Complete Champion Info
HI Jemal, see the info from complete champion below:
[sblock=Feats]
SPONTANEOUS DOMAINS
You need not prepare your domain spells in advance.
Prerequisites: Ability to cast 3rd-level spells, access to two or more cleric domains.
Benefit: When preparing your spells for the day, you can leave your domain slots open. You can then choose, when the situation arises, to cast any of the domain spells you could normally have prepared for a given level. However,
you are still limited to one domain spell per level per day.
Normal: Clerics must prepare their domain spells before casting.
KNOWLEDGE DEVOTION [DOMAIN]
You can use your knowledge to exploit your foes' weaknesses and overcome their strengths.
Prerequisite: Knowledge (any) 5 ranks.
Benefit: Upon selecting this feat, you immediately add one Knowledge skill of your choice to your list of class skills. Thereafter, you treat that skill as a class skill, regardless of which class you are advancing in. Whenever you fight a creature, you can make a Knowledge check based on its type, as described on page 78 of the Player's Handbook, provided that you have at least one rank in the appropriate Knowledge skill.
You then receive an insight bonus on attack rolls and damage rolls against that creature type for the remainder of the combat. The amount of the bonus depends on your Knowledge check result, as given on the following table.
Check Bonus Result Granted
15 or below +1
16-25 +2
26-30 +3
31-35 +4
36 or higher +5
You can make only one Knowledge check per creature type per combat. If you fight creatures of multiple types during the same combat, you can make one Knowledge check per type, thereby possibly gaining different bonuses against different opponents.
Example: Alhandra faces a black dragon, a vampire, and a beholder. She has the Knowledge Devotion feat and ranks in both Knowledge (arcana) and Knowledge (religion). At the beginning of the battle, she makes checks to gain bonuses against the dragon and the vampire, but since she possess no ranks in Knowledge (dungeoneering), she has no chance to gain a bonus against the beholder (an aberration). Alhandra's Knowledge (arcana) check grants her a +3 insight bonus on attack rolls and damage rolls against the black dragon. Later, a half-dragon enters the fray. Alhandra cannot make another check since she has already checked for the dragon type this combat, but she can apply the +3 insight bonus to her attack rolls and damage rolls against the half-dragon as well. This benefit is an extraordinary ability.
[/sblock]
[sblock=Paragnostic Apostle]
ENTRY REQUIREMENTS
Skills: Knowledge (arcana) 5 ranks, Knowledge (religion) 5
ranks, Knowledge (any other) 5 ranks.
Spellcasting: Able to cast 3rd-level spells or use spell-like
abilities of equivalent level.
Special: Must be a member of the Paragnostic Assembly
BAB: 1/2
Fort: Poor
Ref: Poor
Will: Good
Spellcasting: At each level, you gain new spells per day and an increase in caster level
Holy Texts (Ex): Because of your study of sacred writings, your Paragnostic apostle levels stack with other class levels for the purpose of turning or rebuking undead and level-dependent domain abilities.
Knowledge Is Power (Ex): At each level, you gain a spellcasting enhancement based on your Knowledge skills. Each time you gain this feature, choose one of the following abilities for which you meet the skill-based prerequisites.
Manifest Ethos: Choose one non-neutral aspect of your own alignment (chaos, evil, good, or law). When you cast an energy-based offensive spell against a creature with an opposing alignment component (chaos/law or good/evil), one-half the hit point damage dealt is pure divine power instead of its normal energy type, and thus not subject to reduction by energy resistance or immunity. You can select this ability multiple times, assuming that your alignment permits it, choosing a different aspect of your alignment each time. (Knowledge [religion] 8 ranks or [the planes] 10 ranks)
Mind over Body: Your effective caster level increases by 1 when you cast conjuration
(healing) spells or transmutation spells that grant ability bonuses or penalties. (Knowledge [nature or religion] 7 ranks)
Penetrating Insight: You gain a +1 bonus on caster level checks made to overcome spell resistance, or to successfully
dispel another caster's spell. (Knowledge [arcana] 9 ranks)
See through the Veil: Whenever you cast a necromantic spell that targets undead, the save DC increases by 1. In addition, your effective turning level increases by 2, if you possess the ability to turn or rebuke undead. (Knowledge [religion] 7 ranks)
There are more, but these are the 4 abilities I would like to take. [/sblock]
more to come...