Well, as I said, there appears to be a move affoot to make the game playable with less "iconics" in the party. Part of that is making all character more skilled, generally, especailly at higher level.
Rolemaster's skills are based upon ranks and stat bonuses and profession bonuses added in on a per level basis. I think we will see exactly that in 4E. So if that's your prediction - I'm with you.
Most people who are unfamiliar with RM don't comment on that element of its design as one of the hallmarks of the system. It's all about critical and weapon and spell charts to those who familiarity with it is only in passing.
Oh I would disagree there. Never is far too big a word for me.
When the game is assumed to be moderated during play with a computer (and we are only one edition, maximum TWO without that technological assumption permeating the rules throughout), then all bets are off in terms of complexity.
RM would be laughably easy to play and run with computer moderated combat. The squawking about "all those charts to look up and addition and subtractins at the table to do" vanish into the ether when it is all hidden by a button that says "roll" and a read out that says "current hit points and status".