Funniest DM/player faux pas

Olaf the Stout said:
Are you sure that wasn't me? I also have the same problem with "basically" as I do with "sort-of". The players starting asking me "so is it, or isn't it then?" when I kept using basically. :o

I have now asked them to point out to me whenever I start using words like that. I don't punch myself when I do though! :D

Olaf the Stout

I actually feel a little bad about it. He started off, first-time gm, and the game was alright.After a few sessions, the game sort of flagged, and the "basicallys" really got on our nerves. After we pointed it out, he lost *all* confidence and the game spiralled into him apologizing for everything... and then the game turned into "GM vs. The Players".

Basically, it sucked.
 

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Hypersmurf said:
I've had lecturers who did this - one was, indeed, 'basically'; one was 'let's say'; and one was 'okay?'. We did the tally thing for one of them :)

I also had a class I taught (teaching extension science to a bunch of 11-12 year olds) pick up on the fact that I tended to hedge all my explanations with 'theoretically'. I'd tell them what was going to happen before we'd set up an experiment... but it was always what was going to happen, 'theoretically'. ('cos, of course, sometimes it didn't work even though the science said it should :) ) They started parroting the word every time I said it. Made me realise just how much I hedge when I teach :D

-Hyp.

I add qualify statements like that all the time at work. One of my favourites is "as far as I know" or "to the best of my knowledge". I really should stop doing it.

I'll be quiet now. Please return to your regularly scheduled thread.

Olaf the Stout
 

I was in a game with a DM who would make some strange pronunciation and spelling errors. So, at one time, he describes an NPC we meet as carrying a "scythe", except he pronounced it as "sith". The rest of the players were confused, but I figured out what he meant, so we had the following exchange:

DM: The wild-looking individual waves his sith at you.

Other players: His what?

Me (grinning): Run away, run away! He's wielding Darth Vader!

DM: WTF?

Other players: *fall all over themselves laughing*

After everyone had calmed down, I explained the actual pronunciation and we got on with the game, but we never let the poor guy forget it.
 


Many years ago in a WEG Star Wars game I was integrating a published module into an ongoing campaign, and in said module the leader of a speeder bike gang's name was Big Gizz. Which, oblivious, I kept pronouncing with a soft 'g', until I realized the snickering in the room, and then the room exploded with laughter. And even then, they had to explain to me what was so funny. Boy, was my face red. :o

I also have a tendency to get proportions wrong when DMing off the top of my head, which has at times, before a player gets me to recon and correct it, resulted in things like buildings that are way too close together, or wooden sailing vessels (for medium sized creatures) that are bigger than modern aircraft carriers.
billd91 said:
The little ones, who were dominated by the toadar, for some reason found laughter lethal. If you got them laughing, they would convulse and die.
Not sure if this has anything to do with it, but in the Hitchhiker's Guide To The Galaxy book Life, The Universe, and Everything (SPOILER ALERT!!!) there is a little man who was injected with too much truth serum and then asked by the court to "tell the truth, the whole truth, and nothing but the truth." So he did. EVERYTHING. And a good bit of it was funny, so he kept bursting into laughter. Upon meeting the main character, Arthur Dent, he recognises his name (even though Arthur is the last person you would expect anyone to recognise anywhere, with the Earth destroyed and all) and keeps laughing and talking about how the frogs love Arthur, and how he cracks them up. And laughing and laughing. Until all the laughter finally tears him apart physically, and he dies.
 

I don't remember the context, but the player of the druid in the party excited turned to the group and said, "hey, guys! I have this new spell, called Air Walk? It lets me walk on air."

We never let him live that one down.
 

A few months ago, our party met a town guardsman named Cpl. Mace. He is a recurring character, so we see him often.

Once, when we were leaving a building on the main square, the DM said:

"Cpl. Mace is marching with his privates in the open."
 

Always decide what kind of skill check you want the PCs to make before opening your mouth. Otherwise, you might say something like this:

"Make some kind of check!"
 

Wik said:
We had a GM a year or so ago who would say "basically" a lot. And I mean, a LOT.

While I say "like" a lot, our GM is an "Ummmmm" kinda guy.

Among the memorable "oopsies" during games that I remember fondly would be the time he's running some module from I think it was star frontiers, adapted for a cyberpunk game, and about mid-way thru the module... after we've broken into this lab in the middle of a jungle, all the staff and guards have mysteriously died, and we've just found two NAKED teenagers wandering around the facility, and before he can get to the part where he can describe that they display "strange mental powers"... I pipe up...

ME : "So its like that episode of ST:TNG... with the lab of geneticists who created kids with augmented immune systems and mental powers...."

GM's wife who's also a player : "Oh and their enhanced systems mutated a cold into a deadly disease that only affected the staff"

Other player : "Oh yeah that was a good episode"

GM : "ummmm yeah"

GM proceeds to rapidly flip thru the module and reading stuff and realizing that yes, that's exactly what happens... and now he has to improv what to do next.

Player blunders in our group are usually to do with under-estimating the opposition the GM has prepared for us, or players outright not paying attention during critical descriptions.

My best character death was the time we intercepted an armored car on a bridge, planning to steal its contents of "plastic explosives" and totally overlooked the part where when we broke into the company wharehouse before, we found manifests for the shipments coming in and schedule detailing something else.

GM : "Ummm it says binary liquid propellant"

Me : "so its like rocket fuel or something, but as powerful as plastic explosive ?"

GM : "ummm yeah"

So of course, we need to blow something up, this will do it for us, and there's a half ton in the truck, let's steal it. So we stop the truck, get into a gunfight with the hired goons in the truck, and I have the smart idea of crawling under the truck to shoot the underside the armored car, reasoning the armor is thinner, to get to the goons inside.

Me : "I wanna work around under the truck to shoot it, like its plastic explosive so that's pretty safe to shoot into"

GM : "Ummm yeah you can do that"

Other player : "Is that safe ?!"

Me : "yeah I'm like using semi-armor piercing ammo, it should be fine"

I make my attack roll, hit, GM grabs a manual, makes some roll, mumbles "ummm its like gun cotton" to himself as he tries to find what table to use for the explosion.

His description... "you get a very close up view of the explosion as the truck explodes doing 2000 hits of damage to you"

Me : "but wouldn't an armored car like this have blow off panels in the roof or something like in case of accidents?"

GM : "Ummm you're right... so most of the explosion goes upwards, I'll halve the damage to your character and the rest of the party now gets to be wounded and not killed also, too bad, you almost set the record for most damage done to a character in any game i've run"
 
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Aeric said:
I don't remember the context, but the player of the druid in the party excited turned to the group and said, "hey, guys! I have this new spell, called Air Walk? It lets me walk on air."

We never let him live that one down.

"I am gulstaff, sorceror of light..."

"Then why did you have to cast magic missile ?!?"
 

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