I think my stats went as follows:
STR 16 -> 26 (+2 levels, +8 race)
DEX 15 -> 16 (+1 level)
CON 16 -> 18 (+2 race)
INT 10 -> 12 (+2 race)
WIS 12
CHA 10 -> 12 (+2 race)
Or something like that. It's been a while.
My base attack should have been corrected at some point. The round 6 version corrects my base attack problem. I originally used Barbarian levels instead of monk levels, but Maturak looked vulnerable to missile fire so I wanted Deflect Arrows. Of course, I made this change at the last minute and forgot to update everything.
What should the minimum duration for spells that we start with be? A relatively low minimum duration means that we can get into the action faster, but also means that an uber-buffed combatant may cause a premature victory.
It's amazing how much cheaty stuff is in the core rules that no one uses. Not only Horns of Blasting and dust of doom, but also think about a mirror of Opposition, or a Rod of Rulership (INT < 12 = no save).
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Maturak Thundersworn
human male 1/2 dragon
AL NG
Patron: Zeus
Ex Monk 2, Fighter 2, Sorcerer 1, Dragon Disciple (T&B) 10
STR 26 +8
DEX 16 +3
CON 18 +4 (22+6)
INT 12 +1
WIS 12 +1
CHA 12 +1
Spd 30, fly 30 (good)
Initiative: +12 (+7 AMF)
Attack +10/+5 base
melee +17/+12
Spiked chain +22/+17 (+18/+13 AMF)
Adamatine Greatsword +19/+14 (both)
ranged (+12/+7 AMF)
"Thunderbolt" javelin +17 (?)
Dmg: chain 2d6+17 (+12 AMF)
javelin 1d8+13 +1d6 electrical, +1d6 sonic (+8 AMF)
Greatsword 2d6+10 (both)
AC 23(21) touch 13(13) flat footed 20(18) -1 size, +4 natural, +7/5 armor, +3 dex
HP 124+ [90 (+60 AMF)] (214 or 184)
F +13 (+19/+17)
R +6 (+11)
W +12 (+13)
Feats:
Power Attack, Combat Reflexes, Exotic Weapon: spiked chain, Quickdraw,
Improved Initiative, Fly-by Attack, Lightning Reflexes, Large and in Charge (S&F)
Improved Flight (MotW)
Concentration 13 +19
Spellcraft 8 +9
Knowledge: aracana 8 +9
heroes and villains 2 +3
Listen 12 +13
Tumble 8 +10
Spot 8 +9
Speak Language: Draconic
Stunning attack
Imp. Unarmed Strike
Deflect Arrows
Simple, Martial, all armor, and shield proficiency
Breath Weapon 1/day 6d6 lightning DC 18, 5x5x60 ft line
Special Perk: Gnome Artificer contact
Sorcerer Spells:
Per day
0: 5
1: 11
Known:
0: Detect Magic, Read Magic, Prestidigitation, Mage Hand
1: Shield, True Strike
Stuff:
2k Heward's Handy Haversack
29.35k Mithral Breastplate +2 of Moderate Fort (75%)
.325k MW Huge Spiked chain
3.5k Dust of Disappearence
7.2k 3 uses of Dust of Sneezing and Choking
8k 2 rings of counterspells: Greater Dispelling, Dispel Magic
50k "Thunderbolt" +1 returning, distance, shocking, screaming javelin
4.4k Gloves of Storing (for each glove)
16k Amulet of Health +4
.9k 1 potions of heroism
9.3k Adamantine +2 Lg Greatsword
1.5k 2 potions of haste
36k 3 Vibrant purple ioun stones of spell storing (Antimagic Field x1, Heal, 1 empty)
2k? Skittish Boots +5 initiative - Kaupaer's Skittish Nerves (MaoF)
.5k 10 Tanglefoot bags
1k 20 healing salves (T&B)
22k Cyber-Dragon megahyperultimate pnuematic augmentation exoframe Mk VII
Bull's Str, 49 charges, level 3
Cat's Grace, 50 Charges, level 3
Expeditious Retreat, 49 charges, 1
Obscuring Mist, 50 charges, 1
Spaces used: Belt, Bracers, Cloak, Vest
NPC spellcasting fees:
1.98k = 3 x 10 x 11 x 6 for the Heal, and 2 AMFs in the ioun stones
1.6k = 2 x 10 x 20 x 4 for two level 20 good clerical Greater Magic Weapons placed on
the javelin and spiked chain - which were then placed in the gloves of storing to freeze the durations
.8k = 10 x 3 x 5 for dispel magic + 10 x 6 x 11 for the Greater Dispelling in the ring of counter spells
1k = 10 x 6 x 12 for Contingency + 10 x 4 x7 for Solid Contingency
145 GP for rope, rations, sacks, etc - standard gear
200 gp
Effects running:
Contingency that produces Solid Fog, "when I'm caught off guard in a dangerous battle.
Game updates: