Games you were turned off of and why

Gundark

Explorer
I was reflecting on some of the games that I play and have played in my lifetime. I got thinking about the games that I wasx really into and now at this time can't stomach. I was wondering if others had a similiar xp. So without further ado the games that I love to not play.


#1 CCGS, TCGS, collectable games in general. - I never jumped on the MtG bandwagon. Instead I jumped on the Star Wars CCG bandwagon. I shudder to think how much cash that I pumped into that hobby. When Decipher lost the license I was stuck with boxes of cards. Most of the money I spent on the game was wasted as I got aboslute crap (cards that I couldn't use, doubles, stuff I could even give away). These cards are still sitting in my basement :\ . Anyhow after that I swore that I would not touch a game that I didn't know what I was getting when I lay down my money (so no D&D minis, heroclix, or anything random).

#2 Rifts. I used to love this game and played it for years. I don't know why I put up with it for so long eventually the rules got to me. I attributed my growing hate for that game with all RPGs and quit roleplaying (and started playing tabletop games). d20 got me back into it.

#3 Shadowrun- I like what I see of 4th ed. I love the world of SR. But the crunch of 3rd ed. got to me
 

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The only game I've ever really been turned off by was Magic: the Gathering - I played with my then-boyfriend and he was just too competitive (still is, but I'm gonna marry him anyway ;) ). And I've never finished a console or PC RPG - they always have some stupid puzzles that I can't solve, so I quit.

But as far as RPGs, I've enjoyed everything I've ever tried and would do any of them again in a heartbeat. :D
 

Vampire the Masquerade. It's a game that, upon reading, I possibly would have really liked, but the GM we had to intro it to us was not the greatest one to do it. He GM'ed as if we were an improvisational theater troupe, and most of us were standing around trying to figure out what the heck to do. So after causing much death and destruction in our hometown, we quit after one session, and VtM got a sort of a black reputation to our group.

Star Fleet Battles: I've seen people have some world-class battles, but the complexity turned me off. I was only capable of running the smallest ships with it without getting lost for tactics.
 

Never got into Magic. I bought it early on cause I went to college with one of the guys that was in on it from the get go, but it just didn't appeal to me. For me, it combined the worst aspects of half-assed wargames and RPGs where there was a special rule for everything without the fun and accessibility of normal card or board games.

WoD -- liked the fluff, was Ok with the crunch, hated everyone I knew who was really into it.

GURPS -- got into GURPS from the day it came out. One of the guys in my group loved it, and for a while we had a lot of fun with it. Eventually, I just got too damned tired of the 'G'. Everything we played felt the same.
 

MEPRS - I hated the tables with a passion.
I love Call of Cthulhu but have yet to find a CoC CCG that was enjoyable to play, just overly complex and not really intuitive. Still have a ton of them though.

Other than there have been some Campaigns i didn't like, but not really games/systems.
I got frustrated playing a low level gun-mage through the first 2 instalments of Witchfire Trilogy, and while I think that part of it was some weak mechanics the big part was the railroady adventure.
 

Henry said:
Vampire the Masquerade... So after causing much death and destruction in our hometown, we quit after one session, and VtM got a sort of a black reputation to our group.

Sort of a black reputation? Vampire?! :lol:

I got tired of the brooding and angst with vampires. If I were immortal, what would I be brooding about? It's party time!

But if you want to "have fun" with your immortal power, then you're not playing it right... or something. You break the angst-ridden vampire drama queen genre.

As long as I can keep the brooding off of Exalted, I like it... but there's something about the dots. Oh, all the black, black dots... *angst-y sigh*

Something about Exalted is cool though, and it influences my approach to Eberron (more stunt-y).
 

Rifts- bad rules, a virtual dog's breakfast of ideas and concepts that look good on paper but just don't mesh well, and trying to be a RPG that 'does it all'. Ugh supreme.

old Star Wars RPG. Got tired real quick of a system that required us to scoop handfuls of D6s out of a gallon ice cream pail filled to the rim with D6 dice. Ugh.

Aftermath - too complex. fire a rocket, roll dice for accuracy, roll dice for penetration, roll dice to determine thermal effects, roll dice to roll blast effects, roll dice for fragmentation damage, roll dice to determine teritary damage effects, roll dice to check for blow down...... and that was just that one rocket. Lather, Rinse, Repeat...
 

I agree with the opinions on RIFTS.

I'd like to add in Top Secret, the old TSR spy game. It just never worked well.

MERP/Rolemaster. The skills rules scaled weird, magic was confusing, and combat was out of control. The armor system was confusing as well.
 

I don't really hate any of the RPGs I've played. That includes Palladium Fantasy and RIFTS. (Liked 'em both.)

The one I dislike the most... probably d20 Star Wars. Spoiled on the d6 version, I came to expect the same sort of game play with the d20 version. Not the D&D-in-space game I played. (They actually stripped stormtroopers for their armour! What is up with that?) Not that there's anything wrong with that, but I wanted more of a story-based game instead of the "kill stormtroopers and take their stuff" thing d20 is.
 

Aberrant - Despite my like of WW games and whatnot, this just didn't do it for me. Broak the back of the system in ways that the kami didin't intend. Not a big supers guy overall though, granted.

Changeling: the Dreaming - When the rest of the games in the setting are horror games, and the last one is just...well, too light for you and doesn't focus on the utter screwed-upness and alien horribleness that make the fair folk scary...well, yeah. Exalted and Dark Ages: Fae did the whole thing strictly better I think.

Hunter: the Reckoning - Felt counter-intuitive to its point, the artwork was annoying and too much Evil Dead for me, and I didn't like th efans too much. Go fig.

Rifts - Clunky system, unintelligable setting, and various other weirdness. Just not my thing I guess. The Four Horsemen were cool though.

GURPS - Way too much crunch for my liking. I like more tailor-made systems then as generic as possible stuff though, personally.

Those are the main ones there. And stuff.
 

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