D&D 5E Gave a player a cursed item has not notice its cursed want to hint at it

I recommend Eltab's approach. The character got a cursed ring, not a Ring of Numbers Announcing. Unlike Eltab, I'd keep the bad luck real small and personal, like shoes come untied, or something green is always between his teeth.

Thank you !
The OP said he wanted the PC to notice there was a problem, so I was thinking about things that 'look innocent' and he would eventually notice.
 

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The group as a whole has bad luck, or his character does if he is alone.
- Steps on twigs when trying to sneak.
- Road construction gang closes the bridge he was going to cross over.
- He gets the sour mug of ale from the waitress' tray.
- Enemies picking targets "randomly" team up on him, not anybody else.
- His treasure chest is the one with the least cash in it.
- His treasure chests have cool magic items in them … for the other PCs to use.
- Tax collector wants you yes you to pay the toll for everybody in the group.
- There is no room at the inn if you ask, but there is when somebody else asks.
- Receives a crit every session (which may be min damage if it really matters).
- Gets the 'NPC has no useful information' result on the chart.

Do only one of these per day / session at first, later on the bad luck gets more frequent ("stronger").

If the PC is a Halfling, per Mordenkainen, he may receive a message from a halfling priest. Something about you is not in its natural state, and you need to talk to the gods about it.
I really like this idea
 

The group as a whole has bad luck, or his character does if he is alone.
- Steps on twigs when trying to sneak.
- Road construction gang closes the bridge he was going to cross over.
- He gets the sour mug of ale from the waitress' tray.
- Enemies picking targets "randomly" team up on him, not anybody else.
- His treasure chest is the one with the least cash in it.
- His treasure chests have cool magic items in them … for the other PCs to use.
- Tax collector wants you yes you to pay the toll for everybody in the group.
- There is no room at the inn if you ask, but there is when somebody else asks.
- Receives a crit every session (which may be min damage if it really matters).
- Gets the 'NPC has no useful information' result on the chart.

Do only one of these per day / session at first, later on the bad luck gets more frequent ("stronger").

If the PC is a Halfling, per Mordenkainen, he may receive a message from a halfling priest. Something about you is not in its natural state, and you need to talk to the gods about it.
I think I will rp to give hints first like what Eltab examples and if he still doesn't get the hint I might start announcing the DC lol
 



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