Hahaha, sure. You can ban whatever you want to ban, man, I just hope it's making your game better. If someone wants to play an INT 8 wizard for some reason (and I've got a few players that might appeal to...), I don't see any reason to stop 'em, myself. I'm a lazy DM like that.
MostlyHarmless42 said:
I for one find Cleetus the Wizert to be an interesting prospect. The question is which specialization to go with? I like the idea of Necromancy or Conjuration, though I could see Divination as well for the fun of it. Cleetus the Wizert: Mister of the Unbread, has a nice ring to it
Thanks! There's absolutely a playable character in that, jokey name aside - his spell load out is maybe only a few big spells away from what a Generic D&D Wizard usually chooses, anyway (
fireball,
lightning bolt,
meteor swarm,
charm person....maybe a small handfull of others). A player shying away from evocation/enchantment could
accidentally build this wizard.
Divination would be interesting, because on the off chance that he felt pressure to do something involving an attack roll or a saving throw, he could offset the slightly higher chance of failure by already knowing if an attack would hit or a save would fail. A lot of divination spells are also ability-score-free (and rituals!). In fact, divination opens up a lot of space, since you can often
ensure that your highest-level spell for the day lands, if you save it for that.
I left illusions out of my sweep since they can involve a saving throw, but they actually would be pretty effective since it takes an action for someone to figure out if it's real or not - and spending that action is a
huge price to pay in a fight. So illusionist could work.
Conjuration and Transmutation are also viable options. Necromancy, eh...not a lot of mileage out of
grim harvest, except what you pick up with
magic missiles.