Game time in combat?

I'd say a big amount of it depends on the campaign and adventure. My current campaign allows the players to choose their adventures, and I provide suggested levels and primary pillar (combat, exploration, or social). Combat adventures usually have 50-75% of the session devoted to combat, but the exploration ones usually only have 25% or so. Social adventures usually have only 1-2 combats for the entire adventure, so 0-10% is about right.
 

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I also have a sporadic campaign loosely tied together when my son can play during school breaks. I set these adventures up to be all contained in one night since we may not play for a few months. I make them to have 3-4 combats with 2-3 social, exploration, puzzle encounters around the fights. Per night this may be 75% fight.
 

Combat always takes longer than it should, IMO. Too many players - in games I'm DMing or playing - take far too long to state and execute their in-combat Actions.

They are paralyzed by what Action to take. They are paralyzed by whom or where to target. They are paralyzed by what dice to roll. They are paralyzed by rolling dice. They are paralyzed by adding more than two numbers together.

A player's turn should take, on average, no more than 60 seconds.

EDIT: I think most players can get that time down to 20-30 seconds.
 
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