two
First Post
Storminator said:The other combos that work are Fighter-Rogue (feats + skills = yeah!), and the Fighter-Fighter. I don't know if that last one is legal, but think of the feats!
We're about to start a Gestault game (13th level), because we have 2 players. I have the Cleric-Fighter, and my wife will play the Rogue-Sorcerer. Improved Inviso... sneak attack... lots of sneak attack... I feel so pathetic with my Power Attack and Divine Might and Quickened Divine Favor.
PS
I just dont' see how a Fighter-Rogue can stack up, seriously.
Consider you could have a Rogue-Cleric, or Rogue-Sorcerer, or Rogue-Wizard. Or Rogue-Druid for some really wonky action.
Rogue-Fighter gives you... well... a few bonus feats and a few more BAB and some hit points.
Does a few bonus feats+a few more BAB+a few extra hit points EQUAL full spellcasting progression? Of cousre not.
A 10th level Rogue-Sorcerer or Rogue-Druid would decimate a Rogue-Fighter. The Rogue-Fighter simply doesn't have as many options, and that's what spellcasting gives you -- options. Plus better saves.
Above 10th level it's even more clear -- 6-9th level spells (any class) are far more useful than feats and bab. Heck, they can substitute for BAB and Hitpoints directly with the right spells...just not feats. Can't have everything.
Rogue-Druid. Hm...grappling dire bear sneak attack. That's something to consider! ( you DO lose dex when grappling, right? )