Fyrestryke said:
Well, I voted for them all because I don't much care what rules we use. The rules are just a method for performing our actions.
Inzeladun is just...
Inzeladun...

I must say the idea of an oriental game is very nice.
Well, I voted for D&D Inzeladun, even though I have only played one session in Inzeladun. Why would I prefer it over Iron Heroes or Grim Tales?
1) I wouldn't have to buy another book or learn another set of D20 sub rules. I mean, I wouldn't HAVE to buy the book whatever system we chose, but I know I would if we were going to play it regularly.
2) It is the "default" rules set for RPGs these day. Which means that it would be easy to introduce new players to and wouldn't require us old players to learn any new rules we don't already know.
3) It is a good system for a high-fantasy game, which I realize Inzeladun no longer will be under everyone's "new" vision for it, but from what I have heard the old, high-magic, high-fantasy Inzeladun games sounded like a lot of fun.
Frankly, I'm just not that enthralled with the idea of playing a bunch of human fighter/rogue variants with rusty swords and cheap armor struggling to scrape up enough cash for the next meal, lodging and armor repairs. I'm looking for an epic fantasy game. Wizards, clerics, dragons, grand quests and epic battles. Not a lot of 5-foot stepping, attack of opportunities, and "the obscure feat I found in Green Mongoose Studio Games latest rulebook makes me invincible in this situation."
All that being said, I will play whatever the group decides to play. Even if it leaves me counting my copper pieces to buy a new rule book and studded leather armor.