[General Discussion Q&A] Shadow of the Weird Wizard [+]


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Last night, we bumped our PCs to 7th level to try out the Master path abilities in our final session and fought a CR 32 monster - monster scaling is different but that’s pretty tough. The spells and abilities are insane but it was still incredibly challenging. My death priest who could teleport adjacent to anyone who goes down in a fight felt really damn clutch.
 

Last night, we bumped our PCs to 7th level to try out the Master path abilities in our final session and fought a CR 32 monster - monster scaling is different but that’s pretty tough. The spells and abilities are insane but it was still incredibly challenging. My death priest who could teleport adjacent to anyone who goes down in a fight felt really damn clutch.

Out of curiosity, have you played Shadow of the Demon Lord in that range? If so how different (if at all) did the two games feel to you?
 



I was just curious. I backed SotWW, but it may well be that I'll never play/run it, and I did play a whole campaign of SotDL so I wondered.
We’re planning on running a full campaign with it starting next year. We’ve just been doing some one shots for the past few weeks to try out the system.
 

I'm a fan of both this RPG and its Demon Lord predecessor, but sadly only ever ran 2 modules for the latter many years ago. If I ever start running games again besides D&D, SotWW/DL would be among my top picks.
 


I backed the Kickstarter so I'm getting all the stuff for the game. There is so much to like about it: the class system is fantastic where you start with a basic class and then get more complex as you go on. The core resolution system is about the best implementation for a D20 system I've seen. And it has a 10 level and you're done system where you might even finish a campaign in a reasonable time. I really like this game and would both play and run it.

If I can say anything that I don't like, I'd say it has a lot of "fiddly bits" for edge cases spelled out in the rules. I absolutely would not be using mechanics for things like windspeed, but the thing is: you don't have to!

If you like Knights of Last Call, they did a Derik-sized look at it, which is to say over 4 hours of YouTube video.
 

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