Frostmarrow
First Post
Me and my group is gearing up for Eberron. During our first session we we're supposed to make new characters. However, after four hours we found that everybody had been trying different approaches to do the same thing; the generic warrior. They tried variants fron UA, different multi-class schemes, and house rules.
I realised. Why not have everybody play the generic warrior (from UA)?
Fighter BAB, d10 hit points, one good save of choice, 2 skillpoints, 6 class skills of choice. -Coupled with Human and 12 Int it covers everything you ever wanted to play. AND it lacks class features that will only serve to bog you down.
Vive la generic warriôr!
I realised. Why not have everybody play the generic warrior (from UA)?
Fighter BAB, d10 hit points, one good save of choice, 2 skillpoints, 6 class skills of choice. -Coupled with Human and 12 Int it covers everything you ever wanted to play. AND it lacks class features that will only serve to bog you down.
Vive la generic warriôr!
