Someone
Adventurer
Long story short, I’m planning to create a new character, a mage enchanter and illusionist with lots of forced movement powers and the usual “make the enemy attack his allies” and action denial spells, preferably zones and walls where to push enemies into. I’d like advice on a couple things;
First, general advice on how to build him. It must be human or close enough, mid Heroic tier and preferably just a mage with appropriate multiclassing (warlock or bard, at most) and items. I won’t play a hybrid warden|mage/vampire that dual wields a glaive and a goat as implements.
Second, I can make Hypnotism or Beguiling Strands push/slide enemies 7 squares easily (base 3, plus 2 enchanter, 1 orb expertise and 1 some relatively cheap orb from Emporium that increases forced movement by 1 as property. How can I make the most of that, both by increasing even further and adding other conditions? The only ones I’m aware of are Rushing cleats (which would only apply to Beguiling Strands), Petrified orb superior implement (another +1 to forced movement distance, but no +1 to hit Will and +2 psychic damage from crystal orb, sounds like a “no”) and gauntlets of the ram, which would apply only to Beguiling Strands, and I’d prefer to use instead resplendent gloves. There’s a 6th level wizard encounter utility that can increase forced movement by 2 for 1 round, and paragon feats for bard and fighter that can teleport instead of slide or slow after a forced movement respectively (This last one is brutal against pure melee monsters, but requires a shield, fighter multiclassing and Str investment, which doesn’t sound very appropriate to me)
Any other ideas?
First, general advice on how to build him. It must be human or close enough, mid Heroic tier and preferably just a mage with appropriate multiclassing (warlock or bard, at most) and items. I won’t play a hybrid warden|mage/vampire that dual wields a glaive and a goat as implements.
Second, I can make Hypnotism or Beguiling Strands push/slide enemies 7 squares easily (base 3, plus 2 enchanter, 1 orb expertise and 1 some relatively cheap orb from Emporium that increases forced movement by 1 as property. How can I make the most of that, both by increasing even further and adding other conditions? The only ones I’m aware of are Rushing cleats (which would only apply to Beguiling Strands), Petrified orb superior implement (another +1 to forced movement distance, but no +1 to hit Will and +2 psychic damage from crystal orb, sounds like a “no”) and gauntlets of the ram, which would apply only to Beguiling Strands, and I’d prefer to use instead resplendent gloves. There’s a 6th level wizard encounter utility that can increase forced movement by 2 for 1 round, and paragon feats for bard and fighter that can teleport instead of slide or slow after a forced movement respectively (This last one is brutal against pure melee monsters, but requires a shield, fighter multiclassing and Str investment, which doesn’t sound very appropriate to me)
Any other ideas?