Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*

[sblock=Tagret's Attribute Breakdown]

Str 16 = 10 + 6 item

Dex 30 = 18 + 6 item + 5 tome + 1 level

Con 14 = 14

Int 14 = 12 + 2 level

Wis 28 = 16 + 6 item + 4 Tome + 2 Level

Cha 10 = 10

[/sblock]

Btw, does anyone have any idea how I can increase my damage without making myself totally defensively inadequate? I did the power attack thing, but that can only add up to +5 from your BAB. Even considered Leap Attack, but that is rather limiting. I'm open to suggestions.
 

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Just a little quick off the wall question for those out there.... anyone know of a way to get fast healing at our levels semi easily?

If you can talk Jemal into it... Feral template. I think it's from Savage Species. It is +1 LA that gives Fast Healing 5 at our level and some other goodies.
 

Thinking I'll have to purchase it later in the game if we can... as most if not all of my epic feats will be sunk into Damage Reduction [Epic] methinks hehe

On a side note... do believe my character is pretty much done save for a lookover by Jemal....

Salthorae: Read over my background please to make sure my inclusion of your character is acceptable please! :)
 

He wanted no templates at game start I do believe.....I bet because of what the bloodlines will be doing for us once we receive info on them :)
 

I would suggest a vicious weapon OnlytheStrong..... but then again its backlash damage to you is not really all that keen with someone with a low-ish con.... I can't think of much else off the top of my head atm.. but I'm sure someone else WAY more talented at this will pipe up with something for you...
 

OnlytheStrong, Power Attack caps at your BAB not at +5. You may also want to consider getting custom items to give you Wraithstrike (CAdv) and/or Giant Size (CArc). The former gives you a much better chance of hitting with a full power attack, and the latter ... well the increased weapon size chart doesn't cover things that start at 2d10, but a couple increases should get you to at least 8d6 a hit.
 

Sounds like a plan. I don't mind giving up the XP pool I have to have those items made. Just lemme know what they cost both XP wise and gold wise. I'll be happy to rearrange things for it.

Don't suppose there is any way I can have Lenses of Wraithstrike and like... a belt of Giant Size. Or I could swap back to a belt of giant's strength and get a shirt of Giant size... lol I suck so bad at the "crafting" stuff. It never comes up in our tabletop games.
 

As they were explaining to me earlier Only..... I do believe you can have it in an item slot of a non normal affinity... BUT it costs you 1.5 the amount it would if it was in a slot designed for it.....
 

as to what was pointed out about my post, the con/resistence, vests are a body slot, like cobes and other things of that nature, not armour thou strangely, but body slot lends itself to con

heroics is a second lv sorc/wiz spell that gives the target a bonus feat taht it meats the preqs for fo 10 mins/cl, when my BAB becomes 20 from divine power or the warchanters singing, i qualify for rapid blitz which gives me a third attack when i use spring attack i would prefure to have some one cast it on me but i still have the wand.

not to sound :):):):):):):) is but i know the cl on the wand i did figure out the price. so yes i know it does 7d6

as to the sword i do have an enhancement bonus. adamantine weapons have a natural enhancement bonus to attack and damage meaning yes i can enchant then, the briliant energy one is adamantine because it is cheaper or at least that was what the dm told me, so i'll change that

and thank you for pointing out the cost of the silver one i missed that, my bad,
 

Complete Champion Info

HI Jemal, see the info from complete champion below:

[sblock=Feats]
SPONTANEOUS DOMAINS
You need not prepare your domain spells in advance.
Prerequisites: Ability to cast 3rd-level spells, access to two or more cleric domains.
Benefit: When preparing your spells for the day, you can leave your domain slots open. You can then choose, when the situation arises, to cast any of the domain spells you could normally have prepared for a given level. However,
you are still limited to one domain spell per level per day.
Normal: Clerics must prepare their domain spells before casting.

KNOWLEDGE DEVOTION [DOMAIN]
You can use your knowledge to exploit your foes' weaknesses and overcome their strengths.
Prerequisite: Knowledge (any) 5 ranks.
Benefit: Upon selecting this feat, you immediately add one Knowledge skill of your choice to your list of class skills. Thereafter, you treat that skill as a class skill, regardless of which class you are advancing in. Whenever you fight a creature, you can make a Knowledge check based on its type, as described on page 78 of the Player's Handbook, provided that you have at least one rank in the appropriate Knowledge skill.
You then receive an insight bonus on attack rolls and damage rolls against that creature type for the remainder of the combat. The amount of the bonus depends on your Knowledge check result, as given on the following table.

Check Bonus Result Granted
15 or below +1
16-25 +2
26-30 +3
31-35 +4
36 or higher +5

You can make only one Knowledge check per creature type per combat. If you fight creatures of multiple types during the same combat, you can make one Knowledge check per type, thereby possibly gaining different bonuses against different opponents.
Example: Alhandra faces a black dragon, a vampire, and a beholder. She has the Knowledge Devotion feat and ranks in both Knowledge (arcana) and Knowledge (religion). At the beginning of the battle, she makes checks to gain bonuses against the dragon and the vampire, but since she possess no ranks in Knowledge (dungeoneering), she has no chance to gain a bonus against the beholder (an aberration). Alhandra's Knowledge (arcana) check grants her a +3 insight bonus on attack rolls and damage rolls against the black dragon. Later, a half-dragon enters the fray. Alhandra cannot make another check since she has already checked for the dragon type this combat, but she can apply the +3 insight bonus to her attack rolls and damage rolls against the half-dragon as well. This benefit is an extraordinary ability.
[/sblock]

[sblock=Paragnostic Apostle]
ENTRY REQUIREMENTS
Skills: Knowledge (arcana) 5 ranks, Knowledge (religion) 5
ranks, Knowledge (any other) 5 ranks.
Spellcasting: Able to cast 3rd-level spells or use spell-like
abilities of equivalent level.
Special: Must be a member of the Paragnostic Assembly

BAB: 1/2
Fort: Poor
Ref: Poor
Will: Good

Spellcasting: At each level, you gain new spells per day and an increase in caster level
Holy Texts (Ex): Because of your study of sacred writings, your Paragnostic apostle levels stack with other class levels for the purpose of turning or rebuking undead and level-dependent domain abilities.
Knowledge Is Power (Ex): At each level, you gain a spellcasting enhancement based on your Knowledge skills. Each time you gain this feature, choose one of the following abilities for which you meet the skill-based prerequisites.

Manifest Ethos: Choose one non-neutral aspect of your own alignment (chaos, evil, good, or law). When you cast an energy-based offensive spell against a creature with an opposing alignment component (chaos/law or good/evil), one-half the hit point damage dealt is pure divine power instead of its normal energy type, and thus not subject to reduction by energy resistance or immunity. You can select this ability multiple times, assuming that your alignment permits it, choosing a different aspect of your alignment each time. (Knowledge [religion] 8 ranks or [the planes] 10 ranks)

Mind over Body: Your effective caster level increases by 1 when you cast conjuration
(healing) spells or transmutation spells that grant ability bonuses or penalties. (Knowledge [nature or religion] 7 ranks)

Penetrating Insight: You gain a +1 bonus on caster level checks made to overcome spell resistance, or to successfully
dispel another caster's spell. (Knowledge [arcana] 9 ranks)
See through the Veil: Whenever you cast a necromantic spell that targets undead, the save DC increases by 1. In addition, your effective turning level increases by 2, if you possess the ability to turn or rebuke undead. (Knowledge [religion] 7 ranks)

There are more, but these are the 4 abilities I would like to take. [/sblock]

more to come...
 
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