Femerus the Gnecro
First Post
"night falls... aaaaaaaaaaaaaaaaaaaaaaaaaaa *thump*"
"day breaks... *crash*"
Needless to say, the DM now rewords the changing of the days if he doesn't want at least one person to use these against him.
"I kick him in the shins"
From when we had an evil necromancer gnome (me!) and a paladin in the party at the same time. He was 'palanoid' in the extreme, so everytime he started to detect evil, I kicked him in the shins to muss up his concentration. From then on it's just sort of become a catchphrase.
"The sun comes up"
From a vampire game in high school... the storyteller decided that whenever anyone fumbled, the sun would come up, regardless of the actual time of day. ex. "you fumble walking through the door... the doorframe breaks around your, and you find yourself staked in several places by the shards of wood. Then the sun comes up."
"plot! and roleplay!" signs
From an awful mage game... the storyteller actually made 'plot' and 'roleplay' signs so the players wouldn't try to kill the plot and talk to the battles
"critical mattress"
From a dragonlance game... my kender was fighting a large acid spitting beetle with a spear, but it was under the bed. After it scurried out, I said "I jump on it with the mattress" and the DM had me make an attack roll. 20. 20. 20. Thus... critical mattress
"i search the room for plot" and "breeze of plot"
From a current game... the DM is big on having the players find obscure clues and tie together tiny pieces of information. So, when stuck, PC's generally begin to 'search the room for plot' in hopes that the DM will give us a clue. The breeze of plot is when the DM is fed up with our bungling and decides to take a direct hand, i.e. "a breeze picks up and blows to the south, ending at a locked door"
"DM-ex machina"
My personal term for when the DM either fudges openly or adds something out of the blue to keep the players from being irritated with him, for example... "oh no, jubei was smashed fighting giants! and we're days from town! how will we ever get him raised? (at this point the bushes rustle and an old cleric pops out)..perhaps I can help you"
"I seach the door for hinges" and "I attempt to set him on fire"
The former from a somewhat... thorough (?) thief, who used to check every door in a dungeon for hinges before asking which way it would swing, whether it had a knob or a handle, how big the keyhole was, what the door was made out of, what metal the lock was made out of, etc
The latter from the aforementioned DL game... a really dumb cleric of mishakal who decided to set a draconian on fire with a flint and steel. *click* *click* *click* (with the accompanying motions of striking a spark). Since then, that gesture/sound effect combo has become synonymous for stupid actions.
-F
"day breaks... *crash*"
Needless to say, the DM now rewords the changing of the days if he doesn't want at least one person to use these against him.
"I kick him in the shins"
From when we had an evil necromancer gnome (me!) and a paladin in the party at the same time. He was 'palanoid' in the extreme, so everytime he started to detect evil, I kicked him in the shins to muss up his concentration. From then on it's just sort of become a catchphrase.
"The sun comes up"
From a vampire game in high school... the storyteller decided that whenever anyone fumbled, the sun would come up, regardless of the actual time of day. ex. "you fumble walking through the door... the doorframe breaks around your, and you find yourself staked in several places by the shards of wood. Then the sun comes up."
"plot! and roleplay!" signs
From an awful mage game... the storyteller actually made 'plot' and 'roleplay' signs so the players wouldn't try to kill the plot and talk to the battles
"critical mattress"
From a dragonlance game... my kender was fighting a large acid spitting beetle with a spear, but it was under the bed. After it scurried out, I said "I jump on it with the mattress" and the DM had me make an attack roll. 20. 20. 20. Thus... critical mattress

"i search the room for plot" and "breeze of plot"
From a current game... the DM is big on having the players find obscure clues and tie together tiny pieces of information. So, when stuck, PC's generally begin to 'search the room for plot' in hopes that the DM will give us a clue. The breeze of plot is when the DM is fed up with our bungling and decides to take a direct hand, i.e. "a breeze picks up and blows to the south, ending at a locked door"
"DM-ex machina"
My personal term for when the DM either fudges openly or adds something out of the blue to keep the players from being irritated with him, for example... "oh no, jubei was smashed fighting giants! and we're days from town! how will we ever get him raised? (at this point the bushes rustle and an old cleric pops out)..perhaps I can help you"
"I seach the door for hinges" and "I attempt to set him on fire"
The former from a somewhat... thorough (?) thief, who used to check every door in a dungeon for hinges before asking which way it would swing, whether it had a knob or a handle, how big the keyhole was, what the door was made out of, what metal the lock was made out of, etc
The latter from the aforementioned DL game... a really dumb cleric of mishakal who decided to set a draconian on fire with a flint and steel. *click* *click* *click* (with the accompanying motions of striking a spark). Since then, that gesture/sound effect combo has become synonymous for stupid actions.
-F