Desdichado
Legend
I'm 32, and my games are plenty mature without monkeying even more with the rules. Rules don't add maturity, IMO, anyway.
Drifter Bob said:Originally Posted by Ourph
I DON'T want a D&D that feels like an HBO soap opera! ::shudder::
have you ever seen one? <snip>
Sounds a lot like Deadwood or Carnivale to me...
Drifter Bob said:Originally Posted by Ourph
I want a D&D that knows it's a FREAKIN GAME, and doesn't try to be a mathematical and textual model of reality or (even worse) a framework for freeform improvisational storytelling.
Whats wrong with improvisational storytelling? Isn't that pretty much what the RP in RPG stands for?
Drifter Bob said:Originally Posted By Ourph
I don't know if that's what most people would call "mature" or not. Probably not. Then again, labelling any form of entertainment that requires grown men to sit around a table pretending to be elves, dwarves and halflings "mature" seems like a stretch.
I think it's in the ballpark. I may not have expressed my vision so well (I think it should be a pretty broad field) but I think Fafrhed and Grey mouser dealt with a lot of both Romance (almost constantly) and mundane day to day life issues....
Joshua Dyal said:I'm 32, and my games are plenty mature without monkeying even more with the rules. Rules don't add maturity, IMO, anyway.
I wasn't clear enough. I meant the orc kids you made orphans by killing their parents. Not "extracurricular" ophans, though those should be dealt with too.The Mad Kaiser said:It may make things unpleasant for the guilty character, but not his comrades. When that barmaid from 12 sessions past brings in the quarter-ork twins, his partners have a great time! (They've got your eyes, Gorach!)
Ourph said:IMO the rules DO make a difference in the maturity level of the game. More rules takes power out of the hands of the DM and the players. It discourages imagination and creativity by channeling thought into certain pre-determined modes. A mature game assumes maturity in the players. A mature ruleset provides a framework for challenge resolution without overburdening itself with the minutiae of each individual situation. A mature ruleset encourages maturity in its players by expecting it from the beginning.
The problem with the current incarnation of D&D (in my crotchety old grumbling opinion) is that it has a very very strong framework for challenge resolution but ruins the simplicity and elegance of this sytem by including numerous situations and options that modify the simple base system sixteen ways from Sunday. This seems to have been a response to the immature gamer who either can't use the simple framework fairly and consistently or who can't trust someone else to use the simple framework fairly and consistently. Immaturity demands that codified rules take the place of good judgement because immature players are generally more worried about winning and/or getting screwed over than they are about having fun.
Pierce_Inverarity said:I wasn't clear enough. I meant the orc kids you made orphans by killing their parents. Not "extracurricular" ophans, though those should be dealt with too.
Personally, most of the groups I've played with steer clear of the whole "romance role-playing" thing.
The one time my bearded, 260 lb dm tried to role play a barmaid coming on to me was a little too hilarious for the session to continue. Call me shallow, but that whole believability thing smacked me in the face again ...![]()
Pierce_Inverarity said:We didn't have computer games, so we came from background of reading fantasy novels and wargaming. It does often seem like there are a lot of groups who play the game as if it's a Computer based rpg; running from room to room, killing the baddies, taking loot, leveling up.