Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*

Jemal said:
As I just clarified, Unslotted's are no-go.

Fix'd. Removed both the slotless items for an additional 90,000gp.

Jemal said:
Why do you only have 19 hd?

It's just my notation. Here's my own odd little formula that I hope should clarify things:

Maximum at 1st Level = 8 HP
Rolled Hit Dice = 3/4 Average for 19 Levels comes out to 114 HP (or rolled 19d8 HD, for a high-average of 6)
Consitution Bonus = 40 HP, another 20 HP from Improved Toughness, plus an additional 60 HP (not factored into final digit) from Amulet of Health +6

Total: 19d8+78, or 182 Hit Points. With the Amulet of Health +6, this increases to 242 Hit Points respectively.

Jemal said:
Could you seperate your gear so that it's not a giant block of text, to make it more easily readable?

Done. It's listed in the Additional Information portion of my sheet, which as far as I know is viewable publically. If not, I'll see if I can amend my text-based statblock version.

Jemal said:
Please indicate where your lvl points were allocated, and how your stats got to their current #'s. (points, enhancement, racial,etc)
same with saves & Skills.

Hrm. If you hadn't said anything, I wouldn't have noticed I calculated my skills incorrectly, and have a misspent Ability Point. This is what I get for trying to hurry along, I suppose :p

Anywho...

Original Array: STR 14, DEX 14, CON 14, INT 16, WIS 12, CHA 12

Level 4: +1 INT
Level 8: +1 INT
Level 12: +1 INT
Level 16: +1 INT
Level 20: +1 WIS

Tome of Understanding +2: +2 WIS
Tome of Clear Thought +4: +4 INT

Headband of Intellect +6: +6 INT
Gloves of Dexterity +6: +6 DEX
Belt of Giant's Strength +6: +6 STR
Amulet of Health +6: +6 CON
Rod of Splendor: +4 CHA

Much More Accurate Totals: STR 20, DEX 20, CON 20, INT 30, WIS 15, CHA 16

As for skills, those will need to be amended. As far as Synergy and class abilities and such, those are (for the most part, sans Brains Over Brawn) listed on the sheet in the Additional Information section further down.

[sblock=More Crunchy Goodness]Vest of the Resistance +5

+5 Resistance Bonus (Bonus Squared*1000gp): 25000gp
+6 Escape Artist Skill Bonus (Bonus Squared*100gp): 3600gp
+4 Open Lock Skill Bonus (Bonus Squared*100gp): 1600gp
Experience Cost (1/25th Total Price in XP): 755xp
Total Cost: 30200gp + 755xp

Headband of Clever Insight

+6 Intelligence Bonus (Bonus Squared*1000gp): 36000gp
+4 Wisdom Bonus (Bonus Squared*1000gp): 16000gp
Experience Cost (1/25th Total Price in XP): 1300xp
Total Cost: 52000gp + 1300xp[/sblock]
 
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I seriously doubt I'll get any takers on this but does anyone have spare xp allotments you could possibly spare?.... I'm over by 2860 xp..... if not I've got some work to do still..... to be a formidable tank I'm gonna need most if not all of what's there....

can anyone help out? I'll pay the gold of course....

I'll take the help with the mantle and bracers of resistance.... those two are within the 10000 we have to spend I believe.. and yes.... the gold I will be paying for them of course.... a character name and such for you would be nice unless I missed you posting it earlier so I can incorporate you into my back story....
 

Revised Sheet - in progress

orking on this sheet still, some changes made others yet to finish

[Sblock=Chevik - Boccob's Vessel]
Chevik Quintillion Male Human Cleric 5/Divine Oracle 1 (CD)/Paragnostic Apostle 4 (CC)/Loremaster 10
CR 20; Medium Humanoid; HD 14d4+6d6+140 (206)
HP 206; Init +5; Spd 30'.; AC 35, Touch 20, Flat-Footed 30
AC 33 [10 Base + 10 Armor + 5 Dex + 5 Natural + 3 Deflection], FF 30, Touch 18

BAB +10/+5; Grp +10
Melee +1 Adamantine Holy Ghost Touch Undead Bane Mace (Light) +14/+9 (1d6+1)

Saves
Fort +25 [8 Base + 7 Con + 5 Magic + 2 Loremaster + 2 Luck + 1 Comp]
Ref +20 [5 Base + 5 Dex + 5 Magic + 2 Loremaster + 2 Luck + 1 Comp]
Will +36 [17 Base + 9 Wis + 5 Magic + 2 Loremaster + 2 Luck + 1 Comp]

Abilities
Str 10 (+0) [2 Pt buy]
Dex 20 (+5) [6 Pt buy + 6 Magic]
Con 24 (+7) [6 Pt buy + 6 Magic + 4 Inherent]
Int 28 (+9) [10 Pt buy + 6 Magic + 4 Inherent + 2 level]
Wis 28 (+9) [6 Pt buy + 6 Magic + 5 Inherent + 3 level]
Cha 22 (+6) [6 Pt buy + 6 Magic + 2 Inherent]

Skills Appraise +14 [+9 Int + 2 Syn w/ Craft], Craft +17 [+5 Ranks +9 Int], Concentration +33 [+23 Ranks +7 Con], Decipher Script +30 [+18 Ranks +9 Int], Diplomancy +9 [+6 Cha +2 Synergy], Disguise +9 [+6 Cha], Gather Information +6[+6 Cha], Hide +5 [+5 Dex], Knowledge (Arcana) +31 [20 Ranks +9 Int + 2 Synergy], Knowledge (Arch/Eng) +22 [10 Ranks +9 Int], Knowledge (Dungeonering) +22 [10 Ranks +9 Int], Knowledge (Geography) +22 [10 Ranks + 9 Int], Knowledge (History) +22 [12 Ranks + 9 Int], Knowledge (Nature) +27 [15 Ranks +9 Int], Knowledge (Nobility) +22 [10 Ranks + 9 Int], Knowledge (Religion) +38 [23 Ranks +9 Int +3 Skill Focus], Knowledge (Planes) +32 [20 Ranks +9 Int], Listen +1 [+9 Wis], Ride +8 [+5 Dex], Search +12 [+9 Int], Sense Motive +12 [+9 Wis], Spellcraft +37 [+23 Ranks +9 Int +2 Synergy], Spot +12 [+9 Wis], Swim +1 [-2 Armor Check], Speak Language - 6, UMD +13 [4 Ranks (Loremaster) + 6 Cha]; All Skills have + 2 Luck + 1 Competence from Book of All Knowledge & Pale Green Ioun Stone

Feats 1 - Skill Focus (Knowledge (Religion)), 1 - Extend Spell, 3 - Craft Wonderous Item, 6 - Persist Spell, 9 - Domain Spontaneity (Oracle), 12 - Domain Spontaneity (Magic), 15 - Divine Metamagic (Persist Spell), 18 - Spell Penetration

Loremaster Secrets 1 - 4 Ranks (UMD), 3 - +2 to Reflex, 5 - +2 to Fort, 7 - +2 to Will, 9 - Spontaneous Domain Casting (CC)
(CC) = Complete Champion

Languages Common, Draconic, Celestial, Infernal, Abyssal, Elven, Sylvan, Terran, Undercommon, Giant, Ignan (B), Aquan (B)
(B) = Bonus from Lore Master

Class Abilities Turn Undead (+13), Lore (1d20+25), Greater Lore (Ex): Identify, True Lore (Ex): 1/day Legend Lore or Analyze Dweomer, Manifest Ethos: Damaging spells vs Evil creatures = 1/2 divine damage, Mind Over Body: +1 CL to all Conjuration (Healing) spells, Penetrating Insight: +1 to overcome SR, Pierce the Veil: +2 DC on Necro vs Undead & +2 to Turn Checks, Loremaster Secrets (see above), Holy Texts: Paragnostic Apostle levels stack for Turn & Domain powers

Cleric Spells (Cast 6/8+1/7+1/7+1/7+1/7+1/5+1/5+1/5+1/5+1 Per Day, Save DC 19 + Spell Level, Caster Level 20): All 0th -- 9th Cleric Spell from approved sources

Typical Spells Memorized:
0 - Create Water, Cure Minor Wounds, Detect Poison, Guidance, Mending, Purify Food and Drink
1 - Command, Divine Favor, Hide from Undead, Shield of Faith, Protection from Evil, Remove Fear, Resurgence (CD), Conviction (SC), *
2 - Consecrate, Make Whole, Resist Energy, Silence, Hand of Divinity (SC), Divine Insight (SC), Protection from Negative Energy (SC), *
3 - Bestow Curse, Holy Storm (SC), Mass Resist Energy (SC), Inflict Serious Wounds, Invisibility Purge, Searing Light, Stone Shape, *
4 - Air Walk, Death Ward, Divine Power, Inflict Critical Wounds, Sending , Assay SR (SC), Sound Lance (SC), *
5 - Disrupting Weapon, Flame Strike, Slay Living, Earth Reaver (SC), Life's Grace (SC), Dragon Breath (SC), Zone of Revelation (SC), *
6 - Banishment, Greater Dispel, Heal, Harm, Comet Fall (SC), *
7 - Destruction, Holy Word, Summon Monster VII, Withering Palm (SC), Holy Star (SC), *
8 - Earthquake, Firestorm, Lion's Roar (SC), Stormrage (SC), Wall of Greater Dispelling (SC), *
9 - Mass Heal, Implosion, Miracle, Storm of Vengence, Summon Elemental Monolith (SC), *
* = Domain Spell slot, left open via Spontaneous Domains feat


Domains
Knowledge: All knowledge skills as class skills; +1 CL on Divination spells
Spell List: 1 - Detect Secret Doors, 2 - Detect Thoughts, 3 - Clairaudience/Clairevoyence, 4 - Divination, 5 - True Seeing, 6 - Find the Path, 7 - Legend Lore, 8 - Discern Location, 9 - Foresight
Magic: Use wands, scrolls, & staves as wizard 1/2 level
Spell List: 1 - Magic Aura, 2 - Identify, 3 - Dispel Magic, 4 - Imbue with Spell, 5 - Spell Resistance, 6 - Antimagic Field, 7 - Spell Turning, 8 - Protection from Spells, 9 - Mordenkainen's Disjunction
Oracle: + 2 CL on Divination spells
Spell List: 1 - Identify, 2 - Augury, 3 - Divination, 4 - Scrying, 5 - Commune, 6 - Legend Lore, 7 - Greater Scrying, 8 - Discern Location, 9 - Foresight
Trickery: Add Bluff, Disguise, & Hide as class skills
Spell List: 1 - Disguise Self, 2 - Invisibility, 3 - Nondetection, 4 - Confusion, 5 - False Vision, 6 - Mislead, 7 - Screen, 8 - Polymorph Any Object, 9 - Shades

Possessions:
Total Gear Value 1,000,000
Remaining 485

Exp Cost 10000
Remaining @ 20th - 800

Body Slot - Item - GP Value - Source - XP
Tome of Understanding +5 - 137500 - DMG
Tome Clear Thought +4 - 110000 - DMG
Tome of Leadership +2 - 55000 - DMG
Manual of Bodily Health +4 - 110000 DMG

Book of All Knowledge - 65650 - CC; 1/2 market - 5252 xp*
Bag of Holding II - 2500 - DMG; 1/2 market - 200xp
Pearl of Power I x 3 - 1500 - DMG; 1/2 market - 120xp
Pearl of Power II x 1 - 2000 - DMG; 1/2 market - 160xp
Pearl of the Sirines - 7650 - DMG; 1/2 market - 612xp
Crystal Ball w/ True Seeing - 40000 - DMG; 1/2 market - 3200xp
Ioun Stone (Pale Green) - 30000 - DMG
Ioun Stone (Dusty Rose) - 5000 - DMG

Goggles of Night - 12000 - DMG
Headband of Int/Wis +6 - 45000 - DMG; 1/2 market - 3600xp
Cloak of Charisma: +6 - 36000 - DMG
Necklace of Adaptation - 9000 - DMG
Armor +5 G.Touch Mithral Breastplate - 68200 - DMG
Vest of Resistance +5 - 25000 - CAr
Gloves of Dex: +6 - 36000 - DMG
Ring of Universal Resist Minor - 84000 - ELH (SRD)
Ring of Protection: +3 - 18000 - DMG
Bracers of Natural Armor +5 - 25000 - DMG; 1/2 market - 2000xp
Belt of Constitution +6 - 18000 - DMG; 1/2 market - 1440xp
Boots of Freedom of Movement - 20000 - DMG; 1/2 market - 1600xp
Weapon +1 Adamantine Holy Undead Bane G.Touch Light Mace - 53005 - DMG

Wand of Shield - 750 - DMG

*Melete (NG Book of Knowledge) [Int 19, Wis 19, Cha 10; Ego 23]
Lesser Powers - Bless 3/day, Detect Magic at will, +14 Knowledge (Arcana), Cure Moderate 2d8+3 3/day
Greater Powers - Detect Undead at will, Continuous Detect Scrying
Special Purpose - Defend Boccob's servants & interests
Dedicated Power - +2 Luck bonus on Attacks, Saves, Skill & Ability Checks
[/sblock]

Rathan - my character is Chevik - chosen Vessel of Boccob (title only, no game mechanics behind that :))
 
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Ok Salthorae... I THINK I got what I need crafted all sorted out.... I just reworked my equpiment to buy an mantle of epic spell resistance.. to be able to be under my 1 mil mark I need three items created... thus being at half cost to do so.... I need

Belt of Giant Str +6 (36,000 gp) [18,000 gp crafted]
Amulet of Health +6 and Nat Armor +5 (110,000 gp) [55,000 gp crafted]
Bracers of Resistance +5 [As Cloak of Resistance] (37,500 gp) [18,750 gp crafted]

This comes to if my math is right 7,340 xp from my pool of 10,000 based off base market price for each item....

Other than that I should be all set finally LOL... phew heh

Also for Jemal... Here's my reworked character again as he miss me in the character recap and overviewing.... though I made so many darned changed to everything trying to get my equipment right something is bound to be wrong....

[sblock=Arineil Silverwing]
Arineil Silverwing

Female Human Barbarian 10 / Fighter 10
Neutral Good
Representing Rathan

Strength 30 (+10) (10 pts.) [+4 Level Bns. +4 Manual, +6 Enhancement]
Dexterity 14 (+2) (6 pts.)
Constitution 28 (+9) (10 pst.) [+1 Level Bns. +5 Manual, +6 Enhancement]
Intelligence 12 (+1) (4 pts.)
Wisdom 12 (+1) (4 pts.)
Charisma 10 (+0) (2 pts.)

Size: Medium
Height: 6' 5"
Weight: 200 lb
Skin: Light
Eyes: Green
Hair: White; Straight

Total Hit Points: 363 [includes improved toughness]

Speed: 50 [40 barbarian, +10 Boots]

Armor Class: 41 = 10 [+1 dexterity] [+13 Armor] [+7 Shield] [+5 Deflection] [+5 Natural Armor]
Touch AC: 16
Flat-footed: 41 [uncanny dodge/improved Uncanny dodge]

Damage Reduction: 6/-
Spell Resistance: 40

Initiative modifier +6 = +2 [dexterity] +4 [improved initiative]
Fortitude save: +28 = 14 [base] +9 [constitution] +5[Enhancement]
Reflex save: +13 = 6 [base] +2 [dexterity] +5[Enhancement]
Will save: +12 = 6 [base] +1 [wisdom] +5 [Enhancement]

Attack (handheld): +30/+25/+20/+15 = 20 [base] +10 [strength]
Attack (unarmed): +30/+25/+20/+15 = 20 [base] +10 [strength]
Attack (missile): +22/+17/+12/+7 = 20 [base] +2 [dexterity]
Grapple check: +30 = 20 [base] +10 [strength]
Korinna(Magic Longsword): +36/+31/+26/+21 [18-20x2] for 1d8+16 (+2d6 against evil aligned beings)

Light load: 466 lb. or less
Medium load: 467-933 lb.
Heavy load: 934-1400 lb.
Lift over head: 1400 lb.
Lift off ground: 2800 lb.
Push or drag: 7000 lb.


Languages: Abyssal Celestial Common Draconic Spiritfolk Elven

Feats:

Blind-fight
Dodge
Improved Critical x1 Weapon(s): Longsword
Improved Initiative
Quick Draw
Power Attack
Cleave
Great Cleave
Weapon Focus x1 Weapon(s): Longsword
Weapon Specialization x1 Weapon(s): Longsword
Greater Weapon Focus x1 Weapon(s): Longsword
Improved Toughness
Thick Skinned x2

Skills: (Total= Mod + Ranks Respectively)
Appraise (Int) 1 = +1
Balance (Dex) 2 = +2
Bluff (Cha) +0
Climb (Str) 22 = +10 +12
Concentration (Con) 3 = +3
Decipher Script (Int) 5 = +1 +4
Diplomacy (Cha) 4 = +0 +4
Disguise (Cha) +0
Escape Artist (Dex) 2 = +2
Forgery (Int) 1 = +1
Gather Information (Cha) +0
Handle Animal (Cha) 6 = +0 +6
Heal (Wis) 4 = +1 +3
Hide (Dex) 2 = +2
Intimidate (Cha) 12 = +0 +12
Jump (Str) 26 = +10 +12 +4 [speed 40]
Knowledge [nobility] (Int) 3 = +1 +2
Knowledge [religion] (Int) 4 = +1 +3
Knowledge [planes] (Int) 4 = +1 +3
Listen (Wis) 13 = +1 +12
Move Silently (Dex) 2 = +2
Ride (Dex) 10 = +2 +6 +2 [handle animal]
Search (Int) 1 = +1
Sense Motive (Wis) 4 = +1 +3
Spot (Wis) 4 = +1 +3
Survival (Wis) 7 = +1 +6
Swim (Str) 12 = +10 +2
Use Rope (Dex) 2 = +2

This character also has 4 ranks in Speak Languages.


Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Barbarian:

* Rage

* Fast Movement (already included)

* Uncanny Dodge (level 2)

* Trap Sense (level 3)

* Improved Uncanny Dodge (level 5)

* Damage Reduction 1/- (level 7)

* Damage Reduction 2/- (level 10)

Fighter:

* Bonus Feats (already included)


Arineil Silverwing's Equipment:

Bedroll
Blanket, winter x1
Block and tackle
Case (for map or scroll)
Crowbar
Flint and steel
Grappling hook
Lantern (bullseye)
Oil flasks x5
Paper sheets x5
Parchment sheets x10
Pouch x4
Rations (1 day) x10
Rope (50', silk) x10
Signet ring
Waterskins x2
Whetstone
Holy symbol (silver)

Magic Items:

Mantle of Epic Spell Resistance (290,000)
Manual of Gainful Exercise +4 (110,000)
Belt of Giant Strength +6 (18,000) [Crafted] *1440 xp*
Manual of Bodily Health +5 (137,000)
+5 Mithril Fullplate of Heavy Fortification (110,650)
+5 Animated Large Steel Shield (49170)
+4 Holy Ghost Touched Cold Iron Longsword (106,330)
Bracers of Resistance +5 (18750) [As Cloak of Resistance: Crafted] *1500 xp*
Ring of Protection +5 (50,000)
Ring of Freedom of Movement (40,000)
Boots of Striding and Sprining (5,500)
Amulet of Health +6 and Nat Armor +5 (55,000) [Crafted] *4400 xp*
Handy Haversack (2000)
Helm of Comprehend Languages and Read Magic (5200)


Money
Platinum:
Gold: 2400
Silver:
Copper:

XP Pool: 7340 xp Spent/2660 Remaining

More about Arineil Silverwing:

Arineil shot out of bed coated in a thin sheen of sweat. Before she had woken her mind was alive with dream dream and prophecy that would overwhelm normal beings. A voice whispered to her...

"You have found the choosen of another faith, the holder of lore and knowledge, you quest is far from over my blessed one, you must not faulter as your greatest quest will be laid before you very soon." the voice uttered low and then faded to nothing.

Arineil saw her past before her next, where it all began first. A small nomandic band of savages were family to her in the begining and life up to this point was very basic from this now divinely important woman. Hunting, fishing, and of course tribal squables were her daily life and it did not take her long to rise to the forefront of her tribes most powerful warborn leaders. Arineil was no schermisher to say the least her prowess was nearly solely based at this point on sheer brute force and powerful 'charge in and kill them all before they blink' tactics. It was obvious to anyone with intelligence that this barbarian woman was ment for greater purposes and greater things. Arineil was given her Silverwing title for the great metal wings she would don as she charged into battle with wild rage. When ask by other members of her tribe why she wore them into battle she would tell them she was just doing as she saw the ones in her dreams do. Great glowing winged beings would charge from the skies into battle with massive spance of wings flowing behind them. In battle the wings would be coatged in the blood of her enemies giveing her the look of a deadly servent of the heavens and some wintnesses to her carnage would speak of her aura mid combat akin to that of a raging guardian angel of an unknown diety as she collided with foe after foe ending in sheer and undenied victory for the savage woman.

Arineils dreams continued to fill her with power and in some cases fear as well as she could feel them taking a grip within her mind and her body and before long Arineil was not even aware of just exactly how savage and powerful she had become. Something within her watched over her in battle and in life in general but never showed signs to her save for her dreams. One dream was paricularly overwhelming for the barbarian. Her tribe in this dream was slaughtered for her transgressions and because her enemies feared her so much they took the steps to destroy those around her in hope of demorlizing her enough to form a weakness within her. Taking this dream to heart she fled her tribe to keep them safe, her first act in many that would show she was not like most savages that she was ment for better things, she put those around her before herself, she in fact showed her first sign of compassion. In the nights to come her dreams showed her that her tribe would struggle without her prowess as a battle leader but in turn they would survive and to her this was what was acceptable.

Arineil found it hard to live life alone at first. No one to share stories with or break bread with, no one to protect or to command in battle, her purpose in life seemed to have left her with nothing and no other knowledge for anything else but blood and carnage, mind body and soul she was lost. Thoughts of susiside rand through her slowly advancing mind as she watched other civilizations from afar and each day without her tribe slowly drove her father into depression and heightened her thoughts of ending her time here on this planet. Arineil rested her chest aginst the very sword she used to cut down countless scores of her enemies as he closed her eyes intent on ending her suffering. Before she would get the chance to though she was stoped as bolt of heavenly fire struck her where she stood and encased her mind in darkness for what seems like an eternity. The voice was the one she had heard many times in dream after dream and she looked up into the darkness as it spoke.

"You must ease your mind my chosen... Yopu must know up until now your life has been lived for me... you have been given the skills and knowledge to fight.. to take on the pain and suffering that will be required for your future. Within you lies great potential and now I will show you the path to true salvation. You will learn honor, justice, and valor in combat. You will learn control and patience in battle and in everyday life, through me you will become whole and good."

Arineil awoke in a alter many many miles from where she was struck. The alter was carved into a stone face and depicted a white hand gripping a bolt of holy lightning and upon the alter lay a sword of a quality the barbarian had never seen before. Curious as she was she stood from her prone position and moved to the alter with shaky steps. The sword was dull and looked well used yet not worn. The blade was unchipped and unbelieveably sharp, the flat of the blade was coated nearly completely in runes and words foriegn to Arineil. The stone platform in which it rested upon had only one carved saying just below the sword again in the same foriegn language and Arineil sat down before the carving and studied it. The voice had told her she was to learn patience and so looked upon the sword and stone alter and tried with all her mental might to decipher its meaning and in doing so why she had been brought here.

Fustrated with her inability to read the carvings Arineil decided to forage for shelter, grabbing large limbs and the like to cobble together a makeshift lean-to to cover herself with before the alter itself refusing to leave alone or give up on her task at hand. Her dreams this night seemed to be a bit more controled than any other than she had had before. The angelic beings spoke to her this time, this was not normal to her as it was the norm to see them battling great demonic beings or powerful mages in her dreams not talking in the least from what she could remember of them. Five long days and nights past her by as she sat before the alter in the daytime and encountered more talking in her dreams at night. Before long she seemed to be witnessing angelic beings talking amongst themselves rather than to her directly and it was these dreams that helped her being to understand a word here and there as she watched them talk and converse. One the sixth day she awoke and moved to the nearby river to wash her face and it hit her. she finally knew what the stone alter was trying to tell her. She rushed back to read what she had learned to read from her dreams. Looking upon the stone she read it aloud to herself.

"Take the sword my child, and once you do you will know the true meaning of warrior, use it to defend honor and justice, and in time I will call upon you when I need you most."

Arinel reached out slow and gripped the hilt of her new calling. She hefted the nearly weightless sword to eye level and read upon it the incriptions of the god Heironeous. I was his most gifted teachings of valorous battle and compassionate protection. The barbarian could feel the rush of knowledge within her as if the god had betowed unto her the ability to see the world with new eyes. Her path was clear to her now and she fled the alter she had grown so fond of in search to rid the world of her Gods enemies. Arineil was now armed with the foresight of godly knowlege and battle prowess nearly unmatched. Over the next few years Arineil did what her dreams directed her to do. She smote down the evil in the world where she would find between major quests Heironeous would task her to do. It was a new and revitalized lifes purpose for the battle queen and she was proudly loving every moment of it. It would not be long however before she was given her hardest test yet, she must find the creator of many things.

Arineil's dream this night told her of one not much unlike herself, yet very different. He was one faith as she now had but his would be different. His diety would be the creator of vast and great knowledge and he would be able to craft for Arineil the things she needed for her next task, and she was to follow him in his quests as it would lead her to her next part of her destiny. For many months Arineil spent her days traveling to destinations given to her in code within her dreams before she would find what she was looking for. A Devoute follower of Boccob himself Chevik Quintillion was the most intelligent and wise man Arineil had ever met. She just knew he was the one her deity told her she was ment to find and in before long she asked him to create things for her. She would describe to Chevik objects from her dreams and he would spend late nights creating them for her. Now that her newest quest was finally complete she would fulfill the last part of her dreams prophecy and would stay with the vessel of untold knowledge and protect him until her dreams gave her a different task.[/sblock]
 
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Okay second post Equipment!

[sblock=Equipment]
manuals:
+5 str 137,500
+5 dex 137,500
+5 cha 137,500
boots striding and springing 5,500
+6 gloves dex 36,000
+6 str belt 36,000
+6 vest of con 36,000
+2 amulet of wis 4,000
+2 ring of protection 8,000
+6 headband of cha 36,000
mantle of great stealth 242,000
bracers of resistence +5 25,000
+1 heavy fort mithral shirt 37,100
+2 adamantine heavy flail 11,015
scarab of golem bane 2,500
handy haversack 2,000
wand of heroics 4,500
wand of divine power 21,000
Wand of Force Orb 21,000 cl7 7d6 force damage
Scroll of heroics 150
masterwork thieves tools 100
+1 adamantine merciful great sword of deadly precision 19,050 *Crafted:1280 exp
+1 great sword of briliant energy 25,350 *crafted: 2000 exp
+1 cold iron great sword 4,350
+1 silver great sword 2,530
+1 sap of mercy

misc equipment 52,635
[/sblock]
Misc is because there is so much stuff that one should have but so little room to put it on a sheet, but a really large bag to put it in so i'm asking for a bag of random stuff, the scroll of heroics is for any wizard type casters so they can learn it nad hopefully cast it on me after i use divine power or the warchanter sings to give me rapid blitz which would give me a third attack when i use spring attack. i edited my character sheet because at the time i had another epic skill item but i don't have it now.
 
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A few relatively minor glitches.

+6 vest of con 36,000
bracers of resistence +5 25,000

** swap these two. A Con bonus doesn't sync with vests, but does with Bracers (see Bracers of Health), while a resistance bonus can be put into a vest. They'll both need crafting, of course.

wand of heroics 4,500
Scroll of heroics 150

** What spell is "heroics?"

Wand of Force Orb 21,000

** You might want to make a note that this is CL 7, and so does 7d6 damage.

adamantine great sword of deadly precision 7,050 *Crafted:320 exp
adamantine great sword of briliant energy 35,050

** You need enhancement bonuses on these. You can't put Deadly Precision or Brilliant Energy on an adamantine blade without an enhancement bonus. Also, note that a Brilliant Energy weapon does no damage to objects, passing harmlessly through...this includes constructs and undead. Since most people buy adamantine weapons with the intent of hurting constructs, or sundering objects with its hardness-ignoring trait, I can't imagine why you'd want to combine adamantine with Brilliant Energy, which totally negates all the benefits of being adamantine in the first place.

+1 silver great sword 2,350

** Alchemical silver weapons cost a bit more than normal weapons. The price you have there is for a standard +1 greatsword.
 

Salthorae also as a little thanks for helping me out with MY items.. I have 2660 xp from my pool left over if it can help you in any way.. :D
 

Just a little quick off the wall question for those out there.... anyone know of a way to get fast healing at our levels semi easily?
 

Ring of Fast Healing is epic, but could be bought on a million GP budget.

Or wait one level, have a Con of 25 or more, and take it as an epic feat.

...

Aside from that, you'd need a class feature or spell to get it.
 

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