frankthedm
First Post
No, the DM just says, "you can't trip oozes."Lizard said:If you try to apply logic/common sense, you'll end up with a huge mountain of special case house rules and a lot of arguments.
No, the DM just says, "you can't trip oozes."Lizard said:If you try to apply logic/common sense, you'll end up with a huge mountain of special case house rules and a lot of arguments.
Lizard said:If you try to apply logic/common sense, you'll end up with a huge mountain of special case house rules and a lot of arguments.
frankthedm said:No, the DM just says, "you can't trip oozes."
LEHaskell said:If we interpret "tripping" as unbalancing or causing your opponent to over reach, I can see an ooze being tripped. The prone condition just seems like it could cover unbalanced or any awkward position where you fight at a severe disadvantage.
Larrin said:I like it, so maybe "tripping" an ooze involves kicking it hard enough to make jiggle uncontrollably, impeding its ability to move/act/whatever. so a "prone" Gelatinous cube is a quivering jiggling mound of ooze that's not quite able to properly orient itself......
as for switch places...in tight quarters its a tough situation, and logic would almost require you to somehow end up inside it....hmmm
Larrin said:I like it, so maybe "tripping" an ooze involves kicking it hard enough to make jiggle uncontrollably, impeding its ability to move/act/whatever. so a "prone" Gelatinous cube is a quivering jiggling mound of ooze that's not quite able to properly orient itself......
as for switch places...in tight quarters its a tough situation, and logic would almost require you to somehow end up inside it....hmmm