Klaus
First Post
Here's a look at Aragorn:
====== Created Using Wizards of the Coast D&D Character Builder ======
Aragorn, level 10
Half-Elf, Bard
Bardic Virtue: Virtue of Valor
Student of the Sword: Student of One-Handed Weapons
FINAL ABILITY SCORES
Str 13, Con 16, Dex 14, Int 10, Wis 12, Cha 20.
STARTING ABILITY SCORES
Str 13, Con 13, Dex 13, Int 10, Wis 12, Cha 16.
AC: 21 Fort: 18 Reflex: 18 Will: 21
HP: 73 Surges: 10 Surge Value: 18
TRAINED SKILLS
Arcana +12, Athletics +13, Heal +11, Nature +13, Perception +11, Diplomacy +17, Endurance +13, Stealth +15
UNTRAINED SKILLS
Acrobatics +9, Bluff +11, Dungeoneering +9, History +8, Insight +9, Intimidate +11, Religion +8, Streetwise +13, Thievery +8
FEATS
Bard: Ritual Caster
Level 1: Bardic Knowledge
Level 2: Inspiring Leader
Level 4: Student of the Sword
Level 6: Warrior of the Wild
Level 8: Light Step
Level 10: Group Insight
POWERS
Bard at-will 1: War Song Strike
Bard at-will 1: Jinx Shot (ranged)
Dilettante: Ardent Strike (paladin power, applies divine sanction)
Bard encounter 1: Prophesied Strike (ranged)
Bard daily 1: Slayer's Song
Bard utility 2: Healer's Gift
Bard encounter 3: Charger's Call
Bard daily 5: Arrow of Ill Omen (ranged)
Bard utility 6: Mighty Sprint
Bard encounter 7: Scorpion's Claw Strike
Bard daily 9: Saga of Vengeance
Bard utility 10: Spot the Path
ITEMS
Sylvan Leather Armor +2, Righteous Longsword +2, Distance Shortbow +2, Grace Ring of Salvation (paragon tier), Quicksilver Blade Dagger +3
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
As such he is a melee combatant with some ranged capability. Could easily don chainmail for bigger battles, and is very good in the wilderness. A survivor, but also a born leader.
====== Created Using Wizards of the Coast D&D Character Builder ======
Aragorn, level 10
Half-Elf, Bard
Bardic Virtue: Virtue of Valor
Student of the Sword: Student of One-Handed Weapons
FINAL ABILITY SCORES
Str 13, Con 16, Dex 14, Int 10, Wis 12, Cha 20.
STARTING ABILITY SCORES
Str 13, Con 13, Dex 13, Int 10, Wis 12, Cha 16.
AC: 21 Fort: 18 Reflex: 18 Will: 21
HP: 73 Surges: 10 Surge Value: 18
TRAINED SKILLS
Arcana +12, Athletics +13, Heal +11, Nature +13, Perception +11, Diplomacy +17, Endurance +13, Stealth +15
UNTRAINED SKILLS
Acrobatics +9, Bluff +11, Dungeoneering +9, History +8, Insight +9, Intimidate +11, Religion +8, Streetwise +13, Thievery +8
FEATS
Bard: Ritual Caster
Level 1: Bardic Knowledge
Level 2: Inspiring Leader
Level 4: Student of the Sword
Level 6: Warrior of the Wild
Level 8: Light Step
Level 10: Group Insight
POWERS
Bard at-will 1: War Song Strike
Bard at-will 1: Jinx Shot (ranged)
Dilettante: Ardent Strike (paladin power, applies divine sanction)
Bard encounter 1: Prophesied Strike (ranged)
Bard daily 1: Slayer's Song
Bard utility 2: Healer's Gift
Bard encounter 3: Charger's Call
Bard daily 5: Arrow of Ill Omen (ranged)
Bard utility 6: Mighty Sprint
Bard encounter 7: Scorpion's Claw Strike
Bard daily 9: Saga of Vengeance
Bard utility 10: Spot the Path
ITEMS
Sylvan Leather Armor +2, Righteous Longsword +2, Distance Shortbow +2, Grace Ring of Salvation (paragon tier), Quicksilver Blade Dagger +3
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
As such he is a melee combatant with some ranged capability. Could easily don chainmail for bigger battles, and is very good in the wilderness. A survivor, but also a born leader.