This illustrate very well the point i was making when a suboptimal character somehow ruin the fun of others because of different table's expectations.Your way is selfish and comes at the cost of other people's enjoyment and makes the DM's life difficult. I find that repugnant. It's a social game, not a single-player game. What is ironic about your stance is that you're doing the exact same thing that you're criticising me for: my way or the highway. The only difference is that my way considers everyone's enjoyment at the table. Your's is solely focused on you.
I'm the DM, so yes.
Your way is selfish and comes at the cost of other people's enjoyment and makes the DM's life difficult. I find that repugnant. It's a social game, not a single-player game. What is ironic about your stance is that you're doing the exact same thing that you're criticising me for: my way or the highway. The only difference is that my way considers everyone's enjoyment at the table. Your's is solely focused on you.
Counter-productive play is a different problem entirely and i agree must be addressed if game-breaking but we're talking about decently played suboptimal characters here, or at least i assume.3. Fireball the party because its fun.
4. Use misty step a lot and spam cantrips burning up all your spell slots running away instead of doing anything useful.
5. Refusing to do any plot hooks and undermining thre DM (I prepped 3 adventures sandbox mode they could pick what they wanted to do, they wanted to do none of it). One of the adventures was for a holy avenger and the Paladin was not interested.
Deliberately making a bad character is counter-productive play.Counter-productive play is a different problem entirely and i agree must be addressed if game-breaking but we're talking about decently played suboptimal characters here, or at least i assume.
For you perhaps, but not for everyone. Not everyone evaluate productivity based on performance effectiveness and 5E more than ever proves it by removing minimum requirement of races, classes feats etc..Deliberately making a bad character is counter-productive play.
I'm the DM, so yes.
Your way is selfish and comes at the cost of other people's enjoyment and makes the DM's life difficult. I find that repugnant. It's a social game, not a single-player game. What is ironic about your stance is that you're doing the exact same thing that you're criticising me for: my way or the highway. The only difference is that my way considers everyone's enjoyment at the table. Your's is solely focused on you.
1. Build PCs with 12 strength as your front line character.
Very true in my GREYHAWK campaign for exemple, the human rogue has a DEX 14 (it's his higher score, the player preferred to roll rather than use point-buy or standard array like the others) and he still pull his own both in and out of combat. Could he be better? Sure, but he's still effective and most importantly, has fun playing it.And Rogues and Rangers are frontline fighters who can probably get away with less than 12 strength. Unless the character was a Barbarian or Paladin, I think the blame here is entirely with you, no other character on the frontline needs a Strength higher htan necessary to carry their armor and weapons.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.