I played EverQuest for a few years and quit mostly due to boredom. I think the d20 rulebook is an excellent idea and I am positive it would be fun to play and thus will sell pretty well.
This isn't a rant, I said I played the game for years and I can not say that about any other game. I just think that a TRUE d20 rendition is an amusing thought.
I'm glad the designers aren't doing the things I'm about to suggest but If they were to make a true rendition of the MMORPG here is what they would have to do:
(General)
1) No multiclassing
2) No feats, until epic levels
3) Kill a monster and wait 15min real-time (30min for some, 1hr for some, 1day for some, 1week for some, etc.) for him to reappear from "Dimension X" and you can kill him again. Oddly enough when creatures respawn from Dimension X they have all the same stuff they did before and sometimes they have a rare item. Most adventurers kill a group of creatures over and over again for hours of nonexcitement, actually all adventureres do this.
4) Hand a ftr1 a Fireburst sword and watch him kill a group of 4 level 5 orcs by himself. This just gets worse as the items get better, essentially the equipment makes the man.
(Casters)
1) Each caster has a set limit of spells of which the vast majority simply upgrade older spells. You can only have 8 memorized and there are probably only a dozen or so that you cast regularly (unless you're a teleporter).
2) Spells cost mana and replenishing mana is best done sitting down. So all casters are yo-yos. They stand up, cast a spell, and sit down again.
3) Spell casting is generally underpowered. A wizard could kill 5 or 6 appropriate things by himself and then would have to sit for 45min real-time to have full mana. For those who like numbers, Imagine being able to do 1,200pts of damage with one spell to a critter than has 10,000HP. Now go to a new continent and use that same spell on a critter who has 100,000HP imagine how fast it takes for you to have spent your entire mana pool.
(Fighters)
1) A fighter can hack and slash 24/7 (literally) and not get tired, though he would need a cleric to keep him alive, obviously. There is a stamina bar in the MMORPG but it only goes down when you swim or jump.
2) The vast majority use fighting tactics where AE's (fireball) is counterproductive.
3) There is no blocking: 5 fighter standing shoulder to shoulder can not prevent that nasty beast from getting to their casters.
(Misc)
Given 5hrs realtime, anyone can know every language in the game.
A high elf paladin and a dark elf (drow) necromancer get along fine. In fact, opposites attract and you'll often see evil and good races adventuring together and oddly enough they use democracy to decide where to go and who gets what. For some odd reason, only the guards and merchants of cities care what race people are.
Feel free to add to this, I'll add more as they come to me. I purposely didn't include anything due to the difference between real-time combat and round combat (like AoOs).
-Telor
This isn't a rant, I said I played the game for years and I can not say that about any other game. I just think that a TRUE d20 rendition is an amusing thought.
I'm glad the designers aren't doing the things I'm about to suggest but If they were to make a true rendition of the MMORPG here is what they would have to do:
(General)
1) No multiclassing
2) No feats, until epic levels
3) Kill a monster and wait 15min real-time (30min for some, 1hr for some, 1day for some, 1week for some, etc.) for him to reappear from "Dimension X" and you can kill him again. Oddly enough when creatures respawn from Dimension X they have all the same stuff they did before and sometimes they have a rare item. Most adventurers kill a group of creatures over and over again for hours of nonexcitement, actually all adventureres do this.
4) Hand a ftr1 a Fireburst sword and watch him kill a group of 4 level 5 orcs by himself. This just gets worse as the items get better, essentially the equipment makes the man.
(Casters)
1) Each caster has a set limit of spells of which the vast majority simply upgrade older spells. You can only have 8 memorized and there are probably only a dozen or so that you cast regularly (unless you're a teleporter).
2) Spells cost mana and replenishing mana is best done sitting down. So all casters are yo-yos. They stand up, cast a spell, and sit down again.
3) Spell casting is generally underpowered. A wizard could kill 5 or 6 appropriate things by himself and then would have to sit for 45min real-time to have full mana. For those who like numbers, Imagine being able to do 1,200pts of damage with one spell to a critter than has 10,000HP. Now go to a new continent and use that same spell on a critter who has 100,000HP imagine how fast it takes for you to have spent your entire mana pool.
(Fighters)
1) A fighter can hack and slash 24/7 (literally) and not get tired, though he would need a cleric to keep him alive, obviously. There is a stamina bar in the MMORPG but it only goes down when you swim or jump.
2) The vast majority use fighting tactics where AE's (fireball) is counterproductive.
3) There is no blocking: 5 fighter standing shoulder to shoulder can not prevent that nasty beast from getting to their casters.
(Misc)
Given 5hrs realtime, anyone can know every language in the game.
A high elf paladin and a dark elf (drow) necromancer get along fine. In fact, opposites attract and you'll often see evil and good races adventuring together and oddly enough they use democracy to decide where to go and who gets what. For some odd reason, only the guards and merchants of cities care what race people are.
Feel free to add to this, I'll add more as they come to me. I purposely didn't include anything due to the difference between real-time combat and round combat (like AoOs).
-Telor
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