General DCC RPG thread


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CapnZapp

Legend
They fix errors and clean things up between printings. They haven’t dramatically revised any rules as far as I know.
They have basically not changed the rules for ever. There are still inconsistencies and unclear passages. People asked about them over and over again, always given the same response where the reps appeared weirdly proud over writing unclear and ambiguous rules :(

Pro-Tip: Leaving rules unclear or ambiguous is never the great idea you think it is.

The writers have repeatedly made the grave error of conflating two things: an unclear or vague rule... with a rule that allows for personal interpretation. While the latter is perfectly acceptable (sometimes actively welcomed) the former is just plain bad rules writing. The rules may well decide to leave things up to the GM, but when they do, this absolutely must be clearly communicated.

TL; DR: tell the reader where and when the rules leave something up to the DM.
 
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CapnZapp

Legend
That's one of my top five pieces of DCC art. So perfectly captures magical corruption. One of the reasons I love DCC so much. Magic is both magical and scary as hell.
I just wish they didn't go all out with the mechanical explosion of details.

They wanted magic to be less predictable than in D&D. Fine.

But changing EVERY parameter, for all spells, for all castings? Buries all the fun under a mountain of niggling detail :(

If you're okay with the game coming to a complete stop each and every time the caster character decides to cast a spell, and the player desperatedly tries to make heads and tails over which options are actually useful to cast... actively helping the party more than it hinders (or melts!) them...

...unfortunately our wizard players ended up not casting spells much at all, which is definitely not the definition of "magical and scary" I hoped to get out of the system.

In short, rational-minded math-savvy players simply couldn't make DCC spells work, because they realized the rational case in almost every case is NOT to cast the spell. I got quoted Wargames to my face as the explanation why my Wizard player didn't seem to enjoy himself or his character.

I would absolutely love a 2nd edition of DCC where they specifically rein in the variables of spellcasting. Adding some kind of skill check where spells in D&D succeed automatically? Yes, please! Randomizing two dimensions where D&D randomizes only damage? Absolutely! Three? Okay, but is that really necessary...? FOUR? No, please stop...

ALL OF THEM WITH A UNIQUE HIGHLY CHAOTIC AND IMPOSSIBLE TO LEARN BY HEART TABLE FOR EVERY SINGLE SPELL!!?? Get outta here... (we had to go back to 5E to "cleanse the palate" as it were...)
 


Ath'kethin

Elder Thing
The Xcrawl Classics RPG PDFs were sent to backers a few days ago. Anyone else back it? What do people think?
I'm not a huge fan of XCC as a setting/concept, TBH; it's just not my thing. But I backed the Kickstarter and the PDF looks good. I specifically love the new classes. Though I do find it odd how the sidebar on "Gods of Olympus" uses the Roman names for all the deities. I also enjoy the bits on real estate.

Similarly, I like the new Mighty Deeds; they fill some gaps that existed in the DCC book. I also like the Mojo system and the Fame system, though both feel like extra homework; something that would become a pain to keep track of. I like the advice on handling situations where a wizard player just finds their Mercurial Magic result unbearable, though it's kind of predictable.

All in all, I don't think I'll ever use the setting material per se, but there's a ton of stuff I plan to import into my DCC game.
 

overgeeked

B/X Known World
I'm not a huge fan of XCC as a setting/concept, TBH; it's just not my thing. But I backed the Kickstarter and the PDF looks good. I specifically love the new classes. Though I do find it odd how the sidebar on "Gods of Olympus" uses the Roman names for all the deities. I also enjoy the bits on real estate.
The world is a weird and bleak dystopia. But, much like Dark Sun, it gives a lot of room for the PCs to be heroes. I would definitely want to play up the Xcrawl heroes do good in the world and overthrow the Emperor as a campaign. They do explain the Roman names for Olympian gods though.
Similarly, I like the new Mighty Deeds; they fill some gaps that existed in the DCC book.
What bits did you have in mind as gap fillers?
I also like the Mojo system and the Fame system, though both feel like extra homework; something that would become a pain to keep track of. I like the advice on handling situations where a wizard player just finds their Mercurial Magic result unbearable, though it's kind of predictable.
Yeah. More metacurrency doesn’t sound awesome. But they do make sense given the setting and premise.
All in all, I don't think I'll ever use the setting material per se, but there's a ton of stuff I plan to import into my DCC game.
I think I’ll use the setting. It comes preloaded with too many cool bits and bobs not to. You can have Blood Bowl style sports, Mad Max, and old-school funhouse dungeons in the same game.
 

Ath'kethin

Elder Thing
I think I’ll use the setting. It comes preloaded with too many cool bits and bobs not to. You can have Blood Bowl style sports, Mad Max, and old-school funhouse dungeons in the same game.
Sure. You do you.

I'm not a fan of the modern aspect of the setting. I like weird fiction, I like sci-fi, and I incorporate both into my games. But for whatever reason I'm not into the XCC setting.

NBD; there's enough stuff I love that this book will likely see more use at my table than the MCC book does.
 

overgeeked

B/X Known World
Sure. You do you.

I'm not a fan of the modern aspect of the setting. I like weird fiction, I like sci-fi, and I incorporate both into my games. But for whatever reason I'm not into the XCC setting.

NBD; there's enough stuff I love that this book will likely see more use at my table than the MCC book does.
Cool.

What bits did you have in mind as gap fillers re: Mighty Deeds?
 


Argyle King

Legend
I only recently joined the band, but I am highly enjoying the experience.

My usual home setting has different races than the typical Dwarf, Elf, and Halfling breakdown, so I'm still figuring out how to create some of my own stuff.

A Few Questions:

•Do any of you have expanded equipment lists?

The core book has plenty (of equipment,)but I would like a little more. I've been thinking about transporting in a few options from my copy of GURPS Low-Tech. I also still have a lot of old D&D 3.0 books.

•Have you tried running something like Pathfinder's Kingmaker with DCC?

•Do you use any homebrew races/classes? If so, what are they?
 

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