Myth and Legend
First Post
Nice, i wasn't expecting us to get these right from the start
Also, Shayuri are you a Bleach fan?
Oh, and Jemal - Silivrenniel has Greater Blink active on her, readied vs. the feral so the attack is an auto fail, right? Also, anyone else gets a 50% miss chance against Sila unless they can see invisibility (in which case it's 20%) or if they can attack etheral creatures (20% still) or both, in which case there is no penalty.
[sblock=Greater Blink]
This spell functions like blink (PH 206), except that you have control over the timing of your “blinking” back and forth between the Ethereal Plane and the Material Plane. You can also ready an action to blink away from any physical or magical attack. The attack misses automatically unless it also affects ethereal targets (as a force effect does). While blinking, you have no chance of interfering with your own attacks or your own spells. When moving through solid objects, you do not risk materializing inside one unless you actually end your movement there, in which case you materialize and are shunted off to the nearest open space, taking 1d6 points of damage per 5 feet traveled in this manner.[/sblock]

Oh, and Jemal - Silivrenniel has Greater Blink active on her, readied vs. the feral so the attack is an auto fail, right? Also, anyone else gets a 50% miss chance against Sila unless they can see invisibility (in which case it's 20%) or if they can attack etheral creatures (20% still) or both, in which case there is no penalty.
[sblock=Greater Blink]
This spell functions like blink (PH 206), except that you have control over the timing of your “blinking” back and forth between the Ethereal Plane and the Material Plane. You can also ready an action to blink away from any physical or magical attack. The attack misses automatically unless it also affects ethereal targets (as a force effect does). While blinking, you have no chance of interfering with your own attacks or your own spells. When moving through solid objects, you do not risk materializing inside one unless you actually end your movement there, in which case you materialize and are shunted off to the nearest open space, taking 1d6 points of damage per 5 feet traveled in this manner.[/sblock]
Last edited: