JiCi
First Post
Greetings,
Here's another PC idea. This time, I wanted a tank, or rather a small tank.
I used:
- gnome
- spellpowered template (Book of Templates 3.5)
- martial template (Blackdirge's Templates)
- Legionnaire PrC (Blackdirge's Master at Arm)
Gaeradd Ironstone CR 24
Male martial spellpowered rock gnome Ftr 15 / Legionnaire 5
LG Small Humanoid (gnome)
Init +8; Senses Low-light vision, Listen +3, Spot +1
Languages Common, Gnome
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AC 45, Touch 26, Flat-footed 45, +4 dodge vs. Giants, Dodge, Mobility
(+1 size, +19 armor, +5 deflection, +9 shield, +1 supremacy)
HP 250 (20 HD: 20d10 + 140);
Fort +25 Ref +15 Will +12, +2 vs. illusions, Disciplined
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Speed 20 ft. (4 squares) in armor; base 30 ft., fly 60 ft. (good), Freedom of Movement, Tireless Feet
Melee Small +5 adamantine short sword +37/+32/+27/+22 (1d6+21/17-20/x4 plus 8 Strength damage)
Ranged Small +1 adamantine javelin +27 (1d6+10/19-20/x3 plus 8 Strength damage)
Space 5 ft; Reach 5 ft;
Base Atk +20; Grapple +24
Atk Options +1 attack roll vs. kobolds and goblinoids, Keen Strike, Enfeebling Strike, Strike the Long Arm +2d6,
Spell-like Abitilies CL 1st
1/day— speak with animals (burrowing mammal only, duration 1 minute)
Special Options Greater Teleport, Shield Wall
Combat Gear 5 potions of Cure Serious Wounds
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Abilities Str 26 Dex 19 Con 24 Int 10 Wis 12 Cha 8
SQ fighter feat advancement, improved critical, augmented critical, armor optimization, improved armor optimization, martial proficiency, martial focus, pack mule, deep puncture (-13)
Feats Exotic Armor Proficiency (mountain plate) (b), Weapon Focus (short sword) (b), Exotic Shield Proficiency (extreme shield) (special), Endurance, Improved Initiative (b), Iron Will, Heavy Armor Optimization (b), Weapon Specialization (short sword) (b), Shield Specialization (extreme shield) (b), Shield Ward, Melee Weapon Mastery (piercing) (b), Greater Weapon Focus (short sword) (b), Greater Heavy Armor Optimization, Active Shield Defense (b), Armor Specialization (heavy) (b), Greater Weapon Specialization (short sword) (b), Lightning Reflexes, Driving Attack (b), Turtle Dart, Dodge (b), Mobility, Weapon Supremacy (short sword) (b)
Skills Intimidate +24, Profession (soldier) +14
Possessions Combat gear plus Small +5 adamantine called mountain plate of heavy fortification, Small +5 adamantine short sword, Small +5 called extreme adamantine shield, 5 Small +1 adamantine javelins, Wings of Flying, Ring of Protection +5, Ring of Freedom of Movement, Gloves of Dexterity +6, Belt of Giant Strength +6, Amulet of Health +6, Vest of Resistance +5, Rod of Arming, Bracers of Mighty Blows, Boots of Striding and Springing
Level Adjustment +4; +5 if he possesses 5 fighter levels or more
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Greater Teleport (Su) as the spell, CL 20th
Improved Critical (Ex) Gaeradd is considered to have the Improved Critical feat for any simple of martial weapon it wields. This ability does not stack with the actual Improved Critical feat or with the keen weapon special ability.
Augmented Critical (Ex) Gaeradd adds 1 to the critical multiplier of any simple or martial weapon it wields.
Keen Strike (Su) Four times per day, as a free action, Gaeradd can make a keen strike against any creature it can reach with a melee attack. He makes a normal melee attack, and if successful, automatically threatens a critical hit, but he must still roll to confirm the critical hit as normal.
Enfeebling Strike (Su) If Gaeradd scores a critical hit upon an opponent, either naturally or with the keen strike ability, he also inflicts 8 point of temporary Strength damage.
Armor Optimization (Ex) Gaeradd instinctively knows the best way to wear armor, and as such, reduces the armor check penalty of any armor worn by -2. In addition, medium and heavy armor provide a greater armor bonus when worn by him. The armor bonus of any medium armor worn by Gaeradd increases by +1, while the armor bonus for any heavy armor worn increases by +2.
Improved Armor Optimization (Ex) Gaeradd treats all armor as one category lighter than it actually is. (Note: The mountain plate’s armor weight category does not increase when subjected to effects that change the armor weight category.)
Martial Proficiency (Ex) Gaeradd is automatically proficient with all simple and martial weapons, with all types of armor, and with all types of shields.
Martial Focus (Ex) Gaeradd gains a permanent +1 bonus to hit and damage with all simple and martial weapons. This bonus stacks with those gained from the Weapon Focus and Weapon Specialization group of feats.
Fighter Feat Advancement Gaeradd is treated as 5 fighter levels higher for the purpose of feats.
Disciplined (Ex) Gaeradd has been trained to the highest standards, and has endured mental conditioning that incorporates the most rigorous discipline. Focused and resilient, Gaeradd is better at resisting mental attacks than most warriors, and applies a +5 resistance bonus on Will saves to resist mind-affecting spells and effects.
Pack Mule (Ex) Gaeradd is an expert at carrying heavy loads, combining his own natural endurance with valuable experience gained on campaign. Gaeradd’s Strength score is considered to be 4 points higher for the purpose of carrying capacity. In addition, because of his familiarity with wearing heavy armor, Gaeradd reduces that armor check penalty of any medium or heavy armor he wears by -2.
Strike the Long Arm (Ex) Gaeradd is skilled at combating undisciplined and wildly aggressive opponents. His training with the short sword in conjunction with a large shield provides him with a significant advantage when facing opponents with large, unwieldy weapons, or those unprotected by a shield. Gaeradd deals an additional 2d6 points of damage whenever he scores a hit against a foe wielding a two-handed melee weapon, or a one-handed melee weapon without a shield. Strike the long arm also functions against creatures using natural weapons if they are at least one size category larger than Gaeradd. Strike the long arm has no effect on creatures immune to critical hits or sneak attacks. (Note: Extreme shields can be treated as heavy shield for this ability.)
Shield Wall (Ex) Accustomed to fighting in tight formations with his fellow soldiers, Gaeradd gains additional protection from his shield and the shields of those surrounding him. Whenever directly adjacent to an ally with a heavy steel, wooden, or tower shield, Gaeradd gains a +2 circumstance bonus to AC and a +1 circumstance bonus to Reflex saving throws for each such ally. (Note: Extreme shields can be treated as heavy shield for this ability.)
Deep Puncture (Ex) Gaeradd’s extensive training with the short sword allows him to inflict terrible puncturing wounds with the weapon. When using a short sword, the legionnaire inflicts triple damage on a confirmed critical. In addition, Gaeradd subtracts 13 from the massive damage threshold of any creature he strikes with the short sword. (Note: Augmented Critical stacks with this ability.)
Tireless Feet (Ex) Gaeradd can walk or march for 13 hours in a day before needing to make a forced march. In addition, he may hustle for one additional hour between sleep cycles at first level, and another 2 hours thereafter before taking any nonlethal damage.
Stats Bonuses
Base elite stats: Str 15 Dex 13 Con 14 Int 10 Wis 12 Cha 8
After race & template modifiers: Str 15 Dex 13 Con 18 Int 10 Wis 12 Cha 8
Inherent Bonuses allotment per level and magic items
4th: Str +1 (16)
8th: Str +1 (17)
12th: Str +1 (18)
15th: Str +6 (24) = Belt of Giant Strength +6
15th: Dex +6 (19) = Gloves of Dexterity +6
15th: Con +6 (24) = Amulet of Health +6
16th: Str +1 (25)
20th: Str +1 (26)
Final stats at 20th level: Str 26 Dex 19 Con 24 Int 10 Wis 12 Cha 8
Class levels arrangement
Fighter 1
Fighter 2
Fighter 3
Fighter 4
Fighter 5
Fighter 6
Fighter 7
Fighter 8
Fighter 9
Fighter 10
Fighter 11
Fighter 12
Fighter 13
Fighter 14
Fighter 15
Legionnaire 1 (Fighter Eqv 16)
Legionnaire 2 (Fighter Eqv 17)
Legionnaire 3 (Fighter Eqv 18)
Legionnaire 4 (Fighter Eqv 19)
Legionnaire 5 (Fighter Eqv 20)
Feats
1st: Exotic Armor Proficiency (mountain plate) (bonus: fighter)
1st: Weapon Focus (short sword) (bonus: martial template)
1st: Exotic Shield Proficiency (extreme shield) (replace Tower Shield Prof., as written in Races of Stone)
1st: Endurance
2nd: Improved Initiative (bonus: fighter)
3rd: Iron Will
4th: Heavy Armor Optimization (bonus: fighter)
4th: Weapon Specialization (short sword) (bonus: martial template)
6th: Shield Specialization (extreme shield) (bonus: fighter)
6th: Shield Ward
8th: Melee Weapon Mastery (piercing) (bonus: fighter)
8th: Greater Weapon Focus (short sword) (bonus: martial template)
9th: Greater Heavy Armor Optimization
10th: Active Shield Defense (bonus: fighter)
12th: Armor Specialization (heavy) (bonus: fighter)
12th: Greater Weapon Specialization (short sword) (bonus: martial template)
12th: Lightning Reflexes
14th: Driving Attack (bonus: fighter)
15th: Turtle Dart (Races of Stone)
17th: Dodge (bonus: legionnaire)
18th: Mobility
19th: Weapon Supremacy (short sword) (bonus: legionnaire)
Possessions
760,000 gp (base 20th)
- 120,400 gp: Small +5 adamantine called mountain plate of heavy fortification
- 53,310 gp: Small +5 adamantine short sword
- 32,180 gp: Small +5 called extreme adamantine shield
- 54,000 gp: Wings of Flying
- 50,000 gp: Ring of Protection +5
- 40,000 gp: Ring of Freedom of Movement
- 36,000 gp: Gloves of Dexterity +6
- 36,000 gp: Belt of Giant Strength +6
- 36,000 gp: Amulet of Health +6
- 26,505 gp: 5 Small +1 adamantine javelins
- 25,000 gp: Vest of Resistance +5 (as Cloak of Resistance)
- 15,000 gp: Rod of Arming (Heroes of Battle)
- 10,000 gp: Bracers of Mighty Blows (Blackdirge’s Axe Reaver Supplement)
- 5,500 gp: Boots of Striding and Springing
- 3,750 gp: 5 potions of Cure Serious Wounds
= 216,355 gp remaining
What do you think ? Feel free to post your comments ?
Here's another PC idea. This time, I wanted a tank, or rather a small tank.
I used:
- gnome
- spellpowered template (Book of Templates 3.5)
- martial template (Blackdirge's Templates)
- Legionnaire PrC (Blackdirge's Master at Arm)
Gaeradd Ironstone CR 24
Male martial spellpowered rock gnome Ftr 15 / Legionnaire 5
LG Small Humanoid (gnome)
Init +8; Senses Low-light vision, Listen +3, Spot +1
Languages Common, Gnome
------------------------------------------------------------------------------------------------------------
AC 45, Touch 26, Flat-footed 45, +4 dodge vs. Giants, Dodge, Mobility
(+1 size, +19 armor, +5 deflection, +9 shield, +1 supremacy)
HP 250 (20 HD: 20d10 + 140);
Fort +25 Ref +15 Will +12, +2 vs. illusions, Disciplined
------------------------------------------------------------------------------------------------------------
Speed 20 ft. (4 squares) in armor; base 30 ft., fly 60 ft. (good), Freedom of Movement, Tireless Feet
Melee Small +5 adamantine short sword +37/+32/+27/+22 (1d6+21/17-20/x4 plus 8 Strength damage)
Ranged Small +1 adamantine javelin +27 (1d6+10/19-20/x3 plus 8 Strength damage)
Space 5 ft; Reach 5 ft;
Base Atk +20; Grapple +24
Atk Options +1 attack roll vs. kobolds and goblinoids, Keen Strike, Enfeebling Strike, Strike the Long Arm +2d6,
Spell-like Abitilies CL 1st
1/day— speak with animals (burrowing mammal only, duration 1 minute)
Special Options Greater Teleport, Shield Wall
Combat Gear 5 potions of Cure Serious Wounds
------------------------------------------------------------------------------------------------------------
Abilities Str 26 Dex 19 Con 24 Int 10 Wis 12 Cha 8
SQ fighter feat advancement, improved critical, augmented critical, armor optimization, improved armor optimization, martial proficiency, martial focus, pack mule, deep puncture (-13)
Feats Exotic Armor Proficiency (mountain plate) (b), Weapon Focus (short sword) (b), Exotic Shield Proficiency (extreme shield) (special), Endurance, Improved Initiative (b), Iron Will, Heavy Armor Optimization (b), Weapon Specialization (short sword) (b), Shield Specialization (extreme shield) (b), Shield Ward, Melee Weapon Mastery (piercing) (b), Greater Weapon Focus (short sword) (b), Greater Heavy Armor Optimization, Active Shield Defense (b), Armor Specialization (heavy) (b), Greater Weapon Specialization (short sword) (b), Lightning Reflexes, Driving Attack (b), Turtle Dart, Dodge (b), Mobility, Weapon Supremacy (short sword) (b)
Skills Intimidate +24, Profession (soldier) +14
Possessions Combat gear plus Small +5 adamantine called mountain plate of heavy fortification, Small +5 adamantine short sword, Small +5 called extreme adamantine shield, 5 Small +1 adamantine javelins, Wings of Flying, Ring of Protection +5, Ring of Freedom of Movement, Gloves of Dexterity +6, Belt of Giant Strength +6, Amulet of Health +6, Vest of Resistance +5, Rod of Arming, Bracers of Mighty Blows, Boots of Striding and Springing
Level Adjustment +4; +5 if he possesses 5 fighter levels or more
------------------------------------------------------------------------------------------------------------
Greater Teleport (Su) as the spell, CL 20th
Improved Critical (Ex) Gaeradd is considered to have the Improved Critical feat for any simple of martial weapon it wields. This ability does not stack with the actual Improved Critical feat or with the keen weapon special ability.
Augmented Critical (Ex) Gaeradd adds 1 to the critical multiplier of any simple or martial weapon it wields.
Keen Strike (Su) Four times per day, as a free action, Gaeradd can make a keen strike against any creature it can reach with a melee attack. He makes a normal melee attack, and if successful, automatically threatens a critical hit, but he must still roll to confirm the critical hit as normal.
Enfeebling Strike (Su) If Gaeradd scores a critical hit upon an opponent, either naturally or with the keen strike ability, he also inflicts 8 point of temporary Strength damage.
Armor Optimization (Ex) Gaeradd instinctively knows the best way to wear armor, and as such, reduces the armor check penalty of any armor worn by -2. In addition, medium and heavy armor provide a greater armor bonus when worn by him. The armor bonus of any medium armor worn by Gaeradd increases by +1, while the armor bonus for any heavy armor worn increases by +2.
Improved Armor Optimization (Ex) Gaeradd treats all armor as one category lighter than it actually is. (Note: The mountain plate’s armor weight category does not increase when subjected to effects that change the armor weight category.)
Martial Proficiency (Ex) Gaeradd is automatically proficient with all simple and martial weapons, with all types of armor, and with all types of shields.
Martial Focus (Ex) Gaeradd gains a permanent +1 bonus to hit and damage with all simple and martial weapons. This bonus stacks with those gained from the Weapon Focus and Weapon Specialization group of feats.
Fighter Feat Advancement Gaeradd is treated as 5 fighter levels higher for the purpose of feats.
Disciplined (Ex) Gaeradd has been trained to the highest standards, and has endured mental conditioning that incorporates the most rigorous discipline. Focused and resilient, Gaeradd is better at resisting mental attacks than most warriors, and applies a +5 resistance bonus on Will saves to resist mind-affecting spells and effects.
Pack Mule (Ex) Gaeradd is an expert at carrying heavy loads, combining his own natural endurance with valuable experience gained on campaign. Gaeradd’s Strength score is considered to be 4 points higher for the purpose of carrying capacity. In addition, because of his familiarity with wearing heavy armor, Gaeradd reduces that armor check penalty of any medium or heavy armor he wears by -2.
Strike the Long Arm (Ex) Gaeradd is skilled at combating undisciplined and wildly aggressive opponents. His training with the short sword in conjunction with a large shield provides him with a significant advantage when facing opponents with large, unwieldy weapons, or those unprotected by a shield. Gaeradd deals an additional 2d6 points of damage whenever he scores a hit against a foe wielding a two-handed melee weapon, or a one-handed melee weapon without a shield. Strike the long arm also functions against creatures using natural weapons if they are at least one size category larger than Gaeradd. Strike the long arm has no effect on creatures immune to critical hits or sneak attacks. (Note: Extreme shields can be treated as heavy shield for this ability.)
Shield Wall (Ex) Accustomed to fighting in tight formations with his fellow soldiers, Gaeradd gains additional protection from his shield and the shields of those surrounding him. Whenever directly adjacent to an ally with a heavy steel, wooden, or tower shield, Gaeradd gains a +2 circumstance bonus to AC and a +1 circumstance bonus to Reflex saving throws for each such ally. (Note: Extreme shields can be treated as heavy shield for this ability.)
Deep Puncture (Ex) Gaeradd’s extensive training with the short sword allows him to inflict terrible puncturing wounds with the weapon. When using a short sword, the legionnaire inflicts triple damage on a confirmed critical. In addition, Gaeradd subtracts 13 from the massive damage threshold of any creature he strikes with the short sword. (Note: Augmented Critical stacks with this ability.)
Tireless Feet (Ex) Gaeradd can walk or march for 13 hours in a day before needing to make a forced march. In addition, he may hustle for one additional hour between sleep cycles at first level, and another 2 hours thereafter before taking any nonlethal damage.
Stats Bonuses
Base elite stats: Str 15 Dex 13 Con 14 Int 10 Wis 12 Cha 8
After race & template modifiers: Str 15 Dex 13 Con 18 Int 10 Wis 12 Cha 8
Inherent Bonuses allotment per level and magic items
4th: Str +1 (16)
8th: Str +1 (17)
12th: Str +1 (18)
15th: Str +6 (24) = Belt of Giant Strength +6
15th: Dex +6 (19) = Gloves of Dexterity +6
15th: Con +6 (24) = Amulet of Health +6
16th: Str +1 (25)
20th: Str +1 (26)
Final stats at 20th level: Str 26 Dex 19 Con 24 Int 10 Wis 12 Cha 8
Class levels arrangement
Fighter 1
Fighter 2
Fighter 3
Fighter 4
Fighter 5
Fighter 6
Fighter 7
Fighter 8
Fighter 9
Fighter 10
Fighter 11
Fighter 12
Fighter 13
Fighter 14
Fighter 15
Legionnaire 1 (Fighter Eqv 16)
Legionnaire 2 (Fighter Eqv 17)
Legionnaire 3 (Fighter Eqv 18)
Legionnaire 4 (Fighter Eqv 19)
Legionnaire 5 (Fighter Eqv 20)
Feats
1st: Exotic Armor Proficiency (mountain plate) (bonus: fighter)
1st: Weapon Focus (short sword) (bonus: martial template)
1st: Exotic Shield Proficiency (extreme shield) (replace Tower Shield Prof., as written in Races of Stone)
1st: Endurance
2nd: Improved Initiative (bonus: fighter)
3rd: Iron Will
4th: Heavy Armor Optimization (bonus: fighter)
4th: Weapon Specialization (short sword) (bonus: martial template)
6th: Shield Specialization (extreme shield) (bonus: fighter)
6th: Shield Ward
8th: Melee Weapon Mastery (piercing) (bonus: fighter)
8th: Greater Weapon Focus (short sword) (bonus: martial template)
9th: Greater Heavy Armor Optimization
10th: Active Shield Defense (bonus: fighter)
12th: Armor Specialization (heavy) (bonus: fighter)
12th: Greater Weapon Specialization (short sword) (bonus: martial template)
12th: Lightning Reflexes
14th: Driving Attack (bonus: fighter)
15th: Turtle Dart (Races of Stone)
17th: Dodge (bonus: legionnaire)
18th: Mobility
19th: Weapon Supremacy (short sword) (bonus: legionnaire)
Possessions
760,000 gp (base 20th)
- 120,400 gp: Small +5 adamantine called mountain plate of heavy fortification
- 53,310 gp: Small +5 adamantine short sword
- 32,180 gp: Small +5 called extreme adamantine shield
- 54,000 gp: Wings of Flying
- 50,000 gp: Ring of Protection +5
- 40,000 gp: Ring of Freedom of Movement
- 36,000 gp: Gloves of Dexterity +6
- 36,000 gp: Belt of Giant Strength +6
- 36,000 gp: Amulet of Health +6
- 26,505 gp: 5 Small +1 adamantine javelins
- 25,000 gp: Vest of Resistance +5 (as Cloak of Resistance)
- 15,000 gp: Rod of Arming (Heroes of Battle)
- 10,000 gp: Bracers of Mighty Blows (Blackdirge’s Axe Reaver Supplement)
- 5,500 gp: Boots of Striding and Springing
- 3,750 gp: 5 potions of Cure Serious Wounds
= 216,355 gp remaining
What do you think ? Feel free to post your comments ?