SteveC
Doing the best imitation of myself
The campaigns I have been playing in recently have started to wrap up, and in one case have ended abruptly. As a result, I'm looking to start something new. The group I play with has a variety of play-styles and likes a wide variety of games, but it seems like the only thing we can settle on as a group is D&D with perhaps some small variants.
I have something of a dilemma, then, because I want to put something together that the group will like as a whole. In thinking about it, I also thought that there must be a few EnWorlders in the same situation. My solution? Throw it open for suggestions!
I'm looking to start a game that would have some legs underneath it to run for a while, and would also have a little different spin on things...but not TOO different so as to keep its broad appeal. The question becomes, how to bring a group together in such a way for as to keep them as a group but also not use the old cliches "you're all sitting in a bar, enter the mysterious stranger."
Any thoughts or ideas on your part would be welcome...and feel free to share some stories about how your current group got together!
--Steve
I have something of a dilemma, then, because I want to put something together that the group will like as a whole. In thinking about it, I also thought that there must be a few EnWorlders in the same situation. My solution? Throw it open for suggestions!
I'm looking to start a game that would have some legs underneath it to run for a while, and would also have a little different spin on things...but not TOO different so as to keep its broad appeal. The question becomes, how to bring a group together in such a way for as to keep them as a group but also not use the old cliches "you're all sitting in a bar, enter the mysterious stranger."
Any thoughts or ideas on your part would be welcome...and feel free to share some stories about how your current group got together!
--Steve