Galaxy at War

Ya, I have my copy! Not much useful player content in it but as a "settingbuilding" book it seems solid. I like that Taung have received their own racial description and the eguipment section seems best of the supplement books so far.
 

log in or register to remove this ad

Not much useful player content in it but as a "settingbuilding" book it seems solid.
On Episode 82 of the Order 66 podcast (not that anybody listens), Rodney mentions that this book has the first of what he's calling "tools to make the GM's job easier." Most of the books beforehand have had a stronger focus on the player content angle as opposed to stuff for the GM (aside from an advice chapter and a bunch of stat blocks that may very well never get used except maybe for idea mining for the GM's own NPCs).

As for useful player content in G@W... what about those Martial Arts training feats or the Martial Arts Master prestige class? :p I could see an entire campaign built around martial arts characters of different styles.
 

As for useful player content in G@W... what about those Martial Arts training feats or the Martial Arts Master prestige class? :p I could see an entire campaign built around martial arts characters of different styles.

Well yeah, if you manage to find a player who wants to play a martial artist :D... There is useful player stuff in the book, just not as much as previously. A few feats were very interesting and my Noble player was very keen on the two feats that let you use your cha modifier for will defence, and then will defence for damage treshold.

And as I said, the eguipment section is best of the supplement books so far IMO.

I haven't had a good look through the adventures/encounters yet, but I'm hoping they prove useful. I'm in a need of a short detour in my campaign so maybe one of those will provide.
 

I finally got a chance to look at my copy of this over the weekend, and all I have to say is...

BATTLESTATION RULES FTW!

It's "page 42" for SWSE, cleverly disguised as rules for building bases. Very clever. :) Although it could have used some damage ranges. ;)

-The Gneech :cool:

Edit: Actually, the damage ranges were in there, just buried in a paragraph and all "build 'em yourself" -- e.g., saying "about 11 points of damage" instead of saying "3d6." Gotta wonder why they went that route.
 
Last edited:

Well yeah, if you manage to find a player who wants to play a martial artist :D

Not as hard as you'd think if you allow all of the martial arts options from various books. I'd love to play one, but you really need to go on a treasure hunt to make one that stacks up to non-melee characters, and they tend to start off a bit slow.
 

Pets & Sidekicks

Remove ads

Top