Ourph said:
I don't have anything against those shows. I have seen a few episodes of Deadwood and most of The Sopranos. I just don't go for quirky personalities or interpersonal dynamics much in my gaming preferences. I prefer most PC to PC conversations to be about how we're going to find more treasure, get past a trap or kick some monster's tail.
Quirky personalities and interpersonal dynamics can be a lot of fun in RPG's, IMO. Certainly, to cite the literary source we have been discussing, both Fafhred and Gray Mouser have both....
No! "Role Playing" means playing a game in which you assume the role of a heroic fantasy figure. It doesn't have anything to do with acting or storytelling. Role assumption /= acting. Role assumption /= storytelling. Does the game sometimes create interesting stories? Sure! Is "creating a story" the purpose of the game? Not as far as I'm concerned. People seem to
Ultimately, having fun is the purpose of the game. But I disagree with your premise, role playing doesn't automatically mean playing a "heoric fantasy figure". I've had a lot of fun with some pretty unheroic characters. All role playing means is playing a role.
Having said that, there is nothing wrong with the way you want to play the game, that is certainly the original basis for DnD. I just think a given rules set should encompass a broad range of playing styles.
If you think Fafhrd and the Gray Mouser were engaging in "romance", then I think you and I have vastly different understandings of the definition of the word "romance".

The women in their lives were there as window dressing and plot devices. They provided reasons to do stupid adventurous things and motivations to move on from a certain location.
Regardless of how you interpret the literary merit of the women in those stories, Fafhred and Gray Mouser repeatedly became obsessed with various love interests, which in many cases derailed their lives. This is what people do in real life as well, albiet not necessarily for invisible skinned ghoul women. It is therefore an adult issue. By 'romance' I don't mean the Harlequin type, necessarily, just that it is a factor.
The same goes for "day to day life issues". Fafhrd and the Mouser spent a lot of time boozing, arguing and disposing of their ill-gotten goods, but that's part of the adventurous life to me. "Day to day life issues" sounds like paying taxes, haggling with the repairman and deciding who gets to carry the luggage. You know...the things we play games to forget about. We learn in t
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...The device is just THERE when it's important for the story.
Once again, you are missing my point, or we are talking past each other. Fafhred and Gray mouser did constantly deal with real life issues like being broke, or being hungry, or being on the lam, or getting religion, or falling in love, whatever. Of course it's there when it's important to the story. I don't advocate a game where you pay bills all day, but introducing some of these mundane elements can make a game seem more internally consistent and immersive, and can also bring in all kinds of plot hooks.
I once had a great session with a party who, having emerged dirty and tired, and due to a collosal blunder unfortunately broke, from a long adventure, showed up in a strictly disciplined, well organized lawful neutral town, where they couldn't find any supplies. They were basically homeless and starving for a few days, trying to avoid the authorities, it provided quite a good motivation for them to get some bread and a roof over their heads!
To me, it was precisely this realistic element which made novels like the Fafhred and Gray Mouser books so much better than todays rated G pablum.
DB