On Episode 82 of the Order 66 podcast (not that anybody listens), Rodney mentions that this book has the first of what he's calling "tools to make the GM's job easier." Most of the books beforehand have had a stronger focus on the player content angle as opposed to stuff for the GM (aside from an advice chapter and a bunch of stat blocks that may very well never get used except maybe for idea mining for the GM's own NPCs).Not much useful player content in it but as a "settingbuilding" book it seems solid.
As for useful player content in G@W... what about those Martial Arts training feats or the Martial Arts Master prestige class?I could see an entire campaign built around martial arts characters of different styles.
Well yeah, if you manage to find a player who wants to play a martial artist![]()