Nifft said:I suspect your "stacking" mechanism is inconsistent. Here's a test case:
Fighter 4//Rogue 4 --> takes a level of Fighter 5//Barbarian 1.
What does he gain this level up?
Well except for the fact that it is not fighter 5/barbarian 1 it is fighter/barbarian and it is 4 levels of fighter/rogue.
So a gestalt with 4 levels of fighter/rogue and 1 level of fighter/barbarian would gain (at 5th level - the level of fighter/barbarian):
1d12 hit dice
+1 BAB
+2 Fort (because of the +2 that a good fort gives at first level - things change but are more consistent if using the optional fractional base save and attack bonus system)
+1 to Ref and Wil saves
4 + Int mod in skill points (he has just added barbarian skills as class skills (and they cost 1 sp/rank at this level))
Fast movement, rage 1/day (as a barbarian of 1st level)
Basically a fighter/rogue gestalt gets:
d10 hit points
Good BAB progression
Good Fort and Ref save progressions
Poor Will save progression
8 + Int mod skill points per level
Proficient with all simple and martial weapons, all armors and shields (including tower shields), hand crossbows (an exotic weapon that rogues get proficiency in)
The following are class skills:
Appraise, Balance, Bluff, Climb, Craft, Deceipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, KNowledge (local), Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, Use Magic Device, Use Rope
And
Handle Animal and Ride
Special:
As a fighter (+1 per level)
As a rogue (+1 per level)
Now a figher/barbarian gets:
d12 hit points
Good BAB progression
Good Fort save progression
4 + Int mod skill points per level
The following are class skills:
Climb, Craft, Handle Animal, Intimidate, Jump, Listen, Ride, Survival, Swim
Proficient with all simple and martial weapons, all armors and shields (including tower shields)
Special:
As a fighter (+1 per level)
As a barbarian (+1 per level)
Restrictions:
Must be nonlawful
If he ever becomes lawful he loses the ability to rage and cannot advance as a fighter/barbarian - he retains all other "barbarian" benefits.
Does that make more sense?
It seems to fit the description of the text for gestalt to a "T" and accounts for all restrictions and such already.