Empirate
First Post
Thank you, Morrus. Gotta love random forum posters accusing other random forum posters of being just that...
Back on to pizza: games are not pizza. Taste in games can vary a lot in each individual, while taste in pizza tends to vary much less (exceptions to prove the rule, now's your time to tell us your banana-salami-spinach-tuna-guacamole-white chocolate pizza story):
I like me some salami, ham, and mushrooms pizza, and will add peperoni on a crazy day, and that's about it for my pizza habits. However, in games I show a little more variety. I love to play Skyrim, but I also like to play Starcraft II, Unreal Tournament, Hearts of Iron, Medieval: Total War, and Edna's Breakout. In roleplaying games, I've tried two versions/editions of Hârnmaster, four of D&D (including PF), one of FATE, one of Vampire: the Masquerade, two of Shadowrun, and two of Das Schwarze Auge (big name in Germany). Most of our games made more or less extensive use of homebrew and houserules, and I've playtested a completely homebrew system for half a year.
And you know what? My enjoyment (or lack of it) of all these depended on the actual game systems only for maybe 40% or less. 'Bland' systems can be used as a base to expand from (just keep those pizza sauces in your fridge, if you still want to follow the analogy). Specialized systems can be adapted. Crazy systems can at least provide some good ideas. Unbalanced systems can at least be abused, or end up in hilarity. And what's more, oh my gosh, you can switch systems if you want to play something else, too!
Bottom line: I think whatever DDN will end up being, I and many, many other people are going to at least check it out. It will almost certainly be a game worth playing.
What I am much less sure about is whether the stated design goal of appealing to as broad an audience as possible has any meaning whatsoever. I mean, hands up, everyone of you who has only ever played one game system, and nothing else! Nobody? Not a single one? Thought as much. But appealing to many people, and leaving out (or for later, optional, sourcebooks) all the really crazy, specialized stuff - why not? If anything, this combined with the big brand name might at least score us a few ten or hundred thousand new roleplayers!
Back on to pizza: games are not pizza. Taste in games can vary a lot in each individual, while taste in pizza tends to vary much less (exceptions to prove the rule, now's your time to tell us your banana-salami-spinach-tuna-guacamole-white chocolate pizza story):
I like me some salami, ham, and mushrooms pizza, and will add peperoni on a crazy day, and that's about it for my pizza habits. However, in games I show a little more variety. I love to play Skyrim, but I also like to play Starcraft II, Unreal Tournament, Hearts of Iron, Medieval: Total War, and Edna's Breakout. In roleplaying games, I've tried two versions/editions of Hârnmaster, four of D&D (including PF), one of FATE, one of Vampire: the Masquerade, two of Shadowrun, and two of Das Schwarze Auge (big name in Germany). Most of our games made more or less extensive use of homebrew and houserules, and I've playtested a completely homebrew system for half a year.
And you know what? My enjoyment (or lack of it) of all these depended on the actual game systems only for maybe 40% or less. 'Bland' systems can be used as a base to expand from (just keep those pizza sauces in your fridge, if you still want to follow the analogy). Specialized systems can be adapted. Crazy systems can at least provide some good ideas. Unbalanced systems can at least be abused, or end up in hilarity. And what's more, oh my gosh, you can switch systems if you want to play something else, too!
Bottom line: I think whatever DDN will end up being, I and many, many other people are going to at least check it out. It will almost certainly be a game worth playing.
What I am much less sure about is whether the stated design goal of appealing to as broad an audience as possible has any meaning whatsoever. I mean, hands up, everyone of you who has only ever played one game system, and nothing else! Nobody? Not a single one? Thought as much. But appealing to many people, and leaving out (or for later, optional, sourcebooks) all the really crazy, specialized stuff - why not? If anything, this combined with the big brand name might at least score us a few ten or hundred thousand new roleplayers!