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{Full} The Burning plague

perivas said:


Maybe Val should be the paladin whom I met and brought me to the Silver Marches...what do you think? (Read my history for reference.)
Actually that sounds like a great Idea. One thing though is I'm changing Val to Cleric. Would that still work for you?
 

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Val Revised.

I noticed we were conspiciously free of healing magics so Val is now a Cleric of Ilmater.

Val Kyriea: Male Half-Elf cleric1; CR1; Medium humanoid (half-elf); HD 1d18; hp 8; Init +4; Spd 30/20 in armor ft.; AC 16, touch 10, flat-footed 16; Atk +0 melee (1d8, x2, Heavy Mace) or +0 ranged (1d8, 19-20x2, Light Crossbow); SQ half-elf traits; AL NG; SV Fort +2, Ref +0, Will +4; Str 10, Dex 10, Con 10, Int 14, Wis 14, Cha 14.

Skills and feats: Reach Spell, Knowledge Religion: 4/+6, Healing: 4/+6, Knowledge Undead: 4/+6, Diplonacy: 4/+6

Cleric Abilities: Domains Good (cast all Good spells at +1 level) and Healing (cast all healing spells at +1 level) Turn Undead.

Normal Spell list:
0 Level: [3] Light, Detect Magic, and Guidance.
1st Level: [2+1D] D Protection From Evil, Detect Undead, and Magic Weapon.

Gear: Scale Mail +4 AC, Large shield +2 AC, Heavy Mace, Light Crossbow, Backpack with waterskin, 1 day’s rations, bedroll, sack, flint and steel, 3 torches, Quiver w/10 bolts, Wooden holy symbol of Ilmater.

Appearance: Val stands 5’11” and 175 pounds. He has white hair with short silver highlights, a Vandyke beard and royal blue eyes. His normal clothing consists of traveler’s breaches, tunic and boots and a walking stick/quarterstaff. He rarely is in armor with out going to battle. He is pleasant and charming and looks after his companions like they were his own children.

Bio: Val comes from a long line of warriors. His father was a human and a lay cleric of Helm. Val has never met his mother. He was raised in a middle-sized town and worked as a guardsman in the city militia until he “got the calling”. He has since dedicated himself to seeking out evil and the unnatural. Little did he realize that he would stumble upon Felborn and his ideas of what was good and evil would be turned on it’s ear.
 
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As I said before you are in kuroshidaku. Sorry for being late but with all the changes in the roster of the characters, I will have to reconsider the adventure hooks. Sorry for the postponing. The game will start tommorow.
 

I too have modified my character--Felborn Darkleaf the Drider, who's not a Cleric of Eilistraee and not a wizard.... Here he is below:

Name: Felborn Darkleaf
Race: Drider
Class: Drider 1
Gender: Male
Height: 5 ft.
Weight: 230 lbs.
Eyes: Gold
Hair: Silver

Felborn Darkleaf: drider 1 (cleric of Eilistraee 1); CR 1; medium aberration; HD 1d8+2; hp 10; Init +6; Spd 30’; AC 19 (touch 15; flat-footed 12); Atk +2 melee (1d8+3, shortspear), +2 ranged (1d8+2, mighty long bow (+2 str)); AL N; SV Fort +2; Ref +2; Will +4; str 14, dex 14, con 14, int 16, wis 14, cha 10

Feats: Martial weapon: mighty long bow; improved initiative

Skills: climb +4 (+8 racial); hide +4; listen +4; move silently +4; spot +4

Languages: elven, common, undercommon, sylvan, dwarven, drow

Equipment: shortspear, mighty long bow (+2 str), chain shirt, quiver, explorer’s outfit, rope, sack, backpack, spell component pouch, holy symbol (Eilistraee), chalk, meat, pen & ink, healing salve x2, scroll – lesser restoration x2

Spells prepared (Domains: elf, moon): 0—create water, detect magic, mending; 1—bless, magic weapon, true strike(d)

Description: For those who care to look past Felborn’s typical drider appearance, one finds a scrawny figure with the features of a young elf and a light gray coloring. He eyes are golden and seem a bit too large for his head. He prefers to dress his upper body in clothes suitable for a young wood elf, although they always seem to be in disrepair.

Background: Felborn Darkleaf grew up as an abysmal failure in the eyes of the drow in the Underdark. Though it was not due to a lack of talent, but rather a contrary disposition and opinion in regards to the proper way of life, the end result was the same. Through the connections and the powerful positions wielded by his family, he was to be groomed to be a cleric of Vhaerun. But his disposition left him at odds with the established religion and unable to invoke any of the proper prayers. He was relegated to menial duties within the church and barely tolerated as long as he remained silent.

He was actually quite relieved at this treatment, as he was able to accomplish most of the menial tasks without them turning his stomach. He passed his days thus for quite a while, until the capture of one drow priestess of Eilistraee. As a menial worker, he was assigned some of the tasks of caring for this prisoner. At first, he was simply fascinated by her appearance; but later, when he talked to her, he was fascinated by her beliefs. He arduously sought to learn all that he could of the views and motivations of the religion of Eilistraee. When the day of execution came for the priestess of Eilistraee, Felborn chose to speak up on her behalf. It was a monumental mistake which led him to be cast aside. In their last attempt to redeem Felborn, he was converted into a drider to bind him into a life of servitude.

In his first raid against the wood elves of the surface world, things went terribly wrong for the drow who were themselves ambushed. Amongst the confusion, Felborn was able to flee from his drow companions. He fled deep into the woods and lost all sense of direction. Fortunately, he was able to lose the pursuing wood elves as well. He stumbled about for days in his new, strange form. His unfamiliarity prevented him from successful capturing any prey and all vegetation tasted repugnant to his new senses. Several days and several nights passed, his hunger finally overwhelmed his ability to reason, when he detected the faint smell of a cooked rabbit as a distance. He ran towards the source of the odor unrelentingly, creating all manners of noise. He even awoke the paladin who had left the cooked meat out accidentally. Fortunately for Felborn, the night was without a moon and completely dark. The paladin was a seasoned traveler and mercifully cautious. Using his ability to detect evil, he sensed no malice in the direction of the noise an relaxed a bit, suspecting that it was merely a hungry predator in search of a free meal. When he struck his torch and saw Felborn, he was quite surprised, although he stayed his hand long enough for Felborn to plead for his life. Felborn explained his plight to the paladin of Ilmater, who understood and sympathized with his suffering.

The paladin advised Felborn to travel to the Silver Marches—the only land with perhaps sufficient tolerance for him to survive, a place where a being is judged by action and not by appearance, and a nation in need of creatures of power to defend. With the paladin, Felborn made his way to the Silver Marches and was able to receive some acceptance upon the good paladin’s favorable introduction. So, the tale has begun….
 
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Ok, thanks. Here's my character

Dorund Rocksplitter, Male Dwarf Ranger1 CR 1; Size: M Type HUMANOID; HD (1d10)+2; hp 12; Init +3 (+3 Dex, +0 Misc); Spd Walk 15'; AC 16 (flatfooted 13, touch 13), Battleaxe -1 0'/S (1d8 20/x3 Primary M ) and Handaxe -1 0'/S (1d6 20/x3 Off-hand S ) or Shortbow +4 60'/P (1d6 20/x3 Carried M ); SA: +1 racial bonus to attack rolls against orcs and goblinoids, +2 racial bonus on Appraise checks that are related to stone or metal items, +2 racial bonus on Craft checks that are related to stone or metal, +2 racial bonus on saving throws against poison, +2 racial bonus on saving throws against spells and spell-like effects, +4 dodge bonus against giants, favored enemy (Giants) +1, Stonecunning; Vision: Darkvision (60'), Normal AL: NG; Sv: Fort +4, Ref +3, Will +1; Str 10, Dex 17, Con 15, Int 9, Wis 12, Cha 9

Skills and Feats: Hide +2, Jump +-1, Move Silently +4, Spot +5; Point Blank Shot

Possessions: 1 Acid (Flask), 1 Arrows (20), 1 Backpack, 1 Battleaxe, 1 Handaxe, 1 Outfit (Explorer's), 1 Shortbow, 1 Studded Leather

Description: The architypal grizzled dwarf, Dorund works to clear giants from above his people's mountain homes. Recently coming of age, he decided to embark on a journey to the Silver Marches and broaden his horizens.
He wears light armor for better manouverability with his two axes, Brightedge and Kneecapper, and his grey-black robes help him blend into rocky environments.
 



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