Thanee said:You cannot send the target into psychotherapy, or whatever, to change that.
LOL! THAT is funny.
Thanee said:You cannot send the target into psychotherapy, or whatever, to change that.
Can you explain how the first statement leads to the second?Artoomis said:Instantaneous spells have no residual magic in place. Thus they cannot be truly restrictive in their remedies.
Either that, or Uncle Larry issued errata for the cookie rule!Pielorinho said:And do you agree with the sample sentences above about cookies--that if I tell you that you'll remain in a cookieless state until you clean your room to cancel that effect, and then Uncle Larry gives you a cookie, my initial statement was incorrect?
Artoomis said:Instantaneous spells have no residual magic in place. Thus they cannot be truly restrictive in their remedies. You can declare certain things that will reverse the condition, but you cannot really declare an exclusive list of those because there is NO MAGIC to enforce that restriction, unlike non-Instantaneous spells.
SRD said:Imprisonment
Abjuration
Level: Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will negates; see text
Spell Resistance: Yes
When you cast imprisonment and touch a creature, it is entombed in a state of suspended animation (see the temporal stasis spell) in a small sphere far beneath the surface of the earth. The subject remains there unless a freedom spell is cast at the locale where the imprisonment took place. Magical search by a crystal ball, a locate object spell, or some other similar divination does not reveal the fact that a creature is imprisoned, but discern location does. A wish or miracle spell will not free the recipient, but will reveal where it is entombed. If you know the target’s name and some facts about its life, the target takes a -4 penalty on its save.
srd said:The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind.
Thanee said:Why do you need magic to enforce a restriction!?
It's just an effect, a state. There is absolutely no need for magic there...
Felix said:So it seems; I have no idea what you're talking about. Would you mind being a bit clearer as to why, when exclusive language is used (and we don't seem to be arguing that point anymore), a list of spells that have not been excluded is "not even needed". Is this a new angle of yours, or perhaps you've simply re-phrased an older argument?
Cedric said:Against my better judgment, I am re-entering this discussion just to make a point. ...If you truly believe this, then I think you should reread the Spell: Imprisonment. ...
That's an instantaneous spell that quite clearly has a magical affect still in place and very much has a restricted list of cures/remedies. ...Cedric
SRD said:Instantaneous
The spell energy comes and goes the instant the spell is cast, though the consequences might be long-lasting.
The question is, was your statement correct? I say your statement was incorrect.Cedric said:Now..."until"...that's a funny word. It's exclusive and yet it isn't. For instance. I could tell my daughter, you're not getting a cookie until you finish your vegetables. However, if I look away for a moment, she could snag a cookie on her own and eat it. Obviously she got the cookie and didn't finish her veggies.
Again, your statement was incorrect. You made a prediction about the future, and it didn't come true.So, "until" doesn't enforce or absolutely require exclusivity. Another case, "You're not getting out of prison until you're approved for parole." However, if you are pardoned the day after I say that, then obviously, it wasn't very exclusive.
The peculiarity of the change wrought by the spell. What it does to your mind is something that can only be reversed by a very specific things, listed in the spell.Artoomis said:But wait! If Break Enchantment should work, and Feeblemind is instantaneous, is it even possible for the Feeblemind spell description to exclude Break Enchantment? What enforces the restriction of Break Enchantment not working?
Answer: Nothing. The spell is instantaneous, so there is nothing left to enforce the exclusion of Break Enchantment (there is no magic energy left - it's all "gone").
Cedric said:There is nothing about this statement, which defines an "instantaneous" spell to limit the consequence to being non-magical.
The spell energy that brought about the consequence has come and gone, yes. However, the consequence itself can have magical energy of it's own, and that clearly seems to be the case with Imprisonment. Otherwise, how would a non-magical sphere impose a stasis on the target?
So, in light of the fact that the consequence of imprisonment is very much a persistent magical effect, it then stands to reason that the consequence of feeblemind can be a persistent magical effect.
So persistent that only a limited number of remedies or cures may work to remove it even...
Pielorinho said:...The peculiarity of the change wrought by the spell. What it does to your mind is something that can only be reversed by a very specific things, listed in the spell.
The fact that it's instantaneous doesn't matter. It's not that there's a magic aura preventing other things from getting through; according to the spell's description, the change is static and unfixable until one of four specific things happen.
Also, and sorry to be pedantic (well, I guess that's the point of the thread), but what about the cookie? Do you agree that my statement about a cookieless child is rendered incorrect by my mischievous Uncle Larry?
Daniel