Game of Death

Status
Not open for further replies.
I agree with CoolHand on this one, I think you SHOULD nerf the hell out of vorpal blade, make it natural (pre-feat and pre-magic) crit range of the weapon.
 

log in or register to remove this ad

I always preferred the "explosive critical" version of Vorpal. it goes well with my mental vision of "Vorpal" being some sort of vibroblade feature or something.

first, all critical multipliers are increased by 1; X2 to X3, X3 to X4, and X4 to X5.

second, when you roll a natural 20 (rather than just a hit in the crit range) you roll twice to confirm. if either confirms, you roll damage. if BOTH confirm, you roll damage as if for two critical hits. if you roll a 20 on either confirmation hit, you roll two more confirmation hits.

so, assume a +1 KEEN IMPROVED CRIT FAVORED CRIT OMGWTFBBQCRIT rapier which threatens on anything from 5-20. the weilder is fighting a Doorstop of Sucking -5, with an AC of too-low-to-matter. he rolls a 7, hits, and confirms the crit with a 5. roll 3d6+3 for damage. now consider if he rolls a 20 on his threat; he rolls two confirmation rolls, and gets a 10 and a 17. he then rolls 6d6+6 for damage.

now he threats on a seven, confirms with a 20, and then rolls a 1and a 20. he continues spreading upwards, branching his confirms until he stops gtting 20s. on average with this weapon he'll average about 4d6 + change on a crit threat, rather than consistent instant death. it still allows the possibility of a 10,000 damage crit, but it makes it vanishingly rare.



I saw it in the House Rules forum here, and i really do love the idea a hell of a lot more than "automatic head-lopping".
 


Quick ? Regarding Quickdraw - along with what you have outlined (which I like) will it allow you as a full round action to get your full # of attacks with thrown weapons? (ie i have 3 attacks a round, can I throw 3 daggers as a full round action)

Thanks

JDragon
 

clockworkjoe: I don't expect characters to be finished by Friday - I just need confirmation that people are playing, and a list of what OGL material they want to use.

Saepiroth: The rule looks like it works, but I'm going to pass on it - it looks like the addition of a subset of rules for a single item. I'll take it as a vote for "nerf it".

JDragon: I don't have the books on me, right now, but I suspect my ruling will be along the lines of "no". It depends on how throwing weapons work normally, and whether there is a feat that allows multiple throws.

I'm still listening for vorpal snickety-snacks, but it sounds like there's going to be a nerf of some sort, and that there is a slight preference is for "natural pre-enhancement crits only".
 
Last edited:

*speaks up*

The way I'd prefer to see vorpal blades work is that they increase the critical multiplier of the weapon by 2. A powerful +5 weapon, but not capable of killing 8000 hp dragons in a single swipe. But that's me.

:)
 


Nerf the hell out of Vorpal, if not ban.

I think you should allow multiple thrown weapons a round with Quickdraw. There is nothing overpowered about it and it is more interesting than simply having archers or melee.
 


I agree with 47 on the above, I see nothing wrong with allowing quickdraw to draw up to say, three smallish weapons from ones belt and toss them quickly.
 

Status
Not open for further replies.
Remove ads

Top