Generic Warrior - Best Class Ever?

Frostmarrow

First Post
Me and my group is gearing up for Eberron. During our first session we we're supposed to make new characters. However, after four hours we found that everybody had been trying different approaches to do the same thing; the generic warrior. They tried variants fron UA, different multi-class schemes, and house rules.

I realised. Why not have everybody play the generic warrior (from UA)?

Fighter BAB, d10 hit points, one good save of choice, 2 skillpoints, 6 class skills of choice. -Coupled with Human and 12 Int it covers everything you ever wanted to play. AND it lacks class features that will only serve to bog you down.

Vive la generic warriôr! :D
 

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Oh, but haven't you heard? Unless a class gets a new class ability every level, people become bored with them, and that's not any fun. ;)
 

der_kluge said:
Oh, but haven't you heard? Unless a class gets a new class ability every level, people become bored with them, and that's not any fun. ;)

I guess new feats every third and second levels just isn't enough, huh?
 


I have to admit that I’ve not really paid attention to the generic classes from UA. At least until I read this thread.

Usually, I prefer for classes to have their own unique flavor to them, but I can see where a person could use any number of roles with these classes. For example, if you want a straight fighter, use the warrior class and have good Fort saves. Want a swashbuckler, have good Reflex saves, and take feats like weapon finesse and lightning reflexes. And so on and so forth.

Maybe this is worth looking into a bit more. :)
 

Dragonhelm said:
I have to admit that I’ve not really paid attention to the generic classes from UA. At least until I read this thread.

Usually, I prefer for classes to have their own unique flavor to them, but I can see where a person could use any number of roles with these classes. For example, if you want a straight fighter, use the warrior class and have good Fort saves. Want a swashbuckler, have good Reflex saves, and take feats like weapon finesse and lightning reflexes. And so on and so forth.

Maybe this is worth looking into a bit more. :)
Those three particular classes have their drawbacks, but yes, generic classes are more flexible than specific ones. It's sort of like classic D&D. It sounds like a Fighter is a Fighter is a Fighter, but it was the Flavor of the character that made them each unique (and altered the rules as well).

With these 3 classes simply alter whatever is necessary to fit the background of the character. D20 requires written rules for everything, so don't be afraid to just make up the level abilities as you go along.
 

der_kluge said:
Oh, but haven't you heard? Unless a class gets a new class ability every level, people become bored with them, and that's not any fun. ;)

Then you should take a look at the Primal Heros series from Bloodstone. Each class has several dozen selections each time it gets a level with a special ability and so far the classes have had many such levels.
 


I like the idea. I might be inclined to combine it with prestige class versions of the standard classes as well as "standard" prestige classes....then again, you could turn just about any prestige class into a feat chain, couldn't you?

I'm obsessed with running a sage PC, and the expert class might fit the bill...he could take Favored Enemy to represent his thorough knowledge of particular creature types, maybe throw in Bardic Knowledge as a feat, the Research feat (from Eberron), and Evasion / Improved Evasion (a truly wise man knows when to duck)...this might work best in campaigns with a focus corresponding to the sage's specialty...a dragonologist could hook up with some dragon-slayers...
 

JPL said:
I'm obsessed with running a sage PC, and the expert class might fit the bill...he could take Favored Enemy to represent his thorough knowledge of particular creature types, maybe throw in Bardic Knowledge as a feat, the Research feat (from Eberron), and Evasion / Improved Evasion (a truly wise man knows when to duck)...this might work best in campaigns with a focus corresponding to the sage's specialty...a dragonologist could hook up with some dragon-slayers...

You might also look into the master class from Dragonlance's War of the Lance book. The master can represent such roles (sage, performer, professional, and craftsman) and has nifty class abilities that are laid out like talent trees.

Question - How would one go about representing a psion with this method? Just play the psion as-is, or go with the spellcaster, save with a psionic progression?
 
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