Jemal: Alrighty, first off the str thing was a typo. Second, thanks for the skill tally. Third, you missed the fact that frenzied berserkers get die hard as a bonus feat. Fourth, when I rage I get a +2 to will saves, bringing my total up to +13. If I have to get out of frenzy, its only DC 20, if I get hit its DC is 10 plus damage dealt, so I probably couldn't reliably make it if I had a +30 Will save.
Now that thats covered, I'm kind of at an impass here. As I have no real spellcasting talents I am in need of assistance in crafting some magic items myself. If a caster is willing to assist me in this endevour it would be aprreciated and we could work on a tie in. If not, I'll scrap the items and somebody else please use my XP because there is absolutely no concievable way a character like mine can use it for crafting/spellcasting/anything.
If I do get some help with the crafting, heres the items I need:
Amulet of Health +6/Natural Armor +5: 104,000 gp, 4160 XP
Ring of Protection +5/Sustenance: 53,750 gp, 2150 XP
Ring of Invisibility/Freedom of Movement: 70,000 gp, 2800
Total Required Gold: 113,875 Total Required XP: 9110
Lastly, heres what I have so far for character background.
[sblock=History]
Background: Oroz never knew he possesed the Wind bloodline, or the power to transcend standard mortals and become a being of legend. In fact, he never had any intention of fighting to begin with. He grew up wanting to be nothing more than a musician. His clan was not pleased about this revelation, preffering he take up arms and become a hunter and protector, but they learned to accept his wayward dreams. The eldars of the clan knew of his bloodline, but kept the information from him. They feared he would end up like his father, being used as a weapon by army after army until he transcended or died in the process. His father ended up being killed in service of the one group of people who did not wish him to fight. His clan, who were being destroyed by an evil dragon, had no choice but to turn to him for aid, and his death sent waves of grief through them. They vowed to keep his son away from such a life.
Oroz went through frequent walks through the forest around the cliffs they lived on. On one of these walks he got lost, having travelled too far away from his home. Unable to fly yet, he spent the next day trying to get home. When he returned he expected a serious scolding from his mother and backbreaking labor as punishment for his recklessness. The sight that greeted him was a disaster. His entire home was smoldering ruins. The bodies of his friends and family were strewn about on the ground where they were slain. Grief overcame the young raptoran, and he spent the next few days merely sitting around staring at the carnage that surrounded him. At the dusk of the third day, a man wandered into the ruined city. He conforted Oroz, and told him he had the power to bring the dead back to life. Oroz assisted the man in his preperations, and was asked to leave the city for the final stage. When he returned, the city was empty. No caster. No bodies. Until he was confronted by a horrible undead abomination. Unable to contemplate the situation, Oroz ran only to find his way blocked by a two of his close friends. He was relieved to see friendly faces, but soon discovered the faces included fangs as he was set upon by his companions. Oroz barely managed to escape the city he was raised in, and ran into the wilderness.
Oroz found his way into a human metropolis. He spent the next year of his life in fear. The harsh ways of the big city left him barely able to survive doing odd jobs for the people who were very suspiscious of him for being different. He decided to join the city militia, a place where they could train him to defend himself, he could make a decent living, and he could help people who were like he was, alone and afraid. His combat talents quickly grew, but at the same time a terrible rage began to fester. Aiding the horrific mutilation of his loved ones, and unable to bring them to proper rest gnawed at him deep on the inside. Friends of his helped him suppress his rage by getting him to rally the troops with war chants. he became the mascot of the army, gliding overhead inspiring the troops below. But the suppressed rage kept growing, and leaking out as he became unstable. He soon became unfit to continue serving, and travelled off to find a solution to his dark emotions, and to find a way to aid his defiled kin. During this trip, he encountered a sage who informed him that he carried a unique bloodline. The sage explained that his problem may be linked to this bloodline, and instructed him to seek out an Elder Prophet who knew much about the bloodlines. [/sblock]
Now that thats covered, I'm kind of at an impass here. As I have no real spellcasting talents I am in need of assistance in crafting some magic items myself. If a caster is willing to assist me in this endevour it would be aprreciated and we could work on a tie in. If not, I'll scrap the items and somebody else please use my XP because there is absolutely no concievable way a character like mine can use it for crafting/spellcasting/anything.
If I do get some help with the crafting, heres the items I need:
Amulet of Health +6/Natural Armor +5: 104,000 gp, 4160 XP
Ring of Protection +5/Sustenance: 53,750 gp, 2150 XP
Ring of Invisibility/Freedom of Movement: 70,000 gp, 2800
Total Required Gold: 113,875 Total Required XP: 9110
Lastly, heres what I have so far for character background.
[sblock=History]
Background: Oroz never knew he possesed the Wind bloodline, or the power to transcend standard mortals and become a being of legend. In fact, he never had any intention of fighting to begin with. He grew up wanting to be nothing more than a musician. His clan was not pleased about this revelation, preffering he take up arms and become a hunter and protector, but they learned to accept his wayward dreams. The eldars of the clan knew of his bloodline, but kept the information from him. They feared he would end up like his father, being used as a weapon by army after army until he transcended or died in the process. His father ended up being killed in service of the one group of people who did not wish him to fight. His clan, who were being destroyed by an evil dragon, had no choice but to turn to him for aid, and his death sent waves of grief through them. They vowed to keep his son away from such a life.
Oroz went through frequent walks through the forest around the cliffs they lived on. On one of these walks he got lost, having travelled too far away from his home. Unable to fly yet, he spent the next day trying to get home. When he returned he expected a serious scolding from his mother and backbreaking labor as punishment for his recklessness. The sight that greeted him was a disaster. His entire home was smoldering ruins. The bodies of his friends and family were strewn about on the ground where they were slain. Grief overcame the young raptoran, and he spent the next few days merely sitting around staring at the carnage that surrounded him. At the dusk of the third day, a man wandered into the ruined city. He conforted Oroz, and told him he had the power to bring the dead back to life. Oroz assisted the man in his preperations, and was asked to leave the city for the final stage. When he returned, the city was empty. No caster. No bodies. Until he was confronted by a horrible undead abomination. Unable to contemplate the situation, Oroz ran only to find his way blocked by a two of his close friends. He was relieved to see friendly faces, but soon discovered the faces included fangs as he was set upon by his companions. Oroz barely managed to escape the city he was raised in, and ran into the wilderness.
Oroz found his way into a human metropolis. He spent the next year of his life in fear. The harsh ways of the big city left him barely able to survive doing odd jobs for the people who were very suspiscious of him for being different. He decided to join the city militia, a place where they could train him to defend himself, he could make a decent living, and he could help people who were like he was, alone and afraid. His combat talents quickly grew, but at the same time a terrible rage began to fester. Aiding the horrific mutilation of his loved ones, and unable to bring them to proper rest gnawed at him deep on the inside. Friends of his helped him suppress his rage by getting him to rally the troops with war chants. he became the mascot of the army, gliding overhead inspiring the troops below. But the suppressed rage kept growing, and leaking out as he became unstable. He soon became unfit to continue serving, and travelled off to find a solution to his dark emotions, and to find a way to aid his defiled kin. During this trip, he encountered a sage who informed him that he carried a unique bloodline. The sage explained that his problem may be linked to this bloodline, and instructed him to seek out an Elder Prophet who knew much about the bloodlines. [/sblock]
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