The Sigil posted the following in shilsen's popular naughty paladin thread...
...and I thought this point deserved a thread thread of its own.
Its a perfectly valid underlying assumption: the gods monitor their faithful and punish clerics who deviate from core doctrine. But take it too far, and your campaign world loses an enormous amount of potential conflict. Deviation from core doctrine on the large scale becomes impossible. God flips a switch and the heretical movement ends (who are you going to follow, the side that can heal and smite their foes with holy fire, or the side that just talks a good game...). Sectarian wars become impossible. Plotlines involving Church reform become impossible. How can the PC's get involved in fixing a corrupt and straying Church if God already did the work for them?
The heart of a good game is conflict, and good gameworld design involves creating interesting conflicts in which players get to make meaningful choices. That's why I like the occassional struggle of Good vs. Good, where the ultimate moral position isn't immediately known to the players, if it ever is. It gives them something to decide. There's not much moral debate on whether or not to fight the Host from Hell. But when the Archbishop orders you to torch the village of heretics the party happened to grow up in, where they know the miller, and the abbot (who oddly still works a minor miracle or two), and they're all kind, loving folk, now that's a different story...
Take a look a SepulchraveII's fantastic Wyre Story Hours. How much of that would be gone if his LG creator god had simply begun switching off his followers powers? Hell, his paladin protagonist fell in love with a succubus and later started a torid affair with a quasi-Buddhist ultrademon (I'm being so reductive...), (mostly) in the name of theological inquiry...
Imagine how dull European history would have been if, after Martin Luther tacked his 95 Theses to the Castle Church door, the priest inside Flame Struck him... and Luther found out God had deactivated his Protection from Fire...
As a DM, I'm in it for the conflict. For the drama. And micromanager gods just don't serve that end. Anyone in favor of them? Is there something I'm missing? Opinions?
The priests of his order do not represent the legitimate authority of a deity (possible, but checking on this would be as simple as checking on whether or not they receive clerical empowerment).
...and I thought this point deserved a thread thread of its own.
Its a perfectly valid underlying assumption: the gods monitor their faithful and punish clerics who deviate from core doctrine. But take it too far, and your campaign world loses an enormous amount of potential conflict. Deviation from core doctrine on the large scale becomes impossible. God flips a switch and the heretical movement ends (who are you going to follow, the side that can heal and smite their foes with holy fire, or the side that just talks a good game...). Sectarian wars become impossible. Plotlines involving Church reform become impossible. How can the PC's get involved in fixing a corrupt and straying Church if God already did the work for them?
The heart of a good game is conflict, and good gameworld design involves creating interesting conflicts in which players get to make meaningful choices. That's why I like the occassional struggle of Good vs. Good, where the ultimate moral position isn't immediately known to the players, if it ever is. It gives them something to decide. There's not much moral debate on whether or not to fight the Host from Hell. But when the Archbishop orders you to torch the village of heretics the party happened to grow up in, where they know the miller, and the abbot (who oddly still works a minor miracle or two), and they're all kind, loving folk, now that's a different story...
Take a look a SepulchraveII's fantastic Wyre Story Hours. How much of that would be gone if his LG creator god had simply begun switching off his followers powers? Hell, his paladin protagonist fell in love with a succubus and later started a torid affair with a quasi-Buddhist ultrademon (I'm being so reductive...), (mostly) in the name of theological inquiry...
Imagine how dull European history would have been if, after Martin Luther tacked his 95 Theses to the Castle Church door, the priest inside Flame Struck him... and Luther found out God had deactivated his Protection from Fire...
As a DM, I'm in it for the conflict. For the drama. And micromanager gods just don't serve that end. Anyone in favor of them? Is there something I'm missing? Opinions?


