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Speaking of spending I have been looking at my character to try and figure out what I should do with the points that I have but nothing has really jumped out at me. I was thinking of getting a snare or obscure AP with the selective feat but that kind of smells a lot like cheese.

So I figure I would ask you guys for some suggestions, what would you do with the points I have? How can I make Gilden bigger, better, badder?
 

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Obscure also requires the Selective Attack extra post errata. It's still cheesy, but it at least it costs more. Didn't Black Heaven have selective obscure?

Gilden could get more Knowledge: Arcana. Might come in handy for knowing about magic stuff and using Ritualist.

Luck is also pretty good.

You could buy more features for the headquarters, give it some powers or something. Maybe an amped up scrying pool with transdimensional on it.

You could switch your magic to a dynamic array so you can do some things while using ESP or Concealment.

Gilden has what, 148 pp now? It might be a good idea to save some points for leveling up.
 
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My suggestion? Get Polymorph Person To Toad (or Squirrel, or Stone Statue, or Triple Espresso with Cream). Transform +9 (Person Into Toad - 3pp/rank, maybe toss Accurate or some other power feat on there). Awesome AND funny. If I could, though, I'd see about finding a flaw in the Transform to add Continuous, so it's not as easy to disrupt. You still want the high save though.

Also, it's a Fortitude attack, whereas Gilden has a lot of attacks hitting Will (Mind Control, Paralyze).
 

Hammerhead said:
My suggestion? Get Polymorph Person To Toad (or Squirrel, or Stone Statue, or Triple Espresso with Cream). Transform +9 (Person Into Toad - 3pp/rank, maybe toss Accurate or some other power feat on there). Awesome AND funny. If I could, though, I'd see about finding a flaw in the Transform to add Continuous, so it's not as easy to disrupt. You still want the high save though.

"Please don't turn me into anything...unnatural."

"Your pleas are in vain villain! I shall wrestle with the very foundations of the universe and reshape your rude form into that most unnatural of things: Mark's girlfriend, Ryan's favorite person, the Overseer's cluttered bedroom, a square circle, a disarmed monk, a message board without bitter arguments over how the patrons hate the very thing that brought them there, a flat domed surface, less filling and great tasting, and gum chewing and walking ALL AT THE SAME TIME!"

"I can handle all of that if you please just take off that metal corset."

"Have you ever seen the pointy wizard hat trick?"
 

Victim said:
Obscure also requires the Selective Attack extra post errata. It's still cheesy, but it at least it costs more. Didn't Black Heaven have selective obscure?

Gilden could get more Knowledge: Arcana. Might come in handy for knowing about magic stuff and using Ritualist.

Luck is also pretty good.

You could buy more features for the headquarters, give it some powers or something. Maybe an amped up scrying pool with transdimensional on it.

You could switch your magic to a dynamic array so you can do some things while using ESP or Concealment.

Gilden has what, 148 pp now? It might be a good idea to save some points for leveling up.

Leveling up is expensive, you have to increase your defense, attack, attack powers, and toughness powers plus your saves. The vast majority of PPs go into scaling characters as opposed to growing them, its one of the reasons APs are so common, at 15pp/level its hard to do anythingbut APs to come up with new abilities. For example if I wanted to buy off the full round action on Clover's Drain it'd cost 10PPs

Saving Throws +1(3pp)
Attack +1 (2pp)
Defense +1 (2pp)
Defensive Roll +1(1pp)
Strike +1 (1pp)
Drain +1 (2pp)

It'll cost Clover 12PPs to Level up, so buying off the 10PP of Full round would take 4 PLs and she'd have to come up with an extra PP somewhere. (Each PL adds an additional rank of Full Round to buy off)

I think the ideal rate of PP/PL is around 20 so that characters are more well rounded instead of scaling narrowly. Its the difference between buying off a flaw and making an AP where you replace 1 flaw for another. With discretionary PPs such a scarce resource its easy to understand why people go for the best pp bang for the buck on things like Alternate Powers, Boost, Duplication, Summon, etc. they are a way to meet the caps without spending tons of power points.
 

Bad things...


I let a friend talk me into coming to Boston for the Boston Anime Con 2007. I have to say as I sit here waiting on a few sketches to be done on my ConBook (I keep as many as I can in this one book) and I have to confess..

These folks scare me.

More to come later.
 


On the other hand, if you go attack focus, dodge focus, and increase 2 saves instead of 3, then you save 3 points. It's still expensive, but the cost is closer to half PL instead of all of it.

Another reason I think APs are so common is that Toki, like myself, is a bit stingy in awarding HP - although I think the online format also plays a part. More HP -> cheaper extra effort -> fewer need for APs. For instance, how often does Ryan use his Transmutation? From what I remember, basically less than once an issue. So from a pure mechanics PoV, it's better to take a point of Luck than to take the AP. If he needs the Transmute, then he spends the point of Luck to AP it. And if he doesn't need Transmute, then he's got the extra bit of luck to avoid losing. And that's not the only case: how many of Anika's spells does she use frequently? Kelly? Gilden? Most of those APs could be replaced with luck to handle the number of times they're used. It's often a matter of paying extra for A) the convenience of having something written down ahead of time, which could apply to EE powers easily enough, and B) the ability to use something repeatedly when appropriate. Just because Ryan usually doesn't use Transmute doesn't mean he won't come up with a plan that uses it dozens of times - at which point the difference is pretty distinct.

In short, I don't really think APs are problematic powerwise. That character growth is often based on APs - new tricks for old powers - doesn't seem out of line, and their presence is mostly built into the system. I think the biggest issue is with cycling tricks that allow for basically allow a character to run one power half the time while using other powers. For the low, low price of 1 extra power point.

Besides, no one uses Summon or Duplication. Yet. Nor do they help characters hit the caps. Instead they provide extra actions, which are even more valuable.
 

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