I got mine already, too. Super fast turnaround and shipping, especially for Goodman's tiny crew, and I appreciate it.
I spent a few years, on and off, working on an update of the Rules Cyclopedia for a modern presentation and new game. Then, by chance, I happened across the DCC core book in a game store and realized everything I wanted, and more, was already done.
I love DCC. I've been playing TTRPGs since 1993, and I've played all sorts of games, but DCC is the first one that just absolutely covers all the bases I love. I ran a game at my FLGS that ended up amassing 6 regular players plus a walk in here and there, and it was the best game I've run probably ever. The system is fast. Intuitive, flexible, and the charts are a whole lot less of an issue than you'd worry they are.
My main house rule is max HP at every level for PCs after the funnel, and max HP for healing potions and spells. Those have been my house rules for literally decades, and I saw no reason to change them now. Of course, I've also never had anyone play a cleric in a DCC game, so I might change that rule at some point, but for now it holds.
I'm a little sad right now because I just moved across the country for work, and while there's a more robust DCC community where I am now than where I moved from, I don't have an actual game going here yet. Also, the larger community here probably means more competition on Free RPG Day and DCC day, so that's something I'll have to contend with too.