarterstaff), +3 ranged (1d8+2, mighty long bow (+2 str)); AL N; SV Fort +2; Ref +3; Will +2; str 14, dex 17, con 14, int 16, wis 10, cha 10

Feats: Martial weapon: mighty long bow; spell focus: evocation

Skills: climb +4 (+8 racial); hide +4; listen +4; move silently +4; spot +4

Languages: elven, common, undercommon, sylvan, gnoll, drow

Equipment: quarterstaff, mighty long bow (+2 str), chain shirt, quiver, explorer’s outfit, rope, sack, backpack, spell component pouch, spellbook, chalk, meat, pen & ink, healing salve x2, scroll – rope trick, scroll – knock

Spells (* Prepared): all 0th level; expeditious retreat, identify, jump, magic missile*, sleep*, true strike

Description: For those who care to look past Felborn’s typical drider appearance, one finds a scrawny figure with the features of a young elf and a light gray coloring. He eyes are golden and seem a bit too large for his head. He prefers to dress his upper body in clothes suitable for a young wood elf, although they always seem to be in disrepair.

Background: Felborn Darkleaf grew up in a small wood-elf community in the High Forest. No one, except his mother, knew for sure who his father was, although Felborn’s dark grayish complexion led to the speculation that he may have been a drow. This was the reason behind many of the pranks and indignations, which Felborn suffered growing up. His mother was a much more definable person. She was a wood-elf tea-farmer of some skill with a remarkable piety towards the spirits of nature. As a result, she had close ties with the local druids and provided numerous mundane services for the group. This helped to ensure that any physical harm, which befell Felborn was limited to minor scrapes and bruises. Felborn, though, was not one to let such things slide without repercussions. Often he retaliated with pranks of his own, sometimes possibly harmful.

Life passed thus until last year, when the ancient drow-built automaton rampaged through the village. The automaton was a relic from an earlier age and had remained dormant and under the careful watch of the wood-elf hunters. It was widely speculated that it could only be powered via the infusion of drow blood and was thus bonded as the servant of such a donor. When it came to life, most wood-elves were quite vocal in their condemnation of Felborn. For how could one slip through the vigilant guard of the hunters unnoticed. It took but a brief while before they had a determined course of action—capture Felborn, extract some of his blood to verify his drow heritage and then exterminate him and it took them only a few more hours to track and capture him. This news reached his mother’s ears quickly and she used her privileged access to the druidic circle to gain access to a powerful scribed dweomer. She unleashed an elder earth elemental upon the community, bringing destruction upon much of the community. Felborn managed to escape amidst the associated chaos.

Lost and tired, he wandered through the High Forest. Thoughts of rage, hate and ultimately revenge flowed through his mind. It was after a few days of such wandering that he found himself in a completely unfamiliar part of the High Forest. There, in a stupor caused by hunger and exhaustion, he chanced upon an isolated keep.

The resident of the keep was an elven wizard named Wediya. She fed Felborn and listened to his tale, noting with peculiar interest at the boy’s heritage, for she too was a half-drow. She recounted her own history, which ended with her present isolation as this keep. Felborn was saddened by the ending of her tale but was glad of the empathy she displayed towards his own plight. As an unexpected boon, she offered him shelter on the condition that he accepted her tutelage in the arcane arts. Felborn, seeing this as a prime opportunity to show his worth any perhaps to exact revenge, without hesitation accepted the offer.

Training proved difficult but sufferable. Felborn was an able pupil and learned the art rather quickly. At first, the new knowledge and the training were enough to sustain his interests. But as time passed and the memories of his suffering at the hands of the other elves faded, he began to feel homesick. Through trial and error, he learned to make his way back to his former community. However, ever aware of the consequences of his capture, he always remained in the shadows and watched from a distance. While he noted the community’s activities, he spent most of his time watching the dire plight of his mother and the new abuses now hurled at her. He was always curious to note that the attacks on the community continued from an unknown source.

One day, after a particularly grueling day of training of the body and the mind, utilizing new and different techniques, Felborn fell asleep amidst supper at the dining table. When he awoke, he found himself bound and the new guinea pig to his master’s new experiment. Apparently, she did have grandiose plans for him, although they were not as expected. Mostly, the plans pertained to his eternal servitude as the drider leader of her new army to eradicate the condescending wood elves. He struggled against her contraptions, but to no avail and suffering the full effects of her experiment, fell unconscious.

When he awoke once more, his “master’s” keep was under attack by the wood elves, who seemed to have finally been able to track down their long-term enemy. During the assault, Wediya unleashed her new creation upon her enemies. But her control upon Felborn was incomplete and Felborn fled the battle rather than attack the wood elves.

Once again, he fled deep into the woods and lost all sense of direction. Fortunately, he was able to lose the pursuing wood elves as well. He stumbled about for days in his new, strange form. His unfamililarity prevented him from successful capturing any prey and all vegetation tasted repugnant to his new senses. Several days and several nights passed, his hunger finally overwhelmed his ability to reason, when he detected the faint smell of a cooked rabbit as a distance. He ran towards the source of the odor unrelentingly, creating all manners of noise. He even awoke the paladin who had left the cooked meat out accidentally. Fortunately for Felborn, the night was without a moon and completely dark. The paladin was a seasoned traveler and mercifully cautious. Using his ability to detect evil, he sensed no malice in the direction of the noise an relaxed a bit, suspecting that it was merely a hungry predator in search of a free meal. When he struck his torch and saw Felborn, he was quite surprised, although he stayed his hand long enough for Felborn to plead for his life. Felborn explained his plight to the paladin of Ilmater, who understood and sympathized with his suffering.

The paladin advised Felborn to travel to the Silver Marches—the only land with perhaps sufficient tolerance for him to survive, a place where a being is judged by action and not by appearance, and a nation in need of creatures of power to defend. With the paladin, Felborn made his way to the Silver Marches and was able to receive some acceptance upon the good paladin’s favorable introduction. So, the tale has begun….
 
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