Games With Automatic Escalating Hit Points?

L5R- you need to buy better stats in order to advance. Somethimes this gets you more Wound Points
Weapons of the Gods: Similar to L5R
HeroQuest: Higher abilities means more APs in an extended contest
 

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JoeGKushner said:
But it's not quite an automatic progression.

And you don't actually have to 'buy' your wounds up.

And there is a finite limit to the number of wounds you can buy as if you get into two careers with +2 wounds, you'll only be able to buy 2 wounds, not 4.

You need to finish your current profile in order to go to a new carreer so I think it's an automatic progression. The difference is in D&D you get everything at the same time when you advance to a higher level, whereas in WFRP you get your "new" level piece by piece.
 


Frostmarrow said:
You need to finish your current profile in order to go to a new carreer so I think it's an automatic progression. The difference is in D&D you get everything at the same time when you advance to a higher level, whereas in WFRP you get your "new" level piece by piece.

I could be senile, but in Warhammer 1st ed, you didn't have to buy your full profile.

I also thought there was a rule in 2nd ed where you could skip out on your profile by spending 200 xp instead of 100 xp, but it's been a while.

Hue said:
Rolemaster: 1d10 hp per pick (0, 1 or 2 per level depending on class and player choices)

Once again, senility may be striking, but didn't your dice roll depend on your race? High men got d10, common men d8, etc...? (And this may vary depending on edition too. Been a while since I compared RM vs RMSS)
 

JoeGKushner said:
Once again, senility may be striking, but didn't your dice roll depend on your race? High men got d10, common men d8, etc...? (And this may vary depending on edition too. Been a while since I compared RM vs RMSS)

Never played it that way, but Rolemaster had so many extra rules in strange places that you could be right.
 

JoeGKushner said:
I could be senile, but in Warhammer 1st ed, you didn't have to buy your full profile.

I also thought there was a rule in 2nd ed where you could skip out on your profile by spending 200 xp instead of 100 xp, but it's been a while.

You don't have to buy the same thing twice in the profile (although you can which gives you a +10% bonus on skills) in 2nd Ed. But you do need to buy everything in the profile once. It is necessary otherwise the whole system of careers breaks down. -Why not just spend 100 XP whenever you got them on a +1 or a +5% on whatever you like?

It is true that you can spend 200 XP to leave a class and get into something else but that is subject to GM approval.

The point is that if you look at a character in his first career and the same character in his first advanced career, the advanced career character will have more Wounds. For certain.
 

Kwitchit said:
L5R- you need to buy better stats in order to advance. Somethimes this gets you more Wound Points

I don't know if I agree with the above.

You don't have to up the ring which gets you more Wound Points. You can ignore it if you want to..and it's not automatic.
 


Frostmarrow said:
The point is that if you look at a character in his first career and the same character in his first advanced career, the advanced career character will have more Wounds. For certain.

Assuming that the new career has wounds no? When changing careers, you don't automaitically get to go to an advanced career unless that's one of you're exits no?

I ask because it's been a while not out of confrontation. Don't have the book with me right now or I'd check myself. :)
 

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