I was one of the players in Erithtotl's group, and while I also, on the whole, had a really good time, I thought the 2nd round setup was rather idiotic.
At the very least, rather than saying "well, you need to play in the open so that you'll know what to expect next year" the organizers should take it upon themselves to let the players know just how drastically the gameplay in the open differs from actual D&D. (I can understand trying to kill the PCs, since it makes for stiffer competition, but not running a game in which trying to use good D&D tactics - like, don't try to climb down a tiny hole while a dozen gnolls and an invisible spellcaster are trying to get you, especially when you have no clue what's in the hole - actually gets you killed.) That, and they need to brief the judges better on how to run these things. Some of them are so tight-lipped, you don't get any information - even the most obvious kind - without wasting a ton of time asking questions, then asking for clarification, then more questions... it's ridiculous.
To be honest, I had little interest in playing in the Open - somewhat ironic, since I'm our group's powergamer / rules guy - and even though I ended up getting into it enough to do my best, I was still doing it because my friends wanted to, so I wasn't especially disappointed. On the other hand, had I been really into it, looked forward to it for months, and it was one of my primary reasons for coming to the con, I'd have been furious. (and it'd have been one hell of an expensive learning experience)
Still, like I said, I had a good time - things like playing D&D at 3AM in the Hyatt and spotting ENWorld posters, nearly getting run over by cigar-smoking Gary Gygax on a scooter, running into people I knew but wasn't expecting would make it or having the chance to talk CRPGs/D&D with some of the exhibitors and developers (I spent hours, all told, at the Witcher booth - it was nice to meet a Polish game designer, and the fact I speak the language resulted in some cool swag that wasn't generally available. Remember, buy the game!
) all added up to a lot of fun.
Though if I go again, I do think I will try to schedule "side" games in advance, to make it even better, and I doubt I'll give the Open another shot.
At the very least, rather than saying "well, you need to play in the open so that you'll know what to expect next year" the organizers should take it upon themselves to let the players know just how drastically the gameplay in the open differs from actual D&D. (I can understand trying to kill the PCs, since it makes for stiffer competition, but not running a game in which trying to use good D&D tactics - like, don't try to climb down a tiny hole while a dozen gnolls and an invisible spellcaster are trying to get you, especially when you have no clue what's in the hole - actually gets you killed.) That, and they need to brief the judges better on how to run these things. Some of them are so tight-lipped, you don't get any information - even the most obvious kind - without wasting a ton of time asking questions, then asking for clarification, then more questions... it's ridiculous.
To be honest, I had little interest in playing in the Open - somewhat ironic, since I'm our group's powergamer / rules guy - and even though I ended up getting into it enough to do my best, I was still doing it because my friends wanted to, so I wasn't especially disappointed. On the other hand, had I been really into it, looked forward to it for months, and it was one of my primary reasons for coming to the con, I'd have been furious. (and it'd have been one hell of an expensive learning experience)
Still, like I said, I had a good time - things like playing D&D at 3AM in the Hyatt and spotting ENWorld posters, nearly getting run over by cigar-smoking Gary Gygax on a scooter, running into people I knew but wasn't expecting would make it or having the chance to talk CRPGs/D&D with some of the exhibitors and developers (I spent hours, all told, at the Witcher booth - it was nice to meet a Polish game designer, and the fact I speak the language resulted in some cool swag that wasn't generally available. Remember, buy the game!

Though if I go again, I do think I will try to schedule "side" games in advance, to make it even better, and I doubt I'll give the Open another shot.
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