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Game of Death continuation thread 1


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Sollir Furryfoot said:
The problem is that, I'm not sure if some of my characters tricks count as smackdowns or not, ah well, time will tell.
Technically, I think the definition is that if it does 200 hp in a single round AND has almost no chance of failure, it is a smackdown. If you average 40 hp per attack, with 5 to hit rolls, that's NOT a smackdown, even if you have to roll a 1 to miss. If you average 200 hp for ONE attack and have to roll a 1 to miss, that IS a smackdown.

For purposes of this GoD, however, I'm mostly concerned with things which make the game less fun... for example, if there's no way for someone to survive or otherwise beat your tactic, it will work against one foe (to let you show off) and then be nerfed.
 


Sorry, didn't post as soon as I got it ;). I've got DMWAV's turn and am processing it.

Also, I am correcting two small things regarding my previously inaccurate understanding of Cone area effects :).
 

Okay, I've got my version of the turn finished. I'm going to try to get the post up sometime today. First, though, I wanted to help y'all help me for next turn :D.

1) I'll wait 24 hours for clarification. The faster you can get me clarification, however, the happier everyone will be. I'm not worried about it taking DMWAV a little extra this time, because he had a real mess on his hands - 90% of his orders were completely disrupted, and you can imagine what kind of orders he had :). But in future, fast turnaround gets you brownie points.

2) I would like to see actions sent to me in the following format (I'm also open to suggestions for improvements to this format):

Put these in the order you want them to occur. If you are going to move, then attack, do a MOVE, then STD; if you are going to attack and then move, do a STD then a MOVE.

If you plan to do A if Y happens, and B if Z happens, include an A and B scheme using the below. Don't include decisions *I* have to make in the MOVE group.

CURRENT EFFECTS: List all current spell effects on you. Don't worry about "always on" items unless you are concerned I might forget, but any spells you've cast on yourself, items you've activated (boots of speed, etc), potions you've drunk, and similar things, are important. Yes, I plan to keep track of it myself, but don't you want to make sure I get your stuff right? :).

MOVE: (move, fly, swim, climb) ## ft to (x,y).
- if you have a special route you want to take, give each stage of the route in that format.
- if you are charging, specify this; charge must be a reasonably straight line.
- if it is a double move or full run, specify this.

ME: one move equivalent action

STD: one standard action
- include all bonuses to hit, expected damage, etc. The more explicit you are, the better off I am.
- if casting defensively, specify that and include your Concentration check bonus
- common sense - include your bonuses!

FULL: one full round action

HASTE: one haste-granted partial action that is NOT a move. Use the STD format.

HASTE/MOVE: a haste action used for movement. Use the MOVE format.

FREE: one free action. This includes a quickened spell, 25 words of communication, etc. More than 3 FREE actions, and I may start penalizing you ;).
 



Okay, so I was GONNA write up some nice prose for the combat. That is not going to work at all.

So I'm posting the facts, and some flavor text, and I will add the god's commentary afterward.

Also, the deadline will not be 24 hours from the post itself this time. I still have to send you your individual results. So we'll call it 24 hours from midnight, tonight, central standard time.

Expect your individual results over the next several hours :).
 

Woot! High level smack down tastiness!

For those like me who are too dumb to find the game each time without extensive poking around, here's a link to it. Am I missing an obvious link somewhere, or would this be a handy-dandy thing to have in the first post in the thread?

Daniel
 

POINT AWARDS

Xiao Fung killed Polar Bear 4, Mr Cuffles (turned to stone) and Mr Fluffles. Those were all companions, so 3 points total.

Thoramus killed Xiao Hu with flame strike. This was a companion killing a PC, and it was a kill-thief (Cholestus had done most of the killing): 0.5 points for DM with a vengence.

Marius survived assault by four people (Master, Blaster, Unth and Antony) for a full round. He gains 2 points.

Special Awards

Xiao Fung's team overall showed incredible teamwork and precision, maximizing their impact with a great eye towards efficiency. Their prep round and 1st round both showed great economy of motion. Wee Jas awards 1 point - this is the last time an award will be granted for this.

Blaster proved his munchkin design with 192 points of Upside The Head to Marius, and he did it without relying on a smackdown - it required 8 to hit rolls and 8 damage rolls, and some of those 8 couldn't hit if earlier ones missed. Nike was particularly impressed with the fact that Blaster just jumped right out of the gates with a full-on assault. Nike awards 1 point - this is the last time an award will be granted for this.

Marius not only survived an assault by four people, but one of those was the attack that was impressive enough to warrant mention by Nike! He calls himself "the Weathered", and Sif now believes him! Sif awards 1 point - this is the last time an award will be granted for this.

Diddling

The following people diddled, and so received -1 points (being stunned or otherwise unable to "not diddle" does NOT count):

Izad
Rillos
Duder

Totals
Number47: 4 pts
Clockworkjoe: 3 pts
reapersaurus: 1 pts
DM with a vengence: 0.5 pts
JDragon: -1 pts
Sollir Furryfoot: -1 pts
Duder: -1 pts
 
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