GameMastery Item Cards

Morrus

Well, that was fun
Staff member
I'll start his review with an admitted bias: I'm a sucker for "accessories". I eat them up far faster than I do new rulebooks and the like. My game uses magnetic initiative boards, fantasy money, handouts and printouts all the time. To me, that adds an additonal, tactile element to the game.

I first bought Paizo's Item Cards a few months ago; I grabbed a load of them off eBay - something like fifteen decks of the darned things. Well, if you'r egonna do it, you don't want to run out, right? In addition, I was running a high-level 3.5 game at the time, so you can imagine just how many magic items were floating around.

The cards were an instant hit. The first time I used them, I put a pile of them, along with some fantasy money, in a sealed envelope. When the PCs came across the treasure hoards, I simply laid the envelope in the middle of the table. Within minutes, the players were physically dividing out money and items, handing them to each other, exchanging stuff with each other, and so on. We introduced a very basic and simple rule: if you don't have the card, you don't have the item. If you lend or give another PC an item, you hand them the card. Then they have it, not you. If you trade with an NPC you receive cards or hand cards back to the DM.

No record keeping required. No equipment lists. No arguments or mistakes. You got the card, you got the item. You don't, then you don't. Nothing to discuss. It works perfectly. It magically does all your record keeping for you.

The cards themselves

The cards themselves are gorgeous. Full colour, glossy, decent cardstock, curved corners, excellent artwork. There's a full colour image on the front, a brief physical description on the back, along with space to write any notes about the item.

You have to buy a lot of 'em, though, and you have to avail youself of all Pziao's different decks. Because, believe me, it's quite frustrating when you run out of potion cards, or have to use a short sword instead of a scimitar. There are a number of "unusual" items - feathers, unicorn horns, dice, mirrors and so on; a load of mundane items,a dn the expected armour and weapons. As long as you buy enough of them, you'll cover pretty much any contingency. I had to buy several hundred, though. For this reason, I've given the cards a lower score on the "Value for Money" rating.

All in all, I just can't think of a reason not to use them. You'll just ahve to trust me if you can't envisage the point - try them and you'll see. As a concept, it just works. Combine them with one of various "money" products (or some monopoly money if you don't mind what it looks like) and something will change about your game - for the better.
 

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I'd rate them much higher. I didn't feel the need to buy an enormous amount, just one of each of the released sets. I use them exactly as you have, although I run a very low magic campaign, so I haven't run into a problem. In addition, I find that the variety of options leads me to create treasures to fit the cards, which means the players get some interesting magical talismans and toys that defy the stereotypical +1 Flaming Sword.
 

I'd rate them much higher.

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I didn't feel the need to buy an enormous amount, just one of each of the released sets. I use them exactly as you have, although I run a very low magic campaign, so I haven't run into a problem. In addition, I find that the variety of options leads me to create treasures to fit the cards, which means the players get some interesting magical talismans and toys that defy the stereotypical +1 Flaming Sword.

I can imagine that running a low-magic campaign would make quite a difference. I was running a standard D&D 3.5 camapign (Age of Worms, in fact), so it went from 1-20. To do that, you need a LOT of cards. Admittedly, that's probably a fault of 3E D&D than with the cards themselves, but that is the purpose for which they're designed.
 

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My Review: To keep it short and sweet I agree with much of what Morrus says, especially the part about needing a lot of them to be effective for all in-game items. I am going to start using them for my 4e game, since there aren't many items that a PC will use now.

High quality production values. Sturdy, playing card quality. Nice art in general, though some of it needs to vary a bit more for items of the same type.
 

I was curious about something. They can be written on. That is good. But are they erasable or is it kinda of a one time use per card. I really looked at these before but haven't gotten any. Was curious about that.
 

I was curious about something. They can be written on. That is good. But are they erasable or is it kinda of a one time use per card. I really looked at these before but haven't gotten any. Was curious about that.

I use pencil and an eraser.
 




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