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"Get that here," carefully articulates the dwarf with a significant look at the cup of red wine in Darrian's hand (at breakfast no less). "The magical protection against mind-prying. Times three if three are going.""Get there within the day?" Darrian chuckles. "We can get any where. I'm part the teleport network, there's a circle here. Using that we can instantly go to any part of the Bazaar, that isn't protected that is."
Ur grunts assent, adding a slashing, negative gesture on significant results so far anyways... which he follows, unexpectedly enough, by a rare, almost childlike smile twisting the edges of his mouth, lighting up the fires under his bushy eyebrows: "She was so *real*, Ying. Like all the rest of the world, we're just... rough strokes on a piece of parchment. She- She was the world." You know what I mean? he asks with a look to her and Braham.She regards Ur and nods at him. "I want to hear more about your thoughts about your goddess and the Power, but perhaps for now we should stay focused on the immediate task at hand. Especially since information in all our minds will be more vulnerable, considering who we will be treating with."
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Ur shrugs: "We weren't aware They couldn't back home." So it makes little difference. Except to make him glad they *did* come here after all!Darrian lets out a sigh, "[..] Also a word of warning about the gods. Yes they are real out here, 'Realer' then back where you came from. They can actually act on their own here, they are not limited to acting through clerics or secondary agents. It is not unheard of, not common place mind you, that a god to visit the Bazaar in the immortal flesh. Which means at some point if we make the wrong choices and a god steps in our way it could just very well be 'the god that steps in our way."
"Shatter spell?" suggests Ur, already matter-of-factly eying the place with a builder's eye for structural weaknesses...With that, the group ventures out of the compound, into the Bazaar itself.
From this angle, it looks like any other merchant crossing, though it stretches as far as anybody can see in all directions. Tents and stalls line the pathways, interspersed among other more permanent seeming structures: Stone and wood buildings, Shacks, Towers, complexes like Darrian's.. After several minutes of walking, they pass buildings and stalls selling more than they could have guessed, and many products whose use they couldn't - or in some cases, didn't want to - imagine.
Most of the larger, more permanent buildings don't appear to be 'selling' anything, one in particular rises a hundred feet and appears to be made of nothing but glass. Through the clear walls, they see figures moving about in odd suits carrying papers. The sign out front says "Wolfram and Heart", and there is a good 10 foot clearing around it: No stalls, shacks, or anything - A seeming oddity, as the only open space they've seen thus far has been for traffic. The place practically radiates evil magical vibes.
The dwarven monk, first to arrive by a few leisurely lengths of his ground-eating pace, stops across the street from the large oval entrance.Fortunately, the Mind Flayer that Darrian is leading them to is relatively close, and it only takes about 20 minutes of walking through the endlessly confusing, twisting streets before they arrive at an odd circular building. It appears to be a Mithril Saucer, 60 feet in diameter, resting on the ground with no apparent foundations. There is a metalic ramp leading up to an open doorway, and the sign above says in various languages "Savant Neurosciences"
Has Ur puchased that Blindfold add-on to his goggles yet or not?[/sblock]ALL: Is there anything you would like to do/investigate/buy before heading into the Illithid Lab?
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