Yeah, I think it's clear you're not actually reading or comprehending anything I'm writing.
If you actually wrote anything pertinent to D&D Next, maybe.
You are not a game designer, you are a random forum poster. I make games for a living. We are not on the same level, you and I. I earned my chops, whether or not you recognize that fact (and I don't care if you or anyone else here does, either).
The point is, you can wail all you want about how to make games that appeal to you, while I go to work and make games that appeal to millions of players every single day and I'm telling you that YOU HAVE NO CLUE about how to make a cohesive game that appeals to millions. You don't try to mash up a My Little Pony game into the same product as Assassin's Creed, and expect to satisfy both audiences.
There are two audiences here which are irreconcilable and cannot play at the same game table with any sort of harmony : people who want to win always (100% chance to succeed on every attack, all races are fast, you heal back to full in 5 minutes, all the classic 4e stuff that you love so much, and more nonsense stuff that you just made up that you claim now is so important to you), and people who want to play characters who can achieve heroism, through a combination of their actions, some luck of the dice, and a decent set of rules that don't make it impossible to understand what the heck is happening in the game. A sword swing killing an opponent that missed, but was also a "direct strike", is pure, unadulterated game design garbage, and I don't care if you can't recognize that fact, because you are an amateur!
And it shows! Your post count notwithstanding. If you actually made games for a living instead of posting about how to make them, then you'd know how absurd 99% of what you write is, and how unserious you really are in the grand scheme of things. I'm not, even if Mearls totally ignores me (which he isn't), I'm fully confident in what I've achieved in my life, and that's a lot more than just writing 6000 posts on some website and making empty claims about how to design games despite having shipped 0 games.
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